( screen ) &Screen { width 2 height 2 pad 4 x 2 y 2 color 1 } ;centerx 2 ;centery 2 ;i 2 |0100 @RESET ( find screen center ) ~dev/screen.width #0002 DIV2 =centerx ~dev/screen.height #0002 DIV2 =centery ( draw hor line ) #0000 =i ~centery =dev/screen.y @draw-hor #03 ~i =dev/screen.x =dev/screen.color ~i #0002 ADD2 =i ( increment ) ~i ~dev/screen.width LTH2 ,draw-hor ROT JMP? POP2 ( draw ver line ) #0000 =i ~centerx =dev/screen.x @draw-ver #03 ~i =dev/screen.y =dev/screen.color ~i #0002 ADD2 =i ( increment ) ~i ~dev/screen.width LTH2 ,draw-ver ROT JMP? POP2 ( draw pixel in the middle ) #01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color BRK |c000 @FRAME BRK |d000 @ERROR BRK |FF10 ;dev/screen Screen |FFF0 [ f0ac f0bb f053 ] ( palette ) |FFFA .RESET .FRAME .ERROR ( vectors )