( dev/screen ) %RTN { JMP2r } %2/ { #01 SFT } %4/ { #02 SFT } %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %AUTO-NONE { #00 .Screen/auto DEO } %AUTO-X { #01 .Screen/auto DEO } %AUTO-Y { #02 .Screen/auto DEO } %AUTO-XY { #03 .Screen/auto DEO } %AUTO-ADDR { #04 .Screen/auto DEO } %AUTO-XADDR { #05 .Screen/auto DEO } %AUTO-YADDR { #06 .Screen/auto DEO } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ( variables ) |0000 @count $2 @center &x $2 &y $2 ( init ) |0100 ( -> ) ( vector ) ;on-frame .Screen/vector DEO2 ( theme ) #f07f .System/r DEO2 #f0e0 .System/g DEO2 #f0c0 .System/b DEO2 ( find screen center ) .Screen/width DEI2 #01 SFT2 #0020 -- .center/x STZ2 .Screen/height DEI2 #01 SFT2 .center/y STZ2 ( draw ) ;draw-table JSR2 ;draw-sprites JSR2 ;draw-1bpp JSR2 ;draw-2bpp JSR2 ;draw-pixels JSR2 ;draw-autobytes JSR2 AUTO-NONE BRK @on-frame ( -> ) .count LDZ2 INC2 [ DUP2 ] .count STZ2 .center/x LDZ2 #0048 ++ .Screen/x DEO2 .center/y LDZ2 #0050 -- .Screen/y DEO2 ( color ) #01 STH SWP DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2 ( draw ) STHkr .Screen/sprite DEO #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO #0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHr .Screen/sprite DEO BRK @draw-table ( -- ) #10 #00 &loop DUP #30 SFT #00 SWP ;font-hex ++ .Screen/addr DEO2 ( x-axis ) DUP #30 SFT #00 SWP .center/x LDZ2 #0040 -- ++ .Screen/x DEO2 .center/y LDZ2 #0050 -- .Screen/y DEO2 ( draw ) #01 .Screen/sprite DEO ( y-axis ) DUP #30 SFT #00 SWP .center/y LDZ2 #0040 -- ++ .Screen/y DEO2 .center/x LDZ2 #0050 -- .Screen/x DEO2 ( draw ) #01 .Screen/sprite DEO INC GTHk ,&loop JCN POP2 RTN @draw-sprites ( -- ) ;preview_icn .Screen/addr DEO2 #00 #00 &loop ( move ) DUP #0f AND #40 SFT 2/ #00 SWP .center/x LDZ2 #0040 -- ++ .Screen/x DEO2 ( move ) DUP #f0 AND 2/ #00 SWP .center/y LDZ2 #0040 -- ++ .Screen/y DEO2 ( draw ) DUP .Screen/sprite DEO INC NEQk ,&loop JCN POP2 RTN @draw-1bpp ( -- ) #10 #00 &loop ( color ) STHk ( y ) DUP 4/ [ #00 SWP ] #40 SFT2 [ .center/y LDZ2 #0040 -- ++ ] STH2 ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++ [ .center/x LDZ2 #0008 ++ ++ ] STH2r STHr #00 ;draw-circle JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-2bpp ( -- ) #10 #00 &loop ( color ) STHk ( y ) DUP 4/ [ #00 SWP ] #40 SFT2 [ .center/y LDZ2 ++ ] STH2 ( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++ [ .center/x LDZ2 #0008 ++ ++ ] STH2r STHr #80 ;draw-circle JSR2 INC GTHk ,&loop JCN POP2 RTN @draw-autobytes ( -- ) .center/x LDZ2 #0090 ++ .Screen/x DEO2 .center/y LDZ2 #0040 -- .Screen/y DEO2 ;23x-icns .Screen/addr DEO2 #16 .Screen/auto DEO #04 .Screen/sprite DEOk DEOk DEO .center/x LDZ2 #00a8 ++ .Screen/x DEO2 .center/y LDZ2 #0030 -- .Screen/y DEO2 ;23y-icns .Screen/addr DEO2 #25 .Screen/auto DEO #0c .Screen/sprite DEOk DEO .center/x LDZ2 #00a0 ++ .Screen/x DEO2 .center/y LDZ2 #0040 -- .Screen/y DEO2 ;32x-icns .Screen/addr DEO2 #26 .Screen/auto DEO #01 .Screen/sprite DEOk DEO .center/x LDZ2 #0090 ++ .Screen/x DEO2 .center/y LDZ2 #0028 -- .Screen/y DEO2 ;32y-icns .Screen/addr DEO2 #15 .Screen/auto DEO #03 .Screen/sprite DEOk DEOk DEO RTN @draw-circle ( x* y* color depth -- ) ADD STH ;preview_icn .Screen/addr DEO2 .Screen/y DEO2 .Screen/x DEO2 #00 STHkr + .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 #10 STHkr + .Screen/sprite DEO .Screen/x DEI2 #0008 -- .Screen/x DEO2 .Screen/y DEI2 #0008 ++ .Screen/y DEO2 #20 STHkr + .Screen/sprite DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 #30 STHr + .Screen/sprite DEO RTN @draw-pixels ( -- ) .center/y LDZ2 #0040 -- .Screen/y DEO2 .center/x LDZ2 #0048 ++ .Screen/x DEO2 #00 .Screen/pixel DEO .center/x LDZ2 #0049 ++ .Screen/x DEO2 #01 .Screen/pixel DEO .center/x LDZ2 #004a ++ .Screen/x DEO2 #02 .Screen/pixel DEO .center/x LDZ2 #004b ++ .Screen/x DEO2 #03 .Screen/pixel DEO RTN @preview_icn 0f38 675f dfbf bfbf 0007 1820 2344 4848 @font-hex 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 @23x-icns 0010 2847 2810 0001 0000 00e0 2040 8000 0204 080f 0000 0001 0000 00e0 2040 8000 0204 080f 0000 0000 0010 28c4 2810 0000 @23y-icns 0010 2844 2810 1111 1111 1111 1111 1111 1112 1418 0000 0000 0000 0030 5090 1010 1010 1010 1010 1010 1010 2844 2810 0000 @32x-icns 0010 2847 2810 0001 0000 00ff 0000 00ff 0000 00f0 1020 4080 0204 080f 0000 0000 0000 00ff 0000 0000 0010 28c4 2810 0000 @32y-icns 0010 2844 2810 1011 1214 1800 0000 0000 0000 0000 3050 9011 1214 1800 0000 0000 0000 0000 3050 9010 1010 2844 2810 0000