( Controller ) ;slime { color 1 } |0100 @RESET ( set origin ) ~Screen.width #0002 DIV2 =Sprite.x ~Screen.height #0002 DIV2 =Sprite.y ,default_icn =Sprite.addr #11 =Sprite.color #0a =slime BRK |c000 @FRAME #0a =slime ( hold ctrl key to change slime color ) ,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2 #05 =slime @no-ctrl ( hold alt key to change slime color ) ,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2 #0f =slime @no-alt ( detect movement ) ,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2 ( clear ) #10 =Sprite.color ( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr ( draw ) ,redraw JSR2 BRK @no-up ,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2 ( clear ) #10 =Sprite.color ( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr ( draw ) ,redraw JSR2 BRK @no-down ,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2 ( clear ) #10 =Sprite.color ( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr ( draw ) ,redraw JSR2 BRK @no-left ,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2 ( clear ) #10 =Sprite.color ( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr ( draw ) ,redraw JSR2 BRK @no-right BRK @redraw ( draw face ) #11 =Sprite.color ( draw slime ) ,slime_icn =Sprite.addr ~slime =Sprite.color RTS @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ] |d000 @ERROR BRK |FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } |FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |FF30 ;Controller { buttons 1 } |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ 0daf 02ff 035f ] ( palette )