( blank ) &Console { pad 8 stdio 1 } &Screen { width 2 height 2 pad 4 y 2 x 2 color 1 } &Sprite { pad 8 y 2 x 2 addr 2 color 1 } &Controller { buttons 1 } &Keyboard { key 1 } &Mouse { x 2 y 2 state 1 chord 1 } &File { rname 2 rlen 2 rbin 2 rtxt 2 wname 2 wlen 2 wbin 2 wtxt 2 } &Label2d { x 2 y 2 color 1 addr 2 } &Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 } &Rect2d { x1 2 y1 2 x2 2 y2 2 } &Point2d { x 2 y 2 } |0100 @RESET BRK |c000 @FRAME BRK |d000 @ERROR BRK |FF00 ;dev/console Console |FF10 ;dev/screen Screen |FF20 ;dev/sprite Sprite |FF30 ;dev/ctrl Controller |FF40 ;dev/key Keyboard |FF50 ;dev/mouse Mouse |FF60 ;dev/file File |FFF0 .RESET .FRAME .ERROR ( vectors ) |FFF8 [ f2ac 35bb 2b53 ] ( palette )