( polycat ) %RTN { JMP2r } %+ { ADD2 } %- { SUB2 } %* { MUL2 } %/ { DIV2 } %> { GTH2 } ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] ( variables ) |0000 @cat [ &x $2 &y $2 &timer $1 ] @pointer [ &x $2 &y $2 ] ( program ) |0100 ( -> ) ( theme ) #0a3f .System/r DEO2 #05df .System/g DEO2 #0caf .System/b DEO2 ( find center ) .Screen/width DEI2 #0002 / #0008 - .cat/x POK2 .Screen/height DEI2 #0004 / #0003 * #0018 - .cat/y POK2 ( place polycat ) ( vectors ) ;on-mouse .Mouse/vector DEO2 ;on-frame .Screen/vector DEO2 ;draw-polycat JSR2 ;draw-ground JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/x DEI2 .cat/x PEK2 > #20 MUL .Mouse/y DEI2 .cat/y PEK2 > #40 MUL ADD #00 SWP ;draw-eye JSR2 BRK @on-frame ( -> ) .cat/timer PEK #01 ADD [ DUP ] .cat/timer POK DUP #00 NEQ ,&skip0 JNZ #0000 ;draw-tail JSR2 &skip0 DUP #10 NEQ ,&skip1 JNZ #0001 ;draw-tail JSR2 &skip1 DUP #20 NEQ ,&skip2 JNZ #0002 ;draw-tail JSR2 &skip2 DUP #30 NEQ ,&skip3 JNZ #0003 ;draw-tail JSR2 &skip3 DUP #40 NEQ ,&skip4 JNZ #0002 ;draw-tail JSR2 &skip4 DUP #50 NEQ ,&skip5 JNZ #0001 ;draw-tail JSR2 &skip5 POP BRK @draw-polycat ( -- ) ( ears ) .cat/y PEK2 .Screen/y DEO2 .cat/x PEK2 #0008 - .Screen/x DEO2 ;ears .Screen/addr DEO2 #41 .Screen/color DEO .cat/x PEK2 .Screen/x DEO2 ;ears #0010 + .Screen/addr DEO2 #41 .Screen/color DEO #0000 ;draw-eye JSR2 #0000 ;draw-tail JSR2 RTN @draw-eye ( quad* -- ) .cat/y PEK2 #0008 + .Screen/y DEO2 .cat/x PEK2 #0008 - .Screen/x DEO2 DUP2 ;eye + .Screen/addr DEO2 #41 .Screen/color DEO .cat/x PEK2 .Screen/x DEO2 ;eye #0010 + + .Screen/addr DEO2 #41 .Screen/color DEO RTN @draw-tail ( frame* -- ) .cat/y PEK2 #0010 + .Screen/y DEO2 .cat/x PEK2 #0008 - .Screen/x DEO2 ;body .Screen/addr DEO2 #41 .Screen/color DEO .cat/x PEK2 .Screen/x DEO2 #0010 * ;body #0010 + + .Screen/addr DEO2 #41 .Screen/color DEO RTN @draw-cursor ( -- ) ( clear last cursor ) #fff8 .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2 ( draw new cursor ) ;cursor .Screen/addr DEO2 .pointer/x PEK2 .Screen/x DEO2 .pointer/y PEK2 .Screen/y DEO2 ( colorize on state ) #31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO RTN @draw-ground ( -- ) .cat/y PEK2 #0018 + .Screen/y DEO2 .cat/x PEK2 #0010 - .Screen/x DEO2 ;ground .Screen/addr DEO2 #00 #10 &loop #21 .Screen/color DEO .Screen/addr DEI2 #0008 + .Screen/addr DEO2 .Screen/x DEI2 #0008 + .Screen/x DEO2 SWP #01 ADD SWP DUP2 LTH ,&loop JNZ POP2 RTN @cursor [ 80c0 e0f0 f8e0 1000 ] @ears [ 081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc 081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f ] @eye [ ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f ffff ffff fffe fcf0 87c3 c183 071e fcf0 ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f ffff ffff fffe fcf0 f7fb f9f3 071e fcf0 ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f ffff ffff fffe fcf0 0783 c1c3 871e fcf0 ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f ffff ffff fffe fcf0 07f3 f9fb f71e fcf0 ] @body [ 0707 0707 0302 0200 0107 0707 0300 0000 e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000 e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000 e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000 e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000 0707 0707 0f08 1000 0307 0707 0f00 0000 e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400 ] @ground [ bf15 0210 0200 0200 ff55 aa54 a900 2000 fb55 aa45 2200 0400 ba40 a040 8880 0080 ]