( pseudo-random number generator ) ( devices ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 ( program ) |0100 ( -> ) ( init ) ;on-frame .Screen/vector DEO2 ( seed prng (must be nonzero) ) .DateTime/month DEI .DateTime/day DEI #00 .DateTime/second #a0 SFT2 EOR2 #00 .DateTime/minute #40 SFT2 EOR2 .DateTime/hour EOR ORAk ,&non-zero JCN INC2 &non-zero ;prng/seed STA2 ( theme ) #0fe5 .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 BRK @on-frame ( -> ) #c0 &loop ,draw-pixel JSR INC DUP ,&loop JCN POP BRK @draw-pixel ,prng JSR #00 SWP .Screen/x DEO2 #00 SWP .Screen/y DEO2 #01 .Screen/pixel DEO JMP2r @prng ( -- number* ) ( returns the next number in the 65,535-long sequence, which is never zero but every other 16-bit number appears once before the sequence repeats ) ,&seed LDR2 DUP2 #70 SFT2 EOR2 DUP2 #09 SFT2 EOR2 DUP2 #80 SFT2 EOR2 ,&seed STR2k POP JMP2r &seed $2