#include #include /* Copyright (c) 2021 Devine Lu Linvega Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ #include "uxn.h" #define HOR 32 #define VER 16 #define PAD 2 #define SZ (HOR * VER * 16) typedef unsigned char Uint8; int WIDTH = 8 * HOR + 8 * PAD * 2; int HEIGHT = 8 * (VER + 2) + 8 * PAD * 2; int FPS = 30, GUIDES = 1, REQDRAW = 0, ZOOM = 2; Uint32 theme[] = { 0x000000, 0xFFFFFF, 0x72DEC2, 0x666666, 0x222222}; Uint8 icons[][8] = { {0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00}, {0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00}, {0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00}, {0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00}, {0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00}, {0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00}, {0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00}, {0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00}, {0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00}, {0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00}, {0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}}; SDL_Window *gWindow; SDL_Renderer *gRenderer; SDL_Texture *gTexture; Uint32 *pixels; Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devcontroller; #pragma mark - Helpers void clear(Uint32 *dst) { int v, h; for(v = 0; v < HEIGHT; v++) for(h = 0; h < WIDTH; h++) dst[v * WIDTH + h] = theme[0]; } void putpixel(Uint32 *dst, int x, int y, int color) { if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8) dst[y * WIDTH + x] = theme[color]; } void drawchr(Uint32 *dst, int x, int y, Uint8 *sprite) { int v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { int ch1 = ((sprite[v] >> h) & 0x1); int ch2 = (((sprite[v + 8] >> h) & 0x1) << 1); putpixel(dst, x + 7 - h, y + v, ch1 + ch2); } } void drawicn(Uint32 *dst, int x, int y, Uint8 *sprite, int fg, int bg) { int v, h; for(v = 0; v < 8; v++) for(h = 0; h < 8; h++) { int ch1 = (sprite[v] >> (7 - h)) & 0x1; putpixel(dst, x + h, y + v, ch1 ? fg : bg); } } #pragma mark - Core int error(char *msg, const char *err) { printf("Error %s: %s\n", msg, err); return 0; } void drawdebugger(Uint32 *dst, Uxn *u) { Uint8 i; for(i = 0; i < 0x10; ++i) { /* memory */ Uint8 x = (i % 8) * 3 + 1, y = i / 8 + 1, b = u->ram.dat[i]; drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0); drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0); } for(i = 0; i < 0x10; ++i) { /* memory */ Uint8 x = (i % 8) * 3 + 1, y = i / 8 + 0x13, b = u->wst.dat[i]; drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0); drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0); } drawicn(dst, 25 * 8, 8, icons[getflag(&u->status, FLAG_HALT) != 0], 2, 0); drawicn(dst, 26 * 8, 8, icons[getflag(&u->status, FLAG_SHORT) != 0], 2, 0); drawicn(dst, 27 * 8, 8, icons[getflag(&u->status, FLAG_SIGN) != 0], 2, 0); drawicn(dst, 28 * 8, 8, icons[getflag(&u->status, FLAG_COND) != 0], 2, 0); } void redraw(Uint32 *dst, Uxn *u) { if(GUIDES) drawdebugger(dst, u); SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); SDL_RenderClear(gRenderer); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderPresent(gRenderer); REQDRAW = 0; } void quit(void) { free(pixels); SDL_DestroyTexture(gTexture); gTexture = NULL; SDL_DestroyRenderer(gRenderer); gRenderer = NULL; SDL_DestroyWindow(gWindow); gWindow = NULL; SDL_Quit(); exit(0); } int init(void) { if(SDL_Init(SDL_INIT_VIDEO) < 0) return error("Init", SDL_GetError()); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN); if(gWindow == NULL) return error("Window", SDL_GetError()); gRenderer = SDL_CreateRenderer(gWindow, -1, 0); if(gRenderer == NULL) return error("Renderer", SDL_GetError()); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT); if(gTexture == NULL) return error("Texture", SDL_GetError()); if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) return error("Pixels", "Failed to allocate memory"); clear(pixels); return 1; } void domouse(SDL_Event *event) { int x = event->motion.x / ZOOM; int y = event->motion.y / ZOOM; devmouse->mem[0] = (x >> 8) & 0xff; devmouse->mem[1] = x & 0xff; devmouse->mem[2] = (y >> 8) & 0xff; devmouse->mem[3] = y & 0xff; switch(event->type) { case SDL_MOUSEBUTTONUP: devmouse->mem[4] = 0; break; case SDL_MOUSEBUTTONDOWN: devmouse->mem[4] = event->button.button == SDL_BUTTON_LEFT; } } void doctrl(SDL_Event *event, int z) { Uint8 flag = 0x00; if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL) flag = 0x01; if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT) flag = 0x02; switch(event->key.keysym.sym) { case SDLK_ESCAPE: flag = 0x04; break; case SDLK_RETURN: flag = 0x08; break; case SDLK_UP: flag = 0x10; break; case SDLK_DOWN: flag = 0x20; break; case SDLK_LEFT: flag = 0x40; break; case SDLK_RIGHT: flag = 0x80; break; } setflag(&devcontroller->mem[0], flag, z); } #pragma mark - Devices Uint8 defaultrw(Device *d, Memory *m, Uint8 b) { (void)m; return d->mem[b]; } Uint8 consolew(Device *d, Memory *m, Uint8 b) { if(b) printf("%c", b); fflush(stdout); (void)d; (void)m; return 0; } Uint8 screenr(Device *d, Memory *m, Uint8 b) { switch(b) { case 0: return (WIDTH >> 8) & 0xff; case 1: return WIDTH & 0xff; case 2: return (HEIGHT >> 8) & 0xff; case 3: return HEIGHT & 0xff; } (void)m; return d->mem[b]; } Uint8 screenw(Device *d, Memory *m, Uint8 b) { d->mem[d->ptr++] = b; if(d->ptr > 5) { putpixel(pixels, (d->mem[2] << 8) + d->mem[3], (d->mem[0] << 8) + d->mem[1], d->mem[4]); if(d->mem[5] == 1) REQDRAW = 1; if(d->mem[5] == 2) clear(pixels); d->ptr = 0; } (void)m; return 0; } Uint8 spritew(Device *d, Memory *m, Uint8 b) { d->mem[d->ptr++] = b; if(d->ptr > 7) { Uint16 x = (d->mem[2] << 8) + d->mem[3]; Uint16 y = (d->mem[0] << 8) + d->mem[1]; Uint8 *chr = &m->dat[(d->mem[4] << 8) + d->mem[5]]; if(!d->mem[6]) drawchr(pixels, x, y, chr); else drawicn(pixels, x, y, chr, d->mem[6] & 0xf, (d->mem[6] >> 4) & 0xf); if(d->mem[7]) REQDRAW = 1; d->ptr = 0; } return 0; } #pragma mark - Generics int start(Uxn *u) { int ticknext = 0; evaluxn(u, u->vreset); while(1) { int tick = SDL_GetTicks(); SDL_Event event; if(tick < ticknext) SDL_Delay(ticknext - tick); ticknext = tick + (1000 / FPS); while(SDL_PollEvent(&event) != 0) { switch(event.type) { case SDL_QUIT: quit(); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEMOTION: domouse(&event); break; case SDL_KEYDOWN: doctrl(&event, 1); break; case SDL_KEYUP: doctrl(&event, 0); break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_EXPOSED) redraw(pixels, u); break; } } evaluxn(u, u->vframe); if(REQDRAW) redraw(pixels, u); } } int main(int argc, char **argv) { Uxn u; if(argc < 2) return error("Input", "Missing"); if(!bootuxn(&u)) return error("Boot", "Failed"); if(!loaduxn(&u, argv[1])) return error("Load", "Failed"); if(!init()) return error("Init", "Failed"); devconsole = portuxn(&u, "console", defaultrw, consolew); devscreen = portuxn(&u, "screen", screenr, screenw); devsprite = portuxn(&u, "sprite", defaultrw, spritew); devcontroller = portuxn(&u, "controller", defaultrw, defaultrw); devkey = portuxn(&u, "key", defaultrw, consolew); devmouse = portuxn(&u, "mouse", defaultrw, defaultrw); start(&u); quit(); return 0; }