( wireworld A - conductor B - tail Sel - head Start - clear mouse1 - paint mouse2 - erase RULES: - electron head<3>, becomes electron tail<2> - electron tail<2>, becomes conductor<1> - conductor<1>, becomes electron head<3> if there are exactly 1 or 2 electron heads around it. ) ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 &func $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @color $1 @pointer &x $2 &y $2 @timer &frame $1 &play $1 ( program ) |0100 ( -> ) ( theme ) #07fe .System/r DEO2 #07b6 .System/g DEO2 #0fc6 .System/b DEO2 ( size ) #0100 .Screen/width DEO2 #0100 .Screen/height DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( setup ) #01 .timer/play STZ #01 .color STZ ( start ) ;world ;get-addr/current STA2 #1000 ;run/future STA2 ;redraw JSR2 BRK @on-frame ( -> ) .timer/play LDZ JMP BRK ( every 4th ) .timer/frame LDZk #03 AND ,&no-run JCN ;run JSR2 &no-run LDZk INC SWP STZ BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #40 .color LDZ ADD .Screen/sprite DEO ( paint ) .Mouse/state DEI ,on-mouse-down JCN BRK @on-mouse-down ( -> ) .Mouse/x DEI2 #03 SFT2 NIP .Mouse/y DEI2 #03 SFT2 NIP #0202 NEQ2k NIP2 ,&no-color1 JCN #01 .color STZ #00 .Mouse/state DEO POP2 BRK &no-color1 #0302 NEQ2k NIP2 ,&no-color2 JCN #02 .color STZ #00 .Mouse/state DEO POP2 BRK &no-color2 #0402 NEQ2k NIP2 ,&no-color3 JCN #03 .color STZ #00 .Mouse/state DEO POP2 BRK &no-color3 #0602 NEQ2k NIP2 ,&no-toggle JCN .timer/play LDZk #00 EQU SWP STZ #00 .Mouse/state DEO ;draw-ui JSR2 POP2 BRK &no-toggle POP2 ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL ( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP ;get-addr JSR2 STA ;redraw JSR2 BRK @print ( short* -- ) SWP ,&byte JSR &byte ( byte -- ) DUP #04 SFT ,&char JSR &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r @on-button ( -> ) .Controller/button DEI [ #01 ] NEQk NIP ,&no-a JCN #01 .color STZ &no-a [ #02 ] NEQk NIP ,&no-b JCN #02 .color STZ &no-b [ #04 ] NEQk NIP ,&no-select JCN #03 .color STZ &no-select [ #08 ] NEQk NIP ,&no-start JCN ;world #2000 ;mclr JSR2 ;redraw JSR2 &no-start POP ( space ) .Controller/key DEI #20 NEQ ,&no-space JCN .timer/play LDZk #00 EQU SWP STZ &no-space BRK @draw-ui ( -- ) ( colors ) #01 .Screen/auto DEO #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 ;color-icn .Screen/addr DEO2 #01 .Screen/sprite DEO #02 .Screen/sprite DEO #03 .Screen/sprite DEO ( toggle ) #0030 .Screen/x DEO2 ;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2 #01 .Screen/sprite DEO JMP2r @redraw ( -- ) ;cell-icn .Screen/addr DEO2 #4000 &ver #00 OVR #20 SFT2 .Screen/y DEO2 STHk #4000 &hor #00 OVR #20 SFT2 .Screen/x DEO2 DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO INC GTHk ,&hor JCN POP2 POPr INC GTHk ,&ver JCN POP2 ;draw-ui JSR2 JMP2r @run ( -- ) #40 #00 &ver STHk #40 #00 &hor ( x,y ) DUP STHkr ( cell ) DUP2 ,get-addr JSR STH2k LDA ( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ADD2 STA INC GTHk ,&hor JCN POP2 POPr INC GTHk ,&ver JCN POP2 ( Swap worlds ) ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 #0000 STH2r SUB2 ;run/future STA2 ,redraw JSR JMP2r @get-addr ( x y -- addr* ) #00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2 JMP2r @transform ( xy cell -- cell ) DUP ,&no-null JCN NIP NIP JMP2r &no-null DUP #03 NEQ ,&no-head JCN POP POP2 #02 JMP2r &no-head DUP #02 NEQ ,&no-tail JCN POP POP2 #01 JMP2r &no-tail DUP #01 NEQ ,&no-cond JCN POP LITr 00 DUP2 #01 SUB ,get-addr JSR ( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( tc ) INC2 LDAk #03 NEQ JMP INCr ( tr ) INC2 LDA #03 NEQ JMP INCr DUP2 ,get-addr JSR ( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( mr ) INC2 INC2 LDA #03 NEQ JMP INCr INC ,get-addr JSR ( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( bc ) INC2 LDAk #03 NEQ JMP INCr ( br ) INC2 LDA #03 NEQ JMP INCr STHkr #02 EQU STHr #01 EQU ORA DUP ADD INC JMP2r &no-cond ( unknown ) NIP NIP JMP2r @mclr ( addr* len* -- ) OVR2 ADD2 SWP2 &loop STH2k #00 STH2r STA INC2 GTH2k ,&loop JCN POP2 POP2 JMP2r @pointer-icn 80c0 e0f0 f8e0 1000 @cell-icn e0e0 e000 0000 0000 @color-icn 7cfe fefe fefe 7c00 @toggle-icn ( pause ) 6666 6666 6666 6600 ( play ) 4666 767e 7666 4600 ( I live in the atom with the happy protons and neutrons. I'm also so negative all the freakin time. What do I do? How do I find peace? ) @world