( bitwise ) |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] |c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 @a-frame &x $2 &y $2 &x2 $2 &y2 $2 @b-frame &x $2 &y $2 &x2 $2 &y2 $2 @input &a $1 &b $1 @pointer &x $2 &y $2 ( program ) |0100 ( -> ) ( theme ) #0fe7 .System/r DEO2 #0fce .System/g DEO2 #0f2c .System/b DEO2 ;on-mouse .Mouse/vector DEO2 .Screen/width DEI2 #01 SFT2 DUP2 #0040 SUB2 .a-frame/x STZ2 DUP2 #0040 ADD2 .a-frame/x2 STZ2 DUP2 #0040 SUB2 .b-frame/x STZ2 #0040 ADD2 .b-frame/x2 STZ2 .Screen/height DEI2 #01 SFT2 #0020 SUB2 DUP2 #0010 SUB2 .a-frame/y STZ2 DUP2 .a-frame/y2 STZ2 DUP2 .b-frame/y STZ2 #0010 ADD2 .b-frame/y2 STZ2 ;redraw JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/state DEI #00 NEQ JMP [ BRK ] .Mouse/x DEI2 .Mouse/y DEI2 .a-frame ;within-rect JSR2 ;on-touch-a JCN2 .Mouse/x DEI2 .Mouse/y DEI2 .b-frame ;within-rect JSR2 ;on-touch-b JCN2 BRK @on-touch-a ( -> ) .Mouse/x DEI2 .a-frame/x LDZ2 SUB2 #04 SFT2 NIP #07 SWP SUB STH .input/a LDZ #01 [ STHr #40 SFT ] SFT EOR .input/a STZ ;redraw JSR2 #00 .Mouse/state DEO BRK @on-touch-b ( -> ) .Mouse/x DEI2 .b-frame/x LDZ2 SUB2 #04 SFT2 NIP #07 SWP SUB STH .input/b LDZ #01 [ STHr #40 SFT ] SFT EOR .input/b STZ ;redraw JSR2 #00 .Mouse/state DEO BRK @redraw ( -- ) .a-frame/x LDZ2 .Screen/x DEO2 .a-frame/y LDZ2 .Screen/y DEO2 .input/a LDZ #01 ;draw-byte JSR2 .b-frame/x LDZ2 .Screen/x DEO2 .b-frame/y LDZ2 .Screen/y DEO2 .input/b LDZ #01 ;draw-byte JSR2 .b-frame/x LDZ2 .Screen/x DEO2 .Screen/y DEI2 #000d ADD2 .Screen/y DEO2 .input LDZ2 AND #03 ;draw-byte JSR2 .b-frame/x LDZ2 .Screen/x DEO2 .Screen/y DEI2 #000d ADD2 .Screen/y DEO2 .input LDZ2 ORA #03 ;draw-byte JSR2 .b-frame/x LDZ2 .Screen/x DEO2 .Screen/y DEI2 #000d ADD2 .Screen/y DEO2 .input LDZ2 EOR #03 ;draw-byte JSR2 ( labels ) #05 .Screen/auto DEO .b-frame/x LDZ2 #0020 SUB2 .Screen/x DEO2 ;names-icn/and .Screen/addr DEO2 .b-frame/y2 LDZ2 #0004 ADD2 .Screen/y DEO2 ,&draw-label JSR .b-frame/y2 LDZ2 #0014 ADD2 .Screen/y DEO2 ,&draw-label JSR .b-frame/y2 LDZ2 #0024 ADD2 .Screen/y DEO2 ,&draw-label JSR #00 .Screen/auto DEO JMP2r &draw-label .b-frame/x LDZ2 #0020 SUB2 .Screen/x DEO2 #03 .Screen/sprite DEOk DEOk DEO JMP2r @draw-byte ( value -- ) STH STH #0800 &loop #07 OVR SUB STHkr SWP SFT #01 AND OVRr STHr ;draw-bit JSR2 INC GTHk ,&loop JCN POP2 .Screen/y DEI2 #0003 ADD2 .Screen/y DEO2 .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 STHr ;draw-hex JSR2 POPr JMP2r @draw-bit ( value color -- ) STH STH #05 .Screen/auto DEO ;button-icns/off [ #00 STHkr #50 SFT ADD2 ] .Screen/addr DEO2 OVRr STHr .Screen/sprite DEO OVRr STHr .Screen/sprite DEO .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 .Screen/x DEI2 #0010 SUB2 .Screen/x DEO2 OVRr STHr .Screen/sprite DEO OVRr STHr .Screen/sprite DEO #00 .Screen/auto DEO .Screen/y DEI2 #0008 SUB2 .Screen/y DEO2 POP2r JMP2r @draw-hex ( value -- ) #01 .Screen/auto DEO DUP #04 SFT ,&draw JSR #0f AND ,&draw JSR #01 .Screen/auto DEO JMP2r &draw #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO JMP2r @draw-cursor ( -- ) ( clear last cursor ) ;cursor .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 ( colorize on state ) #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO JMP2r @within-rect ( x* y* rect -- flag ) STH ( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN SWP2 ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN POP2 POP2 POPr #01 JMP2r &skip POP2 POP2 POPr #00 JMP2r @cursor 80c0 e0f0 f8e0 1000 @button-icns &off 3f40 8080 8080 8080 f804 0202 0202 0202 8080 8080 8040 3f00 0202 0202 0204 f800 &on 3f40 9fbf bfbf bfbf f804 f2fa fafa fafa bfbf bfbf 9f40 3f00 fafa fafa f204 f800 @names-icn &and fc02 027e 8286 fa00 bcc2 8282 8282 8200 fc82 8282 8282 fc00 &ora 7c82 8282 8282 7c00 fc82 82fc 8282 8200 fc02 027e 8286 fa00 &eor 8282 4438 4482 8200 7c82 8282 8282 7c00 fc82 82fc 8282 8200 @font-hex ( 0-F ) 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080