( launcher TODO: Theme setting Window size setting Play notes ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %RTN { JMP2r } %TOS { #00 SWP } %BRK? { #01 JCN BRK } %RTN? { #01 JCN RTN } %DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO } %DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO } %HEX-CHAR { DUP #09 GTH #04 JCN #30 + RTN #57 + } ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 ] |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &load $2 &save $2 |b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] ( variables ) |0000 @input $30 @second $1 @pointer &x $2 &y $2 @browser-frame &x $2 &y $2 ( init ) |0100 ( -> ) ( theme ) #f077 .System/r DEO2 #f00c .System/g DEO2 #f02a .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-button .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ( theme support ) ;load-theme JSR2 BRK @on-frame ( -> ) .DateTime/second DEI .second LDZ ! BRK? .DateTime/second DEI .second STZ ;draw-time JSR2 BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2 ( draw new cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #41 .Mouse/state DEI #01 = + .Screen/sprite DEO BRK @on-button ( -> ) .Controller/key DEI BRK? .Controller/key DEI DUP #08 ! ,&no-backspace JCN ;form/erase JSR2 POP BRK &no-backspace DUP #0d ! ,&no-enter JCN ;form/validate JSR2 POP BRK &no-enter ;form/append JSR2 BRK @form ( -- ) &append ( char -- ) ,&seek JSR STH2k NIP #30 < ,&can-append JCN POP POP2r RTN &can-append ( save ) STH2kr STA ( null ) #00 STH2r INC2 STA #07 ,&draw JSR RTN &validate ( -- ) ;input ;load-rom JSR2 #00 ,&draw JSR ( null ) #0000 ;input STA2 RTN &erase ( -- ) ;input LDA2 #0000 !! ,&can-erase JCN RTN &can-erase #00 ,&draw JSR ( remove ) #00 ,&seek JSR #0001 -- STA #07 ,&draw JSR RTN &seek ( -- end* ) ;input #0001 -- &seek-loop INC2 LDAk ,&seek-loop JCN RTN &draw ( color -- ) STH #0038 #00c0 ;input STHkr ;draw-label JSR2 STHr ;draw-cursor JSR2 RTN RTN @redraw ( -- ) #0018 #0020 #0040 #0040 ;logo-icn #03 ;draw-icn JSR2 #0020 #0070 ;welcome-txt #01 ;draw-label JSR2 ;draw-time JSR2 #0020 #00b0 ;prompt-txt #01 ;draw-label JSR2 #0020 #00c0 ;do-txt #03 ;draw-label JSR2 #03 ;form/draw JSR2 #0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2 RTN @draw-time ( -- ) .DateTime/day DEI DUP #0f AND ;hex-char JSR2 ;&date-str #0009 ++ STA #04 SFT ;hex-char JSR2 ;&date-str #0008 ++ STA .DateTime/month DEI DUP #0f AND ;hex-char JSR2 ;&date-str #0006 ++ STA #04 SFT ;hex-char JSR2 ;&date-str #0005 ++ STA .DateTime/year DEI2 DUP #0f AND ;hex-char JSR2 ;&date-str #0003 ++ STA #04 SFT ;hex-char JSR2 ;&date-str #0002 ++ STA DUP #0f AND ;hex-char JSR2 ;&date-str INC2 STA #04 SFT ;hex-char JSR2 ;&date-str STA .DateTime/second DEI DUP #0f AND ;hex-char JSR2 ;&time-str #0007 ++ STA #04 SFT ;hex-char JSR2 ;&time-str #0006 ++ STA .DateTime/minute DEI DUP #0f AND ;hex-char JSR2 ;&time-str #0004 ++ STA #04 SFT ;hex-char JSR2 ;&time-str #0003 ++ STA .DateTime/hour DEI DUP #0f AND ;hex-char JSR2 ;&time-str INC2 STA #04 SFT ;hex-char JSR2 ;&time-str STA #0020 #0080 ;&date-str #01 ;draw-label JSR2 #0080 #0080 ;&time-str #02 ;draw-label JSR2 RTN &date-str "0000-00-00 $1 &time-str "00:00:00 $1 @hex-char ( hex -- char ) HEX-CHAR RTN @draw-cursor ( color -- ) STH ;cursor-icn .Screen/addr DEO2 STHkr .Screen/sprite DEO .Screen/y DEI2 #0008 ++ .Screen/y DEO2 STHr .Screen/sprite DEO RTN @draw-icn ( x* y* width* height* addr* color -- ) ( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2 ,&height LDR2 #0000 &ver ( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2 ,&width LDR2 #0000 &hor ( save ) DUP2 ,&x LDR2 ADD2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr RTN &x $2 &y $2 &width $2 &height $2 @draw-label ( x* y* addr* color -- ) STH STH2 .Screen/y DEO2 .Screen/x DEO2 STH2r &loop ( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2 ( top-draw ) STHkr .Screen/sprite DEO ( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2 ( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ( bottom-draw ) STHkr .Screen/sprite DEO ( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2 ( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2 INC2 LDAk ,&loop JCN POP2 POPr RTN ( theme ) @theme-txt ".theme $1 @load-theme ( -- ) ;theme-txt .File/name DEO2 #0006 .File/length DEO2 #fffa .File/load DEO2 .File/success DEI2 #0006 !! ,&ignore JCN #fffa LDA2 .System/r DEO2 #fffc LDA2 .System/g DEO2 #fffe LDA2 .System/b DEO2 &ignore ;redraw JSR2 RTN ( helpers ) @print-hex ( value* -- ) &short ( value* -- ) SWP ,&echo JSR &byte ( value -- ) ,&echo JSR RTN &echo ( value -- ) STHk #04 SFT ,&parse JSR .Console/write DEO STHr #0f AND ,&parse JSR .Console/write DEO RTN &parse ( value -- char ) DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN RTN @welcome-txt "Welcome 20 "to 20 "your 20 "UXN 20 "Ordinator $1 @today-txt "Today 20 "is 20 "0000-00-00 ", 20 "the 20 "time 20 "is 20 "00:00:00 $1 @prompt-txt "What 20 "shall 20 "we 20 "do? $1 @do-txt "$: $1 @error-txt "Sorry, 20 "ROM 20 "not 20 "found. $1 @pointer-icn 80c0 e0f0 f8e0 1000 @cursor-icn ffff ffff ffff ffff include projects/library/load-rom.tal include projects/assets/logo05x05.tal include projects/assets/mascot0cx0c.tal include projects/assets/msx01x02.tal