( GUI Animation ) %2// { #01 SFT2 } %AUTO-XADDR { #05 .Screen/auto DEO } ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0000 @dvd &x $2 &y $2 &dx $1 &dy $1 ( program ) |0100 ( -> ) ( theme ) #4cfd .System/r DEO2 #4cf3 .System/g DEO2 #dcf2 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ( starting position ) .Screen/width DEI2 2// .dvd/x STZ2 .Screen/height DEI2 2// .dvd/y STZ2 AUTO-XADDR #01 ;draw-dvd JSR2 BRK @on-frame ( -> ) #00 ;draw-dvd JSR2 ( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2 ( case: hit-left ) .dvd/x LDZ2 #0000 EQU2 #0000 EQU2 ,&no-flipx JCN .dvd/dx LDZk #00 EQU SWP STZ &no-flipx ( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2 ( case: hit-top ) .dvd/y LDZ2 #0000 EQU2 #0000 EQU2 ,&no-flipy JCN .dvd/dy LDZk #00 EQU SWP STZ &no-flipy ( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/x STZ2 ( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/y STZ2 #01 ;draw-dvd JSR2 BRK @draw-dvd ( color -- ) STH ;dvd_icn .Screen/addr DEO2 .dvd/x LDZ2 .Screen/x DEO2 .dvd/y LDZ2 .Screen/y DEO2 #0800 &loop DUP #04 NEQ ,&no-lb JCN .Screen/x DEI2k #0020 SUB2 ROT DEO2 .Screen/y DEI2k #0008 ADD2 ROT DEO2 &no-lb STHkr .Screen/sprite DEO INC GTHk ,&loop JCN POP2 POPr JMP2r @dvd_icn ( 4 x 2 ) 001f 3f38 3838 787f 00fe fe7e 7777 e3c3 000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc 7f00 000f ff7f 0700 0301 00ff f0f8 ff00 8700 00ff 7f7f ff00 f000 00e0 fcfc 8000