#include #include "../uxn.h" #include "screen.h" /* Copyright (c) 2021 Devine Lu Linvega Copyright (c) 2021 Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ UxnScreen uxn_screen; static Uint8 blending[5][16] = { {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0}, {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}, {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}}; static Uint32 palette_mono[] = { 0x0f000000, 0x0fffffff}; static void screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color) { if(x < p->width && y < p->height) { Uint32 i = x + y * p->width; if(color != layer->pixels[i]) { layer->pixels[i] = color; layer->changed = 1; } } } static void screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) { int v, h, opaque = blending[4][color]; for(v = 0; v < 8; v++) { Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8; for(h = 7; h >= 0; --h, c >>= 1) { Uint8 ch = (c & 1) | ((c >> 7) & 2); if(opaque || ch) screen_write(p, layer, x + (flipx ? 7 - h : h), y + (flipy ? 7 - v : v), blending[ch][color]); } } } void screen_palette(UxnScreen *p, Uint8 *addr) { int i, shift; for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) { Uint8 r = (addr[0 + i / 2] >> shift) & 0x0f, g = (addr[2 + i / 2] >> shift) & 0x0f, b = (addr[4 + i / 2] >> shift) & 0x0f; p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; p->palette[i] |= p->palette[i] << 4; } p->fg.changed = p->bg.changed = 1; } void screen_resize(UxnScreen *p, Uint16 width, Uint16 height) { Uint8 *bg = realloc(p->bg.pixels, width * height), *fg = realloc(p->fg.pixels, width * height); Uint32 *pixels = realloc(p->pixels, width * height * sizeof(Uint32)); if(bg) p->bg.pixels = bg; if(fg) p->fg.pixels = fg; if(pixels) p->pixels = pixels; if(bg && fg && pixels) { p->width = width; p->height = height; screen_clear(p, &p->bg); screen_clear(p, &p->fg); } } void screen_clear(UxnScreen *p, Layer *layer) { Uint32 i, size = p->width * p->height; for(i = 0; i < size; i++) layer->pixels[i] = 0x00; layer->changed = 1; } void screen_redraw(UxnScreen *p, Uint32 *pixels) { Uint32 i, size = p->width * p->height, palette[16]; for(i = 0; i < 16; i++) palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)]; if(p->mono) { for(i = 0; i < size; i++) pixels[i] = palette_mono[(p->fg.pixels[i] ? p->fg.pixels[i] : p->bg.pixels[i]) & 0x1]; } else { for(i = 0; i < size; i++) pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]]; } p->fg.changed = p->bg.changed = 0; } int clamp(int val, int min, int max) { return (val >= min) ? (val <= max) ? val : max : min; } void screen_mono(UxnScreen *p, Uint32 *pixels) { p->mono = !p->mono; screen_redraw(p, pixels); } /* IO */ Uint8 screen_dei(Device *d, Uint8 port) { switch(port) { case 0x2: return uxn_screen.width >> 8; case 0x3: return uxn_screen.width; case 0x4: return uxn_screen.height >> 8; case 0x5: return uxn_screen.height; default: return d->dat[port]; } } void screen_deo(Device *d, Uint8 port) { switch(port) { case 0x3: if(!FIXED_SIZE) { Uint16 w; DEVPEEK16(w, 0x2); screen_resize(&uxn_screen, clamp(w, 1, 1024), uxn_screen.height); } break; case 0x5: if(!FIXED_SIZE) { Uint16 h; DEVPEEK16(h, 0x4); screen_resize(&uxn_screen, uxn_screen.width, clamp(h, 1, 1024)); } break; case 0xe: { Uint16 x, y; Uint8 layer = d->dat[0xe] & 0x40; DEVPEEK16(x, 0x8); DEVPEEK16(y, 0xa); screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d->dat[0xe] & 0x3); if(d->dat[0x6] & 0x01) DEVPOKE16(0x8, x + 1); /* auto x+1 */ if(d->dat[0x6] & 0x02) DEVPOKE16(0xa, y + 1); /* auto y+1 */ break; } case 0xf: { Uint16 x, y, dx, dy, addr; Uint8 i, n, twobpp = !!(d->dat[0xf] & 0x80); Layer *layer = (d->dat[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; DEVPEEK16(x, 0x8); DEVPEEK16(y, 0xa); DEVPEEK16(addr, 0xc); n = d->dat[0x6] >> 4; dx = (d->dat[0x6] & 0x01) << 3; dy = (d->dat[0x6] & 0x02) << 2; if(addr > 0x10000 - ((n + 1) << (3 + twobpp))) return; for(i = 0; i <= n; i++) { screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &d->u->ram[addr], d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp); addr += (d->dat[0x6] & 0x04) << (1 + twobpp); } DEVPOKE16(0xc, addr); /* auto addr+length */ DEVPOKE16(0x8, x + dx); /* auto x+8 */ DEVPOKE16(0xa, y + dy); /* auto y+8 */ break; } } }