( comment ) :dev/r fff8 ( const read port ) :dev/w fff9 ( const write port ) ;x 2 ;y 2 |0100 @RESET #05 ,dev/r STR ( set dev/read to ctrl ) #04 ,dev/w STR ( set dev/write to ppu-sprite ) #0080 ,x STR2 #0040 ,y STR2 #01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR BRK |0200 @SPRITESHEET @cursor_icn .80c0 .e0f0 .f8e0 .1000 .0000 .0000 .0000 .0000 @star_icn .1054 .28c6 .2854 .1000 .0000 .0000 .0000 .0000 BRK |c000 @FRAME #00 IOR #10 NEQ ,next0 ROT JMP? POP2 ,y LDR2 #0001 SUB2 ,y STR2 @next0 #00 IOR #20 NEQ ,next1 ROT JMP? POP2 ,y LDR2 #0001 ADD2 ,y STR2 @next1 #00 IOR #40 NEQ ,next2 ROT JMP? POP2 ,x LDR2 #0001 SUB2 ,x STR2 @next2 #00 IOR #80 NEQ ,next3 ROT JMP? POP2 ,x LDR2 #0001 ADD2 ,x STR2 @next3 ( redraw ) #01 ,cursor_icn ,x LDR2 ,y LDR2 ,putsprite JSR BRK @putsprite IOW2 ( y short ) IOW2 ( x short ) IOW2 ( sprite address ) IOW ( redraw byte ) RTS |d000 @ERROR BRK |FFFA .RESET .FRAME .ERROR