( Dev/File ) %8+ { #0008 ADD2 } %MEMORY { #1000 } %%^! { .% DEI } %%~! { .% DEO } %%*! { .% DEI2 } %%=! { .% DEO2 } %%^ { .% PEK } %%~ { .% POK } %%* { .% PEK2 } %%= { .% POK2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] ( variables ) |0000 ( init ) |0100 ( -> ) ( theme ) #0efc System/r=! #03cc System/g=! #03ac System/b=! ( load file ) #1000 File/length=! ;srcpath File/name=! MEMORY File/load=! File/success*! #0000 NEQ2 ;on-success JNZ2 ;failedtxt Console/string=! BRK @on-success ( -> ) ;successtxt Console/string=! ( draw image ) MEMORY Screen/addr=! #0000 #0080 &ver ( save ) OVR2 Screen/y=! #0000 #0080 &hor ( save ) OVR2 Screen/x=! ( draw ) #41 Screen/color~! ( incr ) Screen/addr*! #0010 ADD2 Screen/addr=! ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&hor JNZ POP2 POP2 ( incr ) SWP2 8+ SWP2 OVR2 OVR2 LTH2 ,&ver JNZ POP2 POP2 ( save file ) #1000 File/length=! ;dstpath File/name=! MEMORY File/save=! BRK @successtxt "Success! $1 @failedtxt "Failed. $1 @srcpath "projects/pictures/ako10x10.chr $1 @dstpath "bin/image-copy.chr $1