( launcher ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %10** { #40 SFT2 } %10// { #04 SFT2 } %MOD { DIVk MUL SUB } %DEC { #01 - } %RTN { JMP2r } %TOS { #00 SWP } %SWP? { #01 JCN SWP } %SWP2? { #01 JCN SWP2 } %BRK? { #01 JCN BRK } %RTN? { #01 JCN RTN } %DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO } %DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO } ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 |80 @Controller &vector $2 &button $1 &key $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 |a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 |b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ( variables ) |0000 @pointer &x $2 &y $2 @browser &x $2 &y $2 &sel $1 &last $1 ( init ) |0100 ( -> ) ( theme ) #f077 .System/r DEO2 #f00c .System/g DEO2 #f02a .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-button .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ( setup synth ) #0102 .Audio0/adsr DEO2 ;sin-pcm .Audio0/addr DEO2 #0100 .Audio0/length DEO2 #dd .Audio0/volume DEO ( TODO: turn ON ) ( place ) #0088 .browser/x STZ2 #0010 .browser/y STZ2 ( draw mascot ) #0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2 ;read-dir JSR2 ( theme support ) ;load-theme JSR2 ( force selection ) #ff .browser/last STZ #00 ;select-file JSR2 BRK @on-frame ( -> ) ( unused ) BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #41 .Mouse/state DEI #01 = + .Screen/sprite DEO ( select choice ) .Mouse/y DEI2 ( clamp ) #0010 GTH2k SWP2? POP2 10// NIP #01 - ;select-file JSR2 .Mouse/state DEI #00 = ,&no-click JCN .browser/sel LDZ ;run-file JSR2 &no-click BRK @on-button ( -> ) .Controller/button DEI DUP #10 ! ,&no-up JCN #01 .browser/sel LDZ GTHk SWP? POP DEC ;select-file JSR2 POP BRK &no-up DUP #20 ! ,&no-down JCN .browser/sel LDZ ;dir/lines LDA LTHk SWP? POP INC ;select-file JSR2 POP BRK &no-down DUP #01 ! ,&no-a JCN .browser/sel LDZ ;run-file JSR2 POP BRK &no-a POP .Controller/key DEI DUP #0d ! ,&no-enter JCN .browser/sel LDZ ;run-file JSR2 &no-enter POP BRK @read-dir ( -- ) ;dir/path .File/name DEO2 #1000 .File/length DEO2 ;dir/data .File/read DEO2 ( count lines ) LITr 00 ;dir/data &while LDAk #0a ! ,&no-lb JCN INCr &no-lb INC2 LDAk ,&while JCN POP2 STHr #02 - ;dir/lines STA RTN @select-file ( id -- ) DUP .browser/last LDZ ! ,&has-changed JCN POP RTN &has-changed .browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ] #0010 #0010 ;hand-icn #00 ;draw-icn JSR2 DUP .browser/sel STZ DUP .browser/last STZ #30 + .Audio0/pitch DEO ;draw-browser JSR2 .browser/x LDZ2 #0018 -- .browser/y LDZ2 [ .browser/sel LDZ TOS 10** ++ ] #0010 #0010 ;hand-icn #02 ;draw-icn JSR2 #0010 #0010 #0060 #0060 ;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 ** ++ ] #01 ;draw-icn JSR2 RTN @run-file ( id -- ) STH ( count lines ) LITr 00 ;dir/data &while LDAk #0a ! ,&no-lb JCN INCr &no-lb EQUkr STHr ,&end JCN INC2 LDAk ,&while JCN &end POP2r DUP2 INC2 ;close-path JSR2 #0006 ++ DUP2 ;print-string JSR2 #0a .Console/write DEO DUP2 ;check-rom JSR2 ,&valid JCN POP2 RTN &valid ;load-rom JSR2 RTN @close-path ( addr* -- ) &while LDAk #0a ! ,&no-lb JCN STH2k #00 STH2r STA ,&end JMP &no-lb INC2 LDAk ,&while JCN &end POP2 RTN @print-string ( addr* -- ) &loop LDAk .Console/write DEO INC2 LDAk ,&loop JCN POP2 RTN @redraw ( -- ) ( unused ) RTN @draw-browser ( -- ) ( line counter ) #00 STH .browser/x LDZ2 .Screen/x DEO2 .browser/y LDZ2 .Screen/y DEO2 ;dir/data &loop LDAk #0a ! ,&no-lb JCN .browser/x LDZ2 .Screen/x DEO2 .Screen/y DEI2 #0010 ++ .Screen/y DEO2 ( incr line counter ) INCr ,&skip JMP &no-lb ( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2 ( top-draw ) #01 [ .browser/sel LDZ STHkr = #0c * + ] .Screen/sprite DEO ( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2 ( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ( bottom-draw ) #01 [ .browser/sel LDZ STHkr = #0c * + ] .Screen/sprite DEO ( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2 ( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2 &skip INC2 LDAk ,&loop JCN POP2 POPr RTN @draw-time ( -- ) .DateTime/day DEI DUP #0f AND ;hex-char JSR2 ;&date-str #0009 ++ STA #04 SFT ;hex-char JSR2 ;&date-str #0008 ++ STA .DateTime/month DEI DUP #0f AND ;hex-char JSR2 ;&date-str #0006 ++ STA #04 SFT ;hex-char JSR2 ;&date-str #0005 ++ STA .DateTime/year DEI2 DUP #0f AND ;hex-char JSR2 ;&date-str #0003 ++ STA #04 SFT ;hex-char JSR2 ;&date-str #0002 ++ STA DUP #0f AND ;hex-char JSR2 ;&date-str INC2 STA #04 SFT ;hex-char JSR2 ;&date-str STA .DateTime/second DEI DUP #0f AND ;hex-char JSR2 ;&time-str #0007 ++ STA #04 SFT ;hex-char JSR2 ;&time-str #0006 ++ STA .DateTime/minute DEI DUP #0f AND ;hex-char JSR2 ;&time-str #0004 ++ STA #04 SFT ;hex-char JSR2 ;&time-str #0003 ++ STA .DateTime/hour DEI DUP #0f AND ;hex-char JSR2 ;&time-str INC2 STA #04 SFT ;hex-char JSR2 ;&time-str STA #0020 #0080 ;&date-str #01 ;draw-label JSR2 #0080 #0080 ;&time-str #02 ;draw-label JSR2 RTN &date-str "0000-00-00 $1 &time-str "00:00:00 $1 @hex-char ( hex -- char ) DUP #09 GTH #04 JCN #30 + RTN #57 + RTN @draw-icn ( x* y* width* height* addr* color -- ) ( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2 ,&height LDR2 #0000 &ver ( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2 ,&width LDR2 #0000 &hor ( save ) DUP2 ,&x LDR2 ADD2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr RTN &x $2 &y $2 &width $2 &height $2 @draw-label ( x* y* addr* color -- ) STH STH2 .Screen/y DEO2 .Screen/x DEO2 STH2r &loop ( top-addr ) LDAk #20 - TOS #0010 MUL2 ;font ++ .Screen/addr DEO2 ( top-draw ) STHkr .Screen/sprite DEO ( bottom-addr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2 ( next-y ) .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ( bottom-draw ) STHkr .Screen/sprite DEO ( prev-y ) .Screen/y DEI2 #0008 -- .Screen/y DEO2 ( move ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2 INC2 LDAk ,&loop JCN POP2 POPr RTN ( theme ) @theme-txt ".theme $1 @load-theme ( -- ) ;theme-txt .File/name DEO2 #0006 .File/length DEO2 #fffa .File/read DEO2 .File/success DEI2 #0006 !! ,&ignore JCN #fffa LDA2 .System/r DEO2 #fffc LDA2 .System/g DEO2 #fffe LDA2 .System/b DEO2 &ignore ;redraw JSR2 RTN ( helpers ) @print-hex ( value* -- ) &short ( value* -- ) SWP ,&echo JSR &byte ( value -- ) ,&echo JSR RTN &echo ( value -- ) STHk #04 SFT ,&parse JSR .Console/write DEO STHr #0f AND ,&parse JSR .Console/write DEO RTN &parse ( value -- char ) DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN RTN @pointer-icn 80c0 e0f0 f8e0 1000 @hand-icn 000c 0a0a 1224 4780 0000 0000 0000 fc02 8180 8080 8040 3f00 fc20 c020 c020 c000 @sin-pcm 8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7 d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4 f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6 f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3 b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683 807d 7a77 7471 6e6b 6865 625f 5c59 5653 504d 4a47 4542 3f3d 3a37 3532 302e 2b29 2725 2220 1e1c 1a19 1715 1412 100f 0e0c 0b0a 0908 0706 0505 0403 0302 0202 0202 0102 0202 0202 0303 0405 0506 0708 090a 0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225 2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d 5053 5659 5c5f 6265 686b 6e71 7477 7a7d include projects/library/check-rom.tal include projects/library/load-rom.tal include projects/assets/mascot0cx0c.tal include projects/assets/msx01x02.tal @dir &path ". $1 &lines $1 &data