( Dev/Mouse ) %RTN { JMP2r } %++ { #0001 ADD2 } %-- { #0001 SUB2 } ;color { byte 1 } ;pointer { x 2 y 2 } ;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 } |0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } |0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 } |0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 } |0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 } ( program ) |0200 ( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b ( vectors ) ,on-screen =Screen.vector ( vectors ) ,on-mouse =Mouse.vector BRK @on-screen ( clear ) ~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2 ( draw ) ~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2 BRK @on-mouse ,draw-cursor JSR2 ( clear ) ~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2 ~Mouse.state #00 EQU ^$no-touch JNZ ~Mouse.x DUP2 =circle.xc ~Mouse.y DUP2 =circle.yc #0000 =circle.r ( release ) #00 =Mouse.state $no-touch BRK @draw-cursor ( -- ) ( clear last cursor ) ,clear_icn =Sprite.addr ~pointer.x =Sprite.x ~pointer.y =Sprite.y #10 =Sprite.color ( record pointer positions ) ~Mouse.x =pointer.x ~Mouse.y =pointer.y ( draw new cursor ) ,cursor_icn =Sprite.addr ~pointer.x =Sprite.x ~pointer.y =Sprite.y #11 ~Mouse.state #00 NEQ ADD =Sprite.color RTN @draw-circle ( xc yc r color ) ( load ) =color =circle.r =circle.yc =circle.xc #0000 =circle.x ~circle.r =circle.y ~circle.r #0002 MUL2 #0003 SUB2 =circle.d ( draw ) ,$seg JSR2 $loop ( incr ) ~circle.x ++ =circle.x ~circle.d #0000 #0001 ADD2 LTS2 ^$else JNZ ( decr ) ~circle.y -- =circle.y ~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d ,$end JMP2 $else ~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d $end ( draw ) ,$seg JSR2 ~circle.y ~circle.x #0001 SUB2 GTS2 ^$loop JNZ RTN $seg ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color ~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color ~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color ~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color ~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color RTN @clear_icn [ 0000 0000 0000 0000 ] @cursor_icn [ 80c0 e0f0 f8e0 1000 ]