( controller ) :dev/r fff8 ( const read port ) :dev/w fff9 ( const write port ) ;x 2 ;y 2 ;sprite 2 |0100 @RESET #03 =dev/r ( set dev/read to controller ) #02 =dev/w ( set dev/write to sprite ) #0080 =x #0040 =y ( origin ) #12 ,up_icn ~x ~y ,draw-sprite JSR BRK |c000 @FRAME #03 =dev/r ( set dev/read to controller ) ,default_icn =sprite #00 IOR #10 NEQ ,next1 ROT JMP? POP2 ,up_icn =sprite ~y #0001 SUB2 =y @next1 #00 IOR #20 NEQ ,next2 ROT JMP? POP2 ,down_icn =sprite ~y #0001 ADD2 =y @next2 #00 IOR #40 NEQ ,next3 ROT JMP? POP2 ,left_icn =sprite ~x #0001 SUB2 =x @next3 #00 IOR #80 NEQ ,end ROT JMP? POP2 ,right_icn =sprite ~x #0001 ADD2 =x @end ( redraw ) #13 ~sprite ~x ~y ,draw-sprite JSR BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @draw-sprite IOW2 ( y byte ) IOW2 ( x byte ) IOW2 ( sprite address ) IOW ( layer-color ) RTS |d000 @ERROR BRK |FFF0 [ 02ac 05bb 0b53 ] ( palette ) |FFFA .RESET .FRAME .ERROR