( piano ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %RTN { JMP2r } %TOS { #00 SWP } %MOD { DUP2 / * - } %LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << } %INCR { SWP #01 + SWP } %WAVEFORM { #1000 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ] ( variables ) |0000 @last-note $1 @octave $1 @color $1 @pointer [ &x $2 &y $2 ] @center [ &x $2 &y $2 ] @adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] ( program ) |0100 ( -> ) ( theme ) #0fe5 .System/r DEO2 #0fc5 .System/g DEO2 #0f25 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-control .Controller/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-midi .Midi/vector DEO2 ( load waveform ) ;piano-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM .File/load DEO2 ;violin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0100 ++ .File/load DEO2 ;sin-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0200 ++ .File/load DEO2 ;tri-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0300 ++ .File/load DEO2 ;sqr-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0400 ++ .File/load DEO2 ;saw-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0500 ++ .File/load DEO2 ( find center ) .Screen/width DEI2 #0002 // .center/x STZ2 .Screen/height DEI2 #0002 // .center/y STZ2 ( place octave ) .center/x LDZ2 #0080 -- .octave-view/x1 STZ2 .center/y LDZ2 #0008 ++ .octave-view/y1 STZ2 .octave-view/x1 LDZ2 #0050 ++ .octave-view/x2 STZ2 .octave-view/y1 LDZ2 #0018 ++ .octave-view/y2 STZ2 ( place adsr ) .center/x LDZ2 #0020 -- .adsr-view/x1 STZ2 .center/y LDZ2 #0008 ++ .adsr-view/y1 STZ2 .adsr-view/x1 LDZ2 #00a0 ++ .adsr-view/x2 STZ2 .adsr-view/y1 LDZ2 #0018 ++ .adsr-view/y2 STZ2 ( place waveform ) .center/x LDZ2 #0080 -- .wave-view/x1 STZ2 .center/y LDZ2 #0020 -- .wave-view/y1 STZ2 .wave-view/x1 LDZ2 #0100 ++ .wave-view/x2 STZ2 .wave-view/y1 LDZ2 #0020 ++ .wave-view/y2 STZ2 ( default settings ) #ff .last-note STZ #041c .Audio0/adsr DEO2 #88 .Audio0/volume DEO WAVEFORM .Audio0/addr DEO2 #0100 .Audio0/length DEO2 ( inital drawing ) ;draw-octave JSR2 ;draw-adsr JSR2 ;draw-wave JSR2 BRK @on-frame ( -> ) .adsr-view/y2 LDZ2 #0020 -- .Screen/y DEO2 #00 #10 &loop .adsr-view/x2 LDZ2 #003a -- .Screen/x DEO2 OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO .adsr-view/x2 LDZ2 #003a -- #0002 ++ .Screen/x DEO2 OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO .Screen/y DEI2 #0002 ++ .Screen/y DEO2 ( incr ) INCR LTHk ,&loop JCN POP2 BRK @on-control ( -> ) ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #30 .Screen/color DEO .Controller/key DEI DUP #61 ! ,&no-c JCN #00 .last-note STZ ;notes LDA ;play JSR2 &no-c DUP #73 ! ,&no-d JCN #01 .last-note STZ ;notes #0001 ++ LDA ;play JSR2 &no-d DUP #64 ! ,&no-e JCN #02 .last-note STZ ;notes #0002 ++ LDA ;play JSR2 &no-e DUP #66 ! ,&no-f JCN #03 .last-note STZ ;notes #0003 ++ LDA ;play JSR2 &no-f DUP #67 ! ,&no-g JCN #04 .last-note STZ ;notes #0004 ++ LDA ;play JSR2 &no-g DUP #68 ! ,&no-a JCN #05 .last-note STZ ;notes #0005 ++ LDA ;play JSR2 &no-a DUP #6a ! ,&no-b JCN #06 .last-note STZ ;notes #0006 ++ LDA ;play JSR2 &no-b DUP #6b ! ,&no-c2 JCN #07 .last-note STZ ;notes #0007 ++ LDA ;play JSR2 &no-c2 POP ( release ) #00 .Controller/key DEO .Controller/button DEI #f0 AND DUP #04 SFT #01 AND #01 ! ,&no-up JCN ( move ) .Audio0/addr DEI2 #0001 -- .Audio0/addr DEO2 &no-up DUP #05 SFT #01 AND #01 ! ,&no-down JCN ( move ) .Audio0/addr DEI2 #0001 ++ .Audio0/addr DEO2 &no-down DUP #06 SFT #01 AND #01 ! ,&no-left JCN ( move ) .Audio0/addr DEI2 #0010 -- .Audio0/addr DEO2 &no-left DUP #07 SFT #01 AND #01 ! ,&no-right JCN ( move ) .Audio0/addr DEI2 #0010 ++ .Audio0/addr DEO2 &no-right POP ;draw-octave JSR2 ;draw-wave JSR2 BRK @on-midi ( -> ) .Midi/note DEI #00 ! #01 JCN [ BRK ] .Midi/note DEI .Audio0/pitch .Midi/channel DEI #04 MOD #10 * + DEO BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/state DEI #00 ! #01 JCN [ BRK ] ( wave-view ) .Mouse/x DEI2 DUP2 .wave-view/x1 LDZ2 >> ROT ROT .wave-view/x2 LDZ2 #0001 ++ << #0101 == .Mouse/y DEI2 DUP2 .wave-view/y1 LDZ2 >> ROT ROT .wave-view/y2 LDZ2 << #0101 == #0101 == ;on-touch-wave-view JCN2 ( adsr-view ) .Mouse/x DEI2 DUP2 .adsr-view/x1 LDZ2 >> ROT ROT .adsr-view/x2 LDZ2 << #0101 == .Mouse/y DEI2 DUP2 .adsr-view/y1 LDZ2 >> ROT ROT .adsr-view/y2 LDZ2 << #0101 == #0101 == ;on-touch-adsr-view JCN2 ( octave-view ) .Mouse/x DEI2 DUP2 .octave-view/x1 LDZ2 >> ROT ROT .octave-view/x2 LDZ2 << #0101 == .Mouse/y DEI2 DUP2 .octave-view/y1 LDZ2 >> ROT ROT .octave-view/y2 LDZ2 << #0101 == #0101 == ;on-touch-octave-view JCN2 BRK @on-touch-wave-view ( -> ) .Mouse/x DEI2 .wave-view/x1 LDZ2 -- .Audio0/length DEO2 ;draw-wave JSR2 ;draw-cursor JSR2 BRK @on-touch-octave-view ( -> ) .Mouse/x DEI2 .octave-view/x1 LDZ2 -- #0008 // SWP POP #09 ! ,&no-mod JCN .Mouse/y DEI2 .octave-view/y1 LDZ2 -- #0008 // SWP POP DUP #00 ! ,&no-incr JCN .octave LDZ #01 + .octave STZ &no-incr DUP #02 ! ,&no-decr JCN .octave LDZ #01 - .octave STZ &no-decr POP ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 BRK &no-mod .Mouse/x DEI2 .octave-view/x1 LDZ2 -- #0008 // SWP POP #06 > ,&no-key JCN .Mouse/x DEI2 .octave-view/x1 LDZ2 -- #0008 // DUP2 SWP POP .last-note STZ ;notes ++ LDA ;play JSR2 ( release ) #00 .Mouse/state DEO ;draw-octave JSR2 &no-key BRK @on-touch-adsr-view ( -> ) .Mouse/x DEI2 .adsr-view/x1 LDZ2 -- #0008 // SWP POP #03 / DUP #00 ! ,&no-a JCN .Audio0/adsr DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/adsr DEO &no-a DUP #01 ! ,&no-d JCN .Audio0/adsr DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/adsr DEO &no-d DUP #02 ! ,&no-s JCN .Audio0/adsr #01 + DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/adsr #01 + DEO &no-s DUP #03 ! ,&no-r JCN .Audio0/adsr #01 + DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/adsr #01 + DEO &no-r DUP #05 ! ,&no-left JCN .Audio0/volume DEI #10 .Mouse/state DEI #10 = #e0 * + + .Audio0/volume DEO &no-left DUP #06 ! ,&no-right JCN .Audio0/volume DEI DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr + .Audio0/volume DEO &no-right POP ( release ) #00 .Mouse/state DEO ;draw-adsr JSR2 ;draw-cursor JSR2 BRK @play ( pitch -- ) .octave LDZ #0c * + .Audio0/pitch DEO RTN @draw-cursor ( -- ) ( clear last cursor ) ;cursor .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #30 .Screen/color DEO ( record pointer positions ) .Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2 ( draw new cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 ( colorize on state ) #31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO RTN @draw-octave ( -- ) .octave-view/x1 LDZ2 .octave-view/y1 LDZ2 OVR2 OVR2 ;keys-left-icns #21 .last-note LDZ #00 = + ;draw-key JSR2 OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #01 = + ;draw-key JSR2 OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note LDZ #02 = + ;draw-key JSR2 OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note LDZ #03 = + ;draw-key JSR2 OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #04 = + ;draw-key JSR2 OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #05 = + ;draw-key JSR2 SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note LDZ #06 = + ;draw-key JSR2 .octave-view/x1 LDZ2 #0048 ++ .Screen/x DEO2 ;arrow-icns .Screen/addr DEO2 .octave-view/y1 LDZ2 .Screen/y DEO2 #21 .Screen/color DEO ;arrow-icns #0008 ++ .Screen/addr DEO2 .octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2 #21 .Screen/color DEO ;font-hex .octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2 .octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2 #23 .Screen/color DEO RTN @draw-key ( x* y* addr* color -- ) STH .Screen/addr DEO2 SWP2 .Screen/x DEO2 DUP2 #0018 ++ &loop ( move ) OVR2 .Screen/y DEO2 ( draw ) STHkr .Screen/color DEO ( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2 ( incr ) SWP2 #0008 ++ SWP2 LTH2k ,&loop JCN POP2 POP2 POPr RTN @draw-adsr ( -- ) ( adsr ) .adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2 .Audio0/adsr DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 LDZ2 #0018 ++ .adsr-view/y1 LDZ2 .Audio0/adsr DEI #0f AND ;draw-knob JSR2 .adsr-view/x1 LDZ2 #0030 ++ .adsr-view/y1 LDZ2 .Audio0/adsr #01 + DEI #04 SFT ;draw-knob JSR2 .adsr-view/x1 LDZ2 #0048 ++ .adsr-view/y1 LDZ2 .Audio0/adsr #01 + DEI #0f AND ;draw-knob JSR2 ( volume ) .adsr-view/x2 LDZ2 #0028 -- .adsr-view/y1 LDZ2 .Audio0/volume DEI #04 SFT ;draw-knob JSR2 .adsr-view/x2 LDZ2 #0010 -- .adsr-view/y1 LDZ2 .Audio0/volume DEI #0f AND ;draw-knob JSR2 RTN @draw-wave ( -- ) ( clear ) .wave-view/x1 LDZ2 .wave-view/y1 LDZ2 .wave-view/x2 LDZ2 #0001 ++ .wave-view/y2 LDZ2 #00 ;fill-rect JSR2 #01 ;draw-wave-length JSR2 .wave-view/x1 LDZ2 .Screen/x DEO2 ( waveform ) #00 #ff &loop ( dotted line ) OVR #01 AND ,&no-dot JCN .wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2 #03 .Screen/color DEO &no-dot OVR TOS .Audio0/addr DEI2 ++ LDA #02 / TOS #0004 // .wave-view/y1 LDZ2 ++ .Screen/y DEO2 .Screen/x DEI2 #0001 ++ .Screen/x DEO2 ( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO ( incr ) INCR LTHk ,&loop JCN POP2 ( range ) .wave-view/x1 LDZ2 .Screen/x DEO2 .wave-view/y1 LDZ2 #0010 -- .Screen/y DEO2 .Audio0/addr DEI2 #22 ;draw-short JSR2 .wave-view/x2 LDZ2 #0020 -- .Screen/x DEO2 .Audio0/length DEI2 #22 ;draw-short JSR2 RTN @draw-wave-length ( color -- ) STH .wave-view/x1 LDZ2 .Audio0/length DEI2 ++ .Screen/x DEO2 .wave-view/y1 LDZ2 DUP2 #0020 ++ &loop OVR2 .Screen/y DEO2 ( draw ) STHkr .Screen/color DEO ( incr ) SWP2 #0001 ++ SWP2 LTH2k ,&loop JCN POP2 POP2 POPr RTN @draw-knob ( x* y* value -- ) ( load ) STH .Screen/y DEO2 .Screen/x DEO2 ;knob-icns .Screen/addr DEO2 ( draw ) #21 .Screen/color DEO .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ;knob-icns #0008 ++ .Screen/addr DEO2 ( draw ) #21 .Screen/color DEO .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ;knob-icns #0018 ++ .Screen/addr DEO2 ( draw ) #21 .Screen/color DEO .Screen/x DEI2 #0008 -- .Screen/x DEO2 ;knob-icns #0010 ++ .Screen/addr DEO2 ( draw ) #21 .Screen/color DEO .Screen/x DEI2 #0004 ++ .Screen/x DEO2 .Screen/y DEI2 #0008 ++ .Screen/y DEO2 ;font-hex #00 STHkr #08 * ++ .Screen/addr DEO2 ( draw ) #21 .Screen/color DEO .Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2 .Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2 ;knob-icns #0020 ++ .Screen/addr DEO2 ( draw ) #25 .Screen/color DEO RTN @draw-short ( short* color -- ) STH SWP DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 ( draw ) STHkr .Screen/color DEO #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHkr .Screen/color DEO DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHkr .Screen/color DEO #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2 ( draw ) STHr .Screen/color DEO RTN @fill-rect ( x1* y1* x2* y2* color -- ) .color STZ ( x1 x2 y1 y2 ) ROT2 SWP2 &ver ( save ) OVR2 .Screen/y DEO2 STH2 STH2 OVR2 OVR2 &hor ( save ) OVR2 .Screen/x DEO2 ( draw ) .color LDZ .Screen/color DEO ( incr ) SWP2 #0001 ++ SWP2 OVR2 OVR2 LTS2 ,&hor JCN POP2 POP2 STH2r STH2r ( incr ) SWP2 #0001 ++ SWP2 OVR2 OVR2 LTS2 ,&ver JCN POP2 POP2 POP2 POP2 RTN @cursor 80c0 e0f0 f8e0 1000 @arrow-icns 0010 387c fe10 1000 0010 1010 fe7c 3810 @notes 3c 3e 40 41 43 45 47 48 4a 4c 4d 4f 51 53 @keys-left-icns 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7e7f 7f7f 7f7f 7f7f 3e00 @keys-middle-icns 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 1c1c 3e7f 7f7f 7f7f 7f7f 3e00 @keys-right-icns 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 1f1f 3f7f 7f7f 7f7f 7f7f 3e00 @knob-icns 0003 0c10 2020 4040 00c0 3008 0404 0202 4040 2020 100c 0300 0202 0404 0830 c000 0000 183c 3c18 0000 @knob-offsetx 01 00 00 00 00 01 02 03 05 06 07 08 08 08 08 07 @knob-offsety 07 06 05 03 02 01 00 00 00 00 01 02 03 05 06 07 @font-hex ( 0-F ) 007c 8282 8282 827c 0030 1010 1010 1010 007c 8202 7c80 80fe 007c 8202 1c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c 007c 8280 fc82 827c 007c 8202 1e02 0202 007c 8282 7c82 827c 007c 8282 7e02 827c 007c 8202 7e82 827e 00fc 8282 fc82 82fc 007c 8280 8080 827c 00fc 8282 8282 82fc 007c 8280 f080 827c 007c 8280 f080 8080 @piano-path "projects/sounds/piano.pcm $1 @violin-path "projects/sounds/violin.pcm $1 @sin-path "projects/sounds/sin.pcm $1 @tri-path "projects/sounds/tri.pcm $1 @sqr-path "projects/sounds/sqr.pcm $1 @saw-path "projects/sounds/saw.pcm $1