( wireworld ) ( #00 empty - black #01 conductor - yellow #02 electron tail - red #03 electron head - blue RULES - electron head(3), becomes electron tail(2) - electron tail(2), becomes conductor(1) - conductor(1), becomes electron head(3) if there are exactly 1 or 2 electron heads around it. ) %+ { ADD } %- { SUB } %* { MUL } %/ { DIV } %< { LTH } %> { GTH } %= { EQU } %! { NEQ } %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 } %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } %2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 } %4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 } %8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 } %10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 } %20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 } %RTN { JMP2r } %TOS { #00 SWP } %WIDTH { #40 } %HEIGHT { #40 } %LENGTH { #1000 } ( devices ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 &func $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @color $1 @pointer &x $2 &y $2 @timer &frame $1 &play $1 ( program ) |0100 ( -> ) ( theme ) #0f7f .System/r DEO2 #0fe0 .System/g DEO2 #0fc0 .System/b DEO2 ( size ) #00 WIDTH 4** .Screen/width DEO2 #00 HEIGHT 4** .Screen/height DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( setup ) #01 .timer/play STZ #01 .color STZ ;redraw JSR2 BRK @on-frame ( -> ) .timer/play LDZ JMP BRK ( every 4th ) .timer/frame LDZk #03 AND ,&no-run JCN ;run JSR2 ;past-world LENGTH ++ ;past-world LENGTH ;mcpy JSR2 ;redraw JSR2 &no-run LDZk INC SWP STZ BRK @on-button ( -> ) .Controller/button DEI DUP #01 ! ,&no-a JCN #01 .color STZ &no-a DUP #02 ! ,&no-b JCN #02 .color STZ &no-b DUP #04 ! ,&no-select JCN #03 .color STZ &no-select DUP #08 ! ,&no-start JCN #00 .color STZ &no-start DUP #0c ! ,&no-both JCN ;past-world LENGTH 2** ;mclr JSR2 ;redraw JSR2 &no-both POP ( space ) .Controller/key DEI #20 ! ,&no-space JCN .timer/play LDZk #00 = SWP STZ &no-space BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #41 .Mouse/state DEI #00 ! + .timer/play LDZ + .Screen/sprite DEO ( paint ) .Mouse/state DEI #00 = ,&no-down JCN ( color ) .color LDZ .Mouse/state DEI #01 > #00 = * ( cell* ) .Mouse/x DEI2 4// NIP .Mouse/y DEI2 4// NIP ;get-addr JSR2 STA ;redraw JSR2 &no-down BRK @redraw ( -- ) ;cell-icn .Screen/addr DEO2 HEIGHT #00 &ver DUP TOS 4** .Screen/y DEO2 STHk WIDTH #00 &hor DUP TOS 4** .Screen/x DEO2 DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO INC GTHk ,&hor JCN POP2 POPr INC GTHk ,&ver JCN POP2 RTN @run ( -- ) HEIGHT #00 &ver STHk WIDTH #00 &hor ( x,y ) DUP STHkr ( cell ) DUP2 ,get-addr JSR STH2k LDA ( transform ) ,transform JSR STH2r ( future ) LENGTH ++ STA INC GTHk ,&hor JCN POP2 POPr INC GTHk ,&ver JCN POP2 RTN @get-addr ( x y -- addr* ) TOS [ #00 WIDTH ] ** ROT TOS ++ ;past-world ++ RTN @transform ( xy cell -- cell ) DUP #00 ! ,&no-null JCN NIP NIP RTN &no-null DUP #03 ! ,&no-head JCN POP POP2 #02 RTN &no-head DUP #02 ! ,&no-tail JCN POP POP2 #01 RTN &no-tail DUP #01 ! ,&no-cond JCN POP LITr 00 DUP2 #01 - ,get-addr JSR ( tl ) #0001 -- LDAk #03 ! JMP INCr ( tc ) INC2 LDAk #03 ! JMP INCr ( tr ) INC2 LDA #03 ! JMP INCr DUP2 ,get-addr JSR ( ml ) #0001 -- LDAk #03 ! JMP INCr ( mr ) INC2 INC2 LDA #03 ! JMP INCr INC ,get-addr JSR ( bl ) #0001 -- LDAk #03 ! JMP INCr ( bc ) INC2 LDAk #03 ! JMP INCr ( br ) INC2 LDA #03 ! JMP INCr STHkr #02 = STHr #01 = #0000 >> #02 * INC RTN &no-cond ( unknown ) NIP NIP RTN @mcpy ( src* dst* len* -- ) SWP2 STH2 OVR2 ++ SWP2 &loop LDAk STH2kr STA INC2r INC2 GTH2k ,&loop JCN POP2 POP2 POP2r JMP2r @mclr ( addr* len* -- ) OVR2 ++ SWP2 &loop STH2k #00 STH2r STA INC2 GTH2k ,&loop JCN POP2 POP2 JMP2r @pointer-icn 80c0 e0f0 f8e0 1000 @cell-icn e0e0 e000 0000 0000 ( I live in the atom with the happy protons and neutrons. I'm also so negative all the freakin time. What do I do? How do I find peace? ) @past-world