( GUI Picture ) %RTN { JMP2r } %LOAD-IMAGE { .File/length DEO2 .File/name DEO2 ;image .File/load DEO2 } ( devices ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ] ( variables ) |0000 @position &x $2 &y $2 @size &width $2 &height $2 ( program ) |0100 ( theme ) #072f .System/r DEO2 #072f .System/g DEO2 #072f .System/b DEO2 ( background ) ;checker-icn #02 ;cover-pattern JSR2 ( load ) ;icn1-path #1800 LOAD-IMAGE ( draw ) #0008 #0008 #0100 #00c0 ;image #01 ;draw-icn JSR2 ( load ) ;icn2-path #0800 LOAD-IMAGE ( draw ) #0010 #00a8 #0080 #0080 ;image #03 ;draw-icn JSR2 ( load ) ;chr1-path #4000 LOAD-IMAGE ( draw ) #00e8 #0080 #0100 #0080 ;image #81 ;draw-chr JSR2 ( load ) ;chr2-path #0900 LOAD-IMAGE ( draw ) #0068 #0098 #0060 #0060 ;image #85 ;draw-chr JSR2 BRK @draw-icn ( x* y* width* height* addr* color -- ) ( load ) STH .Screen/addr DEO2 .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2 .size/height LDZ2 #0000 &ver ( save ) DUP2 .position/y LDZ2 ADD2 .Screen/y DEO2 .size/width LDZ2 #0000 &hor ( save ) DUP2 .position/x LDZ2 ADD2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2 #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr RTN @draw-chr ( x* y* width* height* addr* color -- ) ( load ) STH .Screen/addr DEO2 .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2 .size/height LDZ2 #0000 &ver ( save ) DUP2 .position/y LDZ2 ADD2 .Screen/y DEO2 .size/width LDZ2 #0000 &hor ( save ) DUP2 .position/x LDZ2 ADD2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO ( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2 #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr RTN @cover-pattern ( addr* color -- ) ( load ) STH .Screen/addr DEO2 .Screen/height DEI2 #0000 &ver ( save ) DUP2 .Screen/y DEO2 .Screen/width DEI2 #0000 &hor ( save ) DUP2 .Screen/x DEO2 ( draw ) STHkr .Screen/sprite DEO #0008 ADD2 GTH2k ,&hor JCN POP2 POP2 #0008 ADD2 GTH2k ,&ver JCN POP2 POP2 POPr RTN @checker-icn f0f0 f0f0 0f0f 0f0f @icn1-path "projects/pictures/ergo100x0c0.bit 00 @icn2-path "projects/pictures/dafu80x80.bit 00 @chr1-path "projects/pictures/pc98.chr 00 @chr2-path "projects/pictures/felix0cx0c.chr 00 @image [ ]