( Dev/Controller ) %++ { #0001 ADD2 } %-- { #0001 SUB2 } %2/ { #0002 DIV2 } ( variables ) ;slime { color 1 } ( devices ) |0100 ;System { vector 2 pad 6 r 2 g 2 b 2 } |0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 } |0140 ;Controller { vector 2 button 1 key 1 } |0200 ( theme ) #0daf =System.r #02ff =System.g #035f =System.b ( vectors ) ,FRAME =Screen.vector ( set origin ) ~Screen.width 2/ =Screen.x ~Screen.height 2/ =Screen.y ,default_icn =Screen.addr #31 =Screen.color #2a =slime BRK @FRAME #2a =slime ,default_icn =Screen.addr ( hold ctrl key to change slime color ) ~Controller.button #0f AND DUP #01 NEQ ^$no-ctrl JNZ #25 =slime $no-ctrl DUP #02 NEQ ^$no-alt JNZ #2f =slime $no-alt POP ( clear ) #30 =Screen.color ( detect movement ) ~Controller.button #f0 AND DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ ( move ) ~Screen.y -- =Screen.y ,up_icn =Screen.addr $no-up DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ ( move ) ~Screen.y ++ =Screen.y ,down_icn =Screen.addr $no-down DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ ( move ) ~Screen.x -- =Screen.x ,left_icn =Screen.addr $no-left DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ ( move ) ~Screen.x ++ =Screen.x ,right_icn =Screen.addr $no-right POP ( draw face ) #31 =Screen.color ( draw slime ) ,slime_icn =Screen.addr ~slime =Screen.color BRK @default_icn [ 3c7e ffdb ffe7 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ] @down_icn [ 3c7e ffff dbe7 6624 ] @left_icn [ 3c7e ef1f 1fef 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ] @slime_icn [ 0000 183c 3c18 0000 ]