Sigrid Solveig Haflínudóttir
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e488f76766
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ppu arch64: clear "changed" on fg/bg and handle leftovers, if any
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2021-12-26 14:19:02 +01:00 |
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Sigrid Solveig Haflínudóttir
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68c3a81301
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ppu aarch64: clean up
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2021-12-26 13:54:06 +01:00 |
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Sigrid Solveig Haflínudóttir
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9b220a72d8
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build script: arch-specific files: move to EXTRA and only link with uxnemu
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2021-12-26 08:53:52 +01:00 |
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Sigrid Solveig Haflínudóttir
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6338f8d9a2
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ppu_aarch64: initial version of ppu_redraw using Neon
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2021-12-26 07:32:35 +01:00 |
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Sigrid Solveig Haflínudóttir
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380b9575e9
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build script: include cpu arch-specific files, if any
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2021-12-26 07:31:19 +01:00 |
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Sigrid Solveig Haflínudóttir
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66f5ba6e4d
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apu: Uint32 already defined in uxn.h
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2021-12-26 07:28:19 +01:00 |
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Sigrid Solveig Haflínudóttir
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73177d91fe
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ppu: mark ppu_redraw as weak symbol so it can be overridden; move paletter to the start of Ppu struct (for alignment)
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2021-12-26 07:09:12 +01:00 |
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Sigrid Solveig Haflínudóttir
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ba7e8a9fb4
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uxn_eval: multiply as two uint32s to avoid UB
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2021-12-25 23:29:36 +01:00 |
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Sigrid Solveig Haflínudóttir
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d8667dca0b
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emu event loop: peek for a key up only on key down event
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2021-12-25 22:58:10 +01:00 |
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Sigrid Solveig Haflínudóttir
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69cfef46be
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ppu_palette: rewrite for more readability
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2021-12-25 22:42:34 +01:00 |
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Sigrid Solveig Haflínudóttir
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8d4e7d54e1
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emu: use SDL_Quit directly and let SDL handle shutdown itself
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2021-12-25 21:44:19 +01:00 |
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Sigrid Solveig Haflínudóttir
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2f7bfd4122
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emu: set_zoom: window is always there, remove useless check
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2021-12-25 21:37:22 +01:00 |
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Sigrid Solveig Haflínudóttir
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a967525caf
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emu: use SDL_clamp
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2021-12-25 21:28:02 +01:00 |
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Sigrid Solveig Haflínudóttir
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f436ebff12
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emu: shut up -Wtypedef-redefinition with SDL headers when using clang
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2021-12-25 21:27:23 +01:00 |
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Sigrid Solveig Haflínudóttir
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37cd90bec1
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ppu_blit: change type to Uint16
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2021-12-25 19:00:26 +01:00 |
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Sigrid Solveig Haflínudóttir
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2c8a7ed05a
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ppu_blit: tiny bit faster by doing less memory reads in the inner loop
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2021-12-25 18:56:36 +01:00 |
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Sigrid Solveig Haflínudóttir
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5848fbe50b
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ppu_blit: mostly cosmetic - explain blending's 4th row, gain few more cycles
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2021-12-25 16:26:01 +01:00 |
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Sigrid Solveig Haflínudóttir
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8bbe5c1dfd
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ppu_resize: f49143782a was wrong. keep successfully reallocated layers
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2021-12-25 16:06:30 +01:00 |
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Sigrid Solveig Haflínudóttir
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831014e811
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ppu_redraw: use the same optimization that one-layer logic had
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2021-12-25 15:57:43 +01:00 |
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Sigrid Solveig Haflínudóttir
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c2829ce5fe
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ppu: remove the last(?) remnants of single layer logic
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2021-12-25 15:12:30 +01:00 |
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Sigrid Solveig Haflínudóttir
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f49143782a
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ppu_resize: don't leak if one layer failed to resize
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2021-12-25 15:05:33 +01:00 |
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Sigrid Solveig Haflínudóttir
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ef2b2e881b
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ppu header: remove unused macros
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2021-12-25 14:48:05 +01:00 |
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Sigrid Solveig Haflínudóttir
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927fdb497f
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ppu: unite 1bpp and 2bpp into one - ppu_blit
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2021-12-25 13:50:34 +01:00 |
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Sigrid Solveig Haflínudóttir
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b2bb585e1d
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ppu: clear should only mark one layer as changed
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2021-12-24 23:27:41 +01:00 |
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Sigrid Solveig Haflínudóttir
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db957f4dbb
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ppu: resize already calls clear, no need for repetition
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2021-12-24 23:27:07 +01:00 |
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neauoire
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8a25a5e387
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Renamed layer.p to layer.pixels
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2021-12-24 12:01:10 -08:00 |
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Sigrid Solveig Haflínudóttir
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f79b092e71
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ppu: separate reqdraw for fg and bg
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2021-12-24 20:45:31 +01:00 |
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neauoire
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0a040824b7
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Optimized ppu_redraw
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2021-12-24 10:10:55 -08:00 |
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neauoire
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cc6f2c8b29
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Inlined ppu_read
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2021-12-24 10:02:23 -08:00 |
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neauoire
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3fb4d40eb0
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Split pixels into fg/bg
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2021-12-24 09:59:18 -08:00 |
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neauoire
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250e338d07
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Redraw is now part of the PPU
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2021-12-24 09:46:21 -08:00 |
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neauoire
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0794070adf
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Palette is now part of the PPU
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2021-12-24 09:39:51 -08:00 |
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neauoire
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668eab05bf
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(ppu) Minor optimisation
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2021-12-24 09:29:26 -08:00 |
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neauoire
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5af50c7ca0
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(terminal.tal) Created a basic terminal example
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2021-12-20 11:16:09 -08:00 |
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neauoire
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4d2b55c188
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Removed stdio from ppu
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2021-12-20 09:45:56 -08:00 |
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neauoire
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5ebeaf6852
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Using ppu_clear on resize
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2021-12-20 09:42:29 -08:00 |
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neauoire
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6c64678829
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Merge branch 'main' of git.sr.ht:~rabbits/uxn
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2021-12-19 12:20:21 -08:00 |
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neauoire
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c4d9e52fd6
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(uxnemu) Clear debugger on toggle
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2021-12-19 12:20:13 -08:00 |
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Sigrid Solveig Haflínudóttir
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1e224079ed
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emu: when both key down and key up are generated on the same frame, skip the up until the next one
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2021-12-19 20:40:20 +01:00 |
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Andrew Alderwick
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972d2a494b
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Add --console switch to build with Console support on Windows.
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2021-12-19 11:43:38 +00:00 |
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neauoire
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256e597e48
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Merge branch 'main' of git.sr.ht:~rabbits/uxn
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2021-12-16 10:48:21 -08:00 |
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neauoire
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ca1d830055
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(font.tal) Migrated to AUTO-Y-ADDR
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2021-12-16 10:46:27 -08:00 |
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Sigrid Solveig Haflínudóttir
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73c1ecccc0
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emu: handle files dropped by loading it as a ROM
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2021-12-16 17:29:09 +01:00 |
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Sigrid Solveig Haflínudóttir
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2cf6da4a55
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emu: use "Back" on android to restart the rom for now
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2021-12-16 01:05:59 +01:00 |
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Sigrid Solveig Haflínudóttir
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2dc3680bcf
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emu: don't call exit(0), return 0 is enough
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2021-12-16 00:49:58 +01:00 |
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Sigrid Solveig Haflínudóttir
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9bc6a83873
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emu/load: use RWops - it's more portable and allows loading roms from assets of an apk on Android
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2021-12-15 23:54:44 +01:00 |
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Andrew Alderwick
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62f740416d
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Remove redundant declaration.
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2021-12-14 23:17:32 +00:00 |
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Andrew Alderwick
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2330320985
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(readability) Use preincrements throughout in void context.
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2021-12-14 23:17:32 +00:00 |
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Noelle Leigh
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96c11198da
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README: remove unnecessary Windows instructions
Thanks to d2cf7213 , this paragraph no longer applies.
Now, all MSYS2 builds should have SDL2 statically linked.
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2021-12-14 13:22:59 -08:00 |
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neauoire
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d3b435c646
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(ako1010) Painted missing pixels
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2021-12-14 11:23:57 -08:00 |
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