Adding notes to audio track is working

This commit is contained in:
neauoire 2021-04-02 19:19:31 -07:00
parent e7be81d678
commit eb3026cde0
3 changed files with 307 additions and 47 deletions

View File

@ -28,7 +28,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/examples/dev.time.usm bin/boot.rom
./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

View File

@ -2,12 +2,19 @@
%RTN { JMP2r }
%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
%++ { #0001 ADD2 }
%MOD { DUP2 DIV MUL SUB }
( variables )
;pointer { x 2 y 2 }
;color { byte 1 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;frame { x1 2 y1 2 x2 2 y2 2 }
;label { x 2 y 2 color 1 addr 2 }
;knob { x 2 y 2 value 1 }
;head { pos 1 }
;track { ch1 20 ch2 20 ch3 20 ch4 20 }
( devices )
@ -28,15 +35,49 @@
@RESET
( theme ) #f0fd =System.r #f0f3 =System.g #f0f2 =System.b
( theme ) #f0fd =System.r #f0c3 =System.g #f032 =System.b
~Screen.width #0002 DIV2 #0080 SUB2 =frame.x1
~Screen.height #0002 DIV2 #0038 SUB2 =frame.y1
~Screen.width #0002 DIV2 #0080 ADD2 =frame.x2
~Screen.height #0002 DIV2 #0038 ADD2 =frame.y2
,draw-timeline JSR2
,draw-controls JSR2
BRK
@FRAME
,draw-cursor JSR2
,move-head JSR2
~head.pos #08 MOD #00 NEQ ^$skip JNZ
,bang JSR2
,draw-position JSR2
$skip
~Mouse.state #00 EQU ,$click-end JNZ2
~Mouse.x ~frame.x1 GTH2 ~Mouse.x ~frame.x2 LTH2 #0101 EQU2
~Mouse.y ~frame.y1 GTH2 ~Mouse.y ~frame.y2 LTH2 #0101 EQU2
#0101 NEQ2 ,$no-track-click JNZ2
,clear-notes JSR2
( get note )
#0e ~Mouse.y ~frame.y1 SUB2 SWP POP #08 DIV SUB
~Mouse.state #10 NEQ ^$no-erase JNZ
POP #00
$no-erase
( get track )
,track.ch1 #00 ~Mouse.x ~frame.x1 SUB2 SWP POP #08 DIV ADD2
POK2
( release ) #00 =Mouse.state
,draw-notes JSR2
,draw-bars JSR2
$no-track-click
$click-end
BRK
@ -44,25 +85,92 @@ BRK
BRK
@bang ( -- )
(
~head.pos #08 DIV =Console.byte
,track.ch1 #00 ~head.pos #08 DIV ADD2 PEK2 =Console.byte
)
RTN
@move-head ( -- )
( clear )
~frame.y1 #0008 SUB2 =Sprite.y
~frame.x1 #00 ~head.pos ADD2 =Sprite.x
,head_icn =Sprite.addr
#00 =Sprite.color
( incr ) ~head.pos #01 ADD =head.pos
( draw )
~frame.x1 #00 ~head.pos ADD2 =Sprite.x
,head_icn =Sprite.addr
#01 =Sprite.color
RTN
@draw-position ( -- )
~frame.x2 #0008 SUB2 =Sprite.x
~frame.y1 #0010 SUB2 =Sprite.y
,font_hex #00 ~head.pos #10 DIV #0008 MUL2 ADD2 =Sprite.addr
#01 =Sprite.color
RTN
@clear-notes ( -- )
#00 #20
$loop
( load ) OVR #00 SWP ,track.ch1 ADD2 PEK2
#00 SWP #0e SWP SUB #0008 MUL2 ~frame.y1 ADD2 =Sprite.y
OVR #00 SWP #0008 MUL2 ~frame.x1 ADD2 =Sprite.x
#00 =Sprite.color
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$loop JNZ
POP2
RTN
@draw-notes ( -- )
#00 #20
$notes-loop
( load ) OVR #00 SWP ,track.ch1 ADD2 PEK2
DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~frame.y1 ADD2 =Sprite.y
OVR #00 SWP #0008 MUL2 ~frame.x1 ADD2 =Sprite.x
,note2_icn =Sprite.addr
#01 STHr #00 EQU SUB =Sprite.color
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$notes-loop JNZ
POP2
RTN
@draw-bars ( -- )
( draw notes )
#0040 =Sprite.y
~frame.x1 ~frame.y1 ~frame.x2 ~frame.y2 #01 ,line-rect JSR2
( grid )
~frame.y1 #0010 SUB2 =Sprite.y
,font_hex =Sprite.addr
#0000 #0100
$loop
OVR2 SWP POP #02 DIV #0f AND #00 NEQ ^$skip JNZ
OVR2 #0060 ADD2 =Sprite.x
OVR2 ~frame.x1 ADD2 =Sprite.x
#01 =Sprite.color
~Sprite.addr 8+ =Sprite.addr
OVR2 #0060 ADD2 #0051 #00c1 #01 ,line-vertical-dotted JSR2
OVR2 ~frame.x1 ADD2 ~frame.y1 #0001 ADD2 ~frame.y2 #01 ,line-vertical-dotted JSR2
$skip
OVR2 #0060 ADD2 #0050 #00c0 #01 ,line-vertical-dotted JSR2
OVR2 ~frame.x1 ADD2 ~frame.y1 ~frame.y2 #01 ,line-vertical-dotted JSR2
SWP2 #0008 ADD2 SWP2
OVR2 OVR2 LTH2 ^$loop JNZ
POP2
POP2
~frame.x1 ~frame.x2 ~frame.y1 #0008 SUB2 #0040 ADD2 #01 ,line-horizontal-dotted JSR2
RTN
@draw-octave ( x y -- )
@ -85,30 +193,27 @@ RTN
POP2
POP2
RTN
@draw-octaves ( -- )
#0040 #0050 ,draw-octave JSR2
#0040 #0088 ,draw-octave JSR2
#0028 =Sprite.x
#0080 =Sprite.y
~frame.x1 #0018 SUB2 ~frame.y1 ,draw-octave JSR2
~frame.x1 #0018 SUB2 ~frame.y1 #0038 ADD2 ,draw-octave JSR2
~frame.x1 #0028 SUB2 =Sprite.x
~frame.y1 =Sprite.y
,font_hex #0060 ADD2 =Sprite.addr
#01 =Sprite.color
#0030 =Sprite.x
~frame.x1 #0030 SUB2 =Sprite.x
,font_hex #0020 ADD2 =Sprite.addr
#01 =Sprite.color
~frame.x1 #0028 SUB2 =Sprite.x
~frame.y1 #0038 ADD2 =Sprite.y
,font_hex #0060 ADD2 =Sprite.addr
#01 =Sprite.color
~frame.x1 #0030 SUB2 =Sprite.x
,font_hex #0018 ADD2 =Sprite.addr
#01 =Sprite.color
#0028 =Sprite.x
#00b8 =Sprite.y
,font_hex #0060 ADD2 =Sprite.addr
#01 =Sprite.color
#0030 =Sprite.x
,font_hex #0010 ADD2 =Sprite.addr
#01 =Sprite.color
RTN
@draw-timeline ( -- )
@ -118,14 +223,55 @@ RTN
RTN
@line-vertical-dotted ( x y0 y1 color -- )
@draw-knob ( x* y* value -- )
=color STH2 SWP2 =Screen.x STH2r OVR2 =Screen.y
$draw-ver
( draw ) ~color =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver JNZ
POP2 POP2
=knob.value
=knob.y
=knob.x
~knob.x =Sprite.x
~knob.y =Sprite.y
,knob_icns =Sprite.addr
#01 =Sprite.color
~knob.x 8+ =Sprite.x
,knob_icns 8+ =Sprite.addr
#01 =Sprite.color
~knob.y 8+ =Sprite.y
,knob_icns #0018 ADD2 =Sprite.addr
#01 =Sprite.color
~knob.x =Sprite.x
,knob_icns #0010 ADD2 =Sprite.addr
#01 =Sprite.color
~knob.x #0004 ADD2 =Sprite.x
~knob.y #0001 ADD2 =Sprite.y
,knob_icns #0020 ADD2 =Sprite.addr
#05 =Sprite.color
~knob.x #0004 ADD2 =Sprite.x
~knob.y #0010 ADD2 =Sprite.y
,font_hex #00 ~knob.value #08 MUL ADD2 =Sprite.addr
#01 =Sprite.color
RTN
@draw-controls ( -- )
~frame.x1 #0000 ADD2 ~frame.y2 #0008 ADD2 #01 ,ch1_txt ,draw-label JSR2
~frame.x1 #0000 ADD2 ~frame.y2 #0010 ADD2 #01 ,env_txt ,draw-label JSR2
~frame.x1 #0000 ADD2 ~frame.y2 #0020 ADD2 #00 ,draw-knob JSR2
~frame.x1 #0010 ADD2 ~frame.y2 #0020 ADD2 #02 ,draw-knob JSR2
~frame.x1 #0020 ADD2 ~frame.y2 #0020 ADD2 #0a ,draw-knob JSR2
~frame.x1 #0030 ADD2 ~frame.y2 #0020 ADD2 #0c ,draw-knob JSR2
~frame.x1 #0050 ADD2 ~frame.y2 #0010 ADD2 #01 ,vol_txt ,draw-label JSR2
~frame.x1 #0050 ADD2 ~frame.y2 #0020 ADD2 #00 ,draw-knob JSR2
~frame.x1 #0060 ADD2 ~frame.y2 #0020 ADD2 #0f ,draw-knob JSR2
RTN
@ -148,9 +294,84 @@ RTN
RTN
( generics )
@draw-label ( x y color addr -- )
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
DUP2 PEK2 #00 NEQ ^$loop JNZ
POP2
RTN
@line-vertical-dotted ( x y0 y1 color -- )
=color STH2 SWP2 =Screen.x STH2r OVR2 =Screen.y
$draw-ver
( draw ) ~color =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver JNZ
POP2 POP2
RTN
@line-horizontal-dotted ( x0 x1 y color -- )
=color =Screen.y OVR2 =Screen.x
$draw-hor
( draw ) ~color =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
OVR2 OVR2 LTH2 ^$draw-hor JNZ
POP2 POP2
RTN
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$hor
( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
~Screen.x ~rect.x2 LTH2 ^$hor JNZ
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y
~Screen.y ~rect.y2 ++ LTH2 ^$ver JNZ
RTN
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@note1_icn [ 0000 1c22 2222 1c00 ]
@note2_icn [ 0000 1c3e 3e3e 1c00 ]
@head_icn [ 0018 1818 7e3c 1800 ]
@ch1_txt [ Channel1 00 ]
@env_txt [ Enveloppe 00 ]
@vol_txt [ Volume 00 ]
@notes [
60 61 62 63 64 65 66
67 68 69 6a 6b 6c 6d
]
@knob_icns [
0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
0202 0404 0830 c000
0000 183c 3c18 0000
]
@piano-white [
ffc0 8080 80c0 ff00
fc02 0202 0202 fc00
@ -189,3 +410,39 @@ RTN
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
]
@font ( spectrum-zx font )
[
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]

View File

@ -15,7 +15,7 @@ WITH REGARD TO THIS SOFTWARE.
#include "uxn.h"
#define HOR 64
#define HOR 48
#define VER 32
#define PAD 2
#define RES (HOR * VER * 16)
@ -64,7 +64,7 @@ static Uint32 note_periods[12] = {
(Uint32)0x9dcd * SAMPLE_FREQUENCY,
(Uint32)0x94f2 * SAMPLE_FREQUENCY, /* A-1 */
(Uint32)0x8c95 * SAMPLE_FREQUENCY,
(Uint32)0x84b2 * SAMPLE_FREQUENCY /* B-1 */
(Uint32)0x84b2 * SAMPLE_FREQUENCY /* B-1 */
};
typedef struct audio_channel {
@ -240,32 +240,34 @@ togglezoom(Uxn *u)
}
Sint16
audio_envelope(Channel *c) {
if (c->age < c->a)
audio_envelope(Channel *c)
{
if(c->age < c->a)
return 0x0888 * c->age / c->a;
else if (c->age < c->d)
else if(c->age < c->d)
return 0x0444 * (2 * c->d - c->a - c->age) / (c->d - c->a);
else if (c->age < c->s)
else if(c->age < c->s)
return 0x0444;
else if (c->age < c->r)
else if(c->age < c->r)
return 0x0444 * (c->r - c->age) / (c->r - c->s);
else
return 0x0000;
}
void
audio_callback(void* userdata, Uint8* stream, int len) {
Sint16 *samples = (Sint16 *) stream;
audio_callback(void *userdata, Uint8 *stream, int len)
{
Sint16 *samples = (Sint16 *)stream;
int i, j;
len >>= 2; /* use len for number of samples, not bytes */
for (j = len * 2 - 1; j >= 0; --j) samples[j] = 0;
for (i = 0; i < 4; ++i) {
for(j = len * 2 - 1; j >= 0; --j) samples[j] = 0;
for(i = 0; i < 4; ++i) {
Channel *c = &channels[i];
if (c->period < (1 << 20)) continue;
for (j = 0; j < len; ++j) {
if(c->period < (1 << 20)) continue;
for(j = 0; j < len; ++j) {
c->age += 1;
c->count += 1 << 20;
while (c->count > c->period) {
while(c->count > c->period) {
Sint16 mul;
c->count -= c->period;
c->phase = !c->phase;
@ -277,13 +279,14 @@ audio_callback(void* userdata, Uint8* stream, int len) {
samples[j * 2 + 1] += c->value[1];
}
}
(void) userdata;
(void)userdata;
}
void
silence(void) {
silence(void)
{
int i;
for (i = 0; i < 4; ++i) {
for(i = 0; i < 4; ++i) {
Channel *c = &channels[i];
c->volume[0] = 0;
c->volume[1] = 0;
@ -496,7 +499,7 @@ Uint8
audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
Uint8 *m = u->ram.dat;
if (b0 & 1) {
if(b0 & 1) {
Uint16 addr = ptr + (b0 & 0x6);
Channel *c = &channels[(b0 & 0x6) >> 1];
SDL_LockAudioDevice(audio_id);