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Fixed orientation of chr sprites

This commit is contained in:
Andrew Alderwick 2021-04-29 23:05:38 +01:00
parent f74cfa89eb
commit e8c70d954a

View file

@ -227,10 +227,11 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
Uint8 mode = d->dat[0xe] >> 5; Uint8 mode = d->dat[0xe] >> 5;
if(!mode) if(!mode)
putpixel(&ppu, layer, x, y, d->dat[0xe] & 0x3); putpixel(&ppu, layer, x, y, d->dat[0xe] & 0x3);
else if(mode % 2) else if(mode-- & 0x1)
puticn(&ppu, layer, x, y, addr, d->dat[0xe] & 0xf, d->dat[0xe] >> 6 & 0x1, d->dat[0xe] >> 7 & 0x1); puticn(&ppu, layer, x, y, addr, d->dat[0xe] & 0xf, mode & 0x2, mode & 0x4);
else else
putchr(&ppu, layer, x, y, addr, d->dat[0xe] & 0xf, d->dat[0xe] >> 6 & 0x1, d->dat[0xe] >> 7 & 0x1); putchr(&ppu, layer, x, y, addr, d->dat[0xe] & 0xf, mode & 0x2, mode & 0x4);
reqdraw = 1; reqdraw = 1;
} }
} }