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Optimized gui examples
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5 changed files with 67 additions and 82 deletions
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@ -63,7 +63,6 @@ You can also use the emulator without graphics by using `uxncli`. You can find a
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```
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cc src/uxn.c -DNDEBUG -Os -g0 -s src/uxncli.c -o bin/uxncli
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```
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### I/O
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@ -1,11 +1,7 @@
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( GUI Hover )
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%+ { ADD } %- { SUB }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%RTN { JMP2r }
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%GTS2 { #8000 ++ SWP2 #8000 ++ << }
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%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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( devices )
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@ -28,7 +24,11 @@
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|0100
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( theme ) #0f0f .System/r DEO2 #0fff .System/g DEO2 #0ff0 .System/b DEO2
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( theme )
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#0f0f .System/r DEO2
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#0fff .System/g DEO2
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#0ff0 .System/b DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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#0020 #0030 #0060 #0060 .r1/y2 STZ2 .r1/x2 STZ2 .r1/y1 STZ2 .r1/x1 STZ2
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@ -62,27 +62,20 @@
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&draw3
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.r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
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;draw-cursor JSR2
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BRK
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@draw-cursor ( -- )
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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.pointer/sprite LDZ2 .Screen/addr DEO2
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( draw new cursor )
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.pointer/sprite LDZ2 .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#41 .Screen/sprite DEO
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RTN
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BRK
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@within-rect ( x* y* rect -- flag )
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@ -20,13 +20,10 @@
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|0100
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( theme ) #0f0f .System/r DEO2 #0fff .System/g DEO2 #0ff0 .System/b DEO2
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;draw JSR2
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BRK
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@draw ( -- )
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( theme )
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#0f0f .System/r DEO2
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#0fff .System/g DEO2
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#0ff0 .System/b DEO2
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( find screen center )
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.Screen/width DEI2 2// .center/x STZ2
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@ -1,7 +1,7 @@
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( GUI Picture )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%LOAD-IMAGE { .File/length DEO2 .File/name DEO2 ;image .File/load DEO2 }
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( devices )
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@ -13,97 +13,93 @@
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|0000
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@color [ &byte $1 ]
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@position [ &x $2 &y $2 ]
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@size [ &width $2 &height $2 ]
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@position
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&x $2 &y $2
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@size
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&width $2 &height $2
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( program )
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|0100
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( theme ) #f07a .System/r DEO2 #f02a .System/g DEO2 #f02a .System/b DEO2
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( theme )
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#072f .System/r DEO2
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#072f .System/g DEO2
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#072f .System/b DEO2
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( background ) ;checker_icn #02 ;cover-pattern JSR2
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( load ) ;icn1_path .File/name DEO2 #1800 .File/length DEO2 ;image .File/load DEO2
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( draw ) #0008 #0008 #0100 #00c0 #07 ;image ;draw-icn JSR2
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( load ) ;icn2_path .File/name DEO2 #0800 .File/length DEO2 ;image .File/load DEO2
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( draw ) #0010 #0078 #0080 #0080 #07 ;image ;draw-icn JSR2
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( load ) ;chr1_path .File/name DEO2 #4000 .File/length DEO2 ;image .File/load DEO2
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( draw ) #00a8 #0010 #0100 #0100 #8f ;image ;draw-chr JSR2
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( load ) ;chr2_path .File/name DEO2 #0900 .File/length DEO2 ;image .File/load DEO2
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( draw ) #0088 #0088 #0060 #0060 #81 ;image ;draw-chr JSR2
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( background ) ;checker-icn #02 ;cover-pattern JSR2
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( load ) ;icn1-path #1800 LOAD-IMAGE
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( draw ) #0008 #0008 #0100 #00c0 ;image #01 ;draw-icn JSR2
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( load ) ;icn2-path #0800 LOAD-IMAGE
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( draw ) #0010 #00a8 #0080 #0080 ;image #03 ;draw-icn JSR2
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( load ) ;chr1-path #4000 LOAD-IMAGE
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( draw ) #00e8 #0080 #0100 #0080 ;image #81 ;draw-chr JSR2
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( load ) ;chr2-path #0900 LOAD-IMAGE
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( draw ) #0068 #0098 #0060 #0060 ;image #85 ;draw-chr JSR2
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BRK
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@draw-icn ( x y width height color addr -- )
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@draw-icn ( x* y* width* height* addr* color -- )
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( load ) .Screen/addr DEO2 .color STZ .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
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#0000 .size/height LDZ2
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( load ) STH .Screen/addr DEO2 .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
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.size/height LDZ2 #0000
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&ver
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( save ) OVR2 .position/y LDZ2 ADD2 .Screen/y DEO2
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#0000 .size/width LDZ2
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( save ) DUP2 .position/y LDZ2 ADD2 .Screen/y DEO2
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.size/width LDZ2 #0000
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&hor
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( save ) OVR2 .position/x LDZ2 ADD2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/sprite DEO
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( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
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( incr ) SWP2 8+ SWP2
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LTH2k ,&hor JCN
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( save ) DUP2 .position/x LDZ2 ADD2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
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#0008 ADD2 GTH2k ,&hor JCN
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POP2 POP2
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( incr ) SWP2 8+ SWP2
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LTH2k ,&ver JCN
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#0008 ADD2 GTH2k ,&ver JCN
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POP2 POP2
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POPr
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RTN
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@draw-chr ( x y width height color addr -- )
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@draw-chr ( x* y* width* height* addr* color -- )
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( load ) .Screen/addr DEO2 .color STZ .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
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#0000 .size/height LDZ2
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( load ) STH .Screen/addr DEO2 .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
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.size/height LDZ2 #0000
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&ver
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( save ) OVR2 .position/y LDZ2 ADD2 .Screen/y DEO2
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#0000 .size/width LDZ2
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( save ) DUP2 .position/y LDZ2 ADD2 .Screen/y DEO2
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.size/width LDZ2 #0000
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&hor
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( save ) OVR2 .position/x LDZ2 ADD2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/sprite DEO
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( save ) DUP2 .position/x LDZ2 ADD2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
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( incr ) SWP2 8+ SWP2
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LTH2k ,&hor JCN
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#0008 ADD2 GTH2k ,&hor JCN
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POP2 POP2
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( incr ) SWP2 8+ SWP2
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LTH2k ,&ver JCN
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#0008 ADD2 GTH2k ,&ver JCN
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POP2 POP2
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POPr
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RTN
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@cover-pattern ( addr* color -- )
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( load ) .color/byte STZ .Screen/addr DEO2
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#0000 .Screen/height DEI2
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( load ) STH .Screen/addr DEO2
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.Screen/height DEI2 #0000
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&ver
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( save ) OVR2 .Screen/y DEO2
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#0000 .Screen/width DEI2
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( save ) DUP2 .Screen/y DEO2
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.Screen/width DEI2 #0000
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/sprite DEO
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( incr ) SWP2 8+ SWP2
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LTH2k ,&hor JCN
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( save ) DUP2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0008 ADD2 GTH2k ,&hor JCN
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POP2 POP2
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( incr ) SWP2 8+ SWP2
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LTH2k ,&ver JCN
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#0008 ADD2 GTH2k ,&ver JCN
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POP2 POP2
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POPr
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RTN
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@checker_icn [ f0f0 f0f0 0f0f 0f0f ]
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@icn1_path [ "projects/pictures/ergo100x0c0.bit 00 ]
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@icn2_path [ "projects/pictures/dafu80x80.bit 00 ]
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@chr1_path [ "projects/pictures/zerotwo2020.chr 00 ]
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@chr2_path [ "projects/pictures/felix0cx0c.chr 00 ]
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@checker-icn f0f0 f0f0 0f0f 0f0f
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@icn1-path "projects/pictures/ergo100x0c0.bit 00
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@icn2-path "projects/pictures/dafu80x80.bit 00
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@chr1-path "projects/pictures/pc98.chr 00
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@chr2-path "projects/pictures/felix0cx0c.chr 00
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@image [ ]
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