Starting to implement structs in the window example

This commit is contained in:
neauoire 2021-02-23 17:48:22 -08:00
parent 27b5ab0003
commit e157f7138b
1 changed files with 71 additions and 17 deletions

View File

@ -4,23 +4,35 @@
:dev/w fff9 ( std write port )
&Point2d { x 2 y 2 }
&Icon { text 2 sprite 2 x 2 y 2 }
;mouse Point2d
;pos Point2d
;icon Icon
( window ) ;wx1 2 ;wy1 2 ;wx2 2 ;wy2 2
( drawing ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2
( mouse ) ;state 1
( mouse ) ;state 1 ;wname 2
|0100 @RESET
,paint-background JSR
#0020 #0020 #00d0 #0080 ,paint-window JSR
#0040 #0040 #00f0 #0070 ,paint-window JSR
#0060 #004c #00c0 #007a ,paint-window JSR
#05 =dev/r ( set dev/read mouse )
#01 =dev/r ( set read screen )
,icon_name1 ,icon_icn1 #00 IOR2 #0040 SUB2 #0000 ,paint-icon JSR
,icon_name2 ,icon_icn2 #00 IOR2 #0040 SUB2 #0030 ,paint-icon JSR
,icon_name3 ,icon_icn3 #00 IOR2 #0040 SUB2 #0090 ,paint-icon JSR
#02 =dev/w ( set dev/write sprite )
,window_name1 #0020 #0020 #00d0 #0080 ,paint-window JSR
,window_name2 #0040 #0040 #00f0 #0070 ,paint-window JSR
,window_name3 #0060 #004c #00c0 #007a ,paint-window JSR
#05 =dev/r ( set dev/read mouse )
BRK
|c000 @FRAME
@ -62,7 +74,7 @@ RTS
@paint-window ( wx1 wy1 wx2 wy2 )
=wy2 =wx2 =wy1 =wx1
=wy2 =wx2 =wy1 =wx1 =wname
#01 =dev/r ( read screen for size )
#01 =dev/w ( write to screen )
@ -80,7 +92,27 @@ RTS
#02 =dev/w
#09 =color
,text1 ~wx1 #0008 ADD2 ~wy1 #0008 ADD2 ,draw-label JSR
~wname ~wx1 #0008 ADD2 ~wy1 #0008 ADD2 ,draw-label JSR
RTS
@paint-icon ( x y )
=icon.y =icon.x =icon.sprite =icon.text
#01 =dev/w ( write to screen )
#02 =dev/w ( write to sprite )
#01 =color
~icon.text ~icon.x #0008 ADD2 ~icon.y #0020 ADD2 ,draw-label JSR
#07 ~icon.sprite ~icon.x #0018 ADD2 ~icon.y #0008 ADD2
IOW2 IOW2 IOW2 IOW
#07 ~icon.sprite #0008 ADD2 ~icon.x #0020 ADD2 ~icon.y #0008 ADD2
IOW2 IOW2 IOW2 IOW
#07 ~icon.sprite #0010 ADD2 ~icon.x #0018 ADD2 ~icon.y #0010 ADD2
IOW2 IOW2 IOW2 IOW
#07 ~icon.sprite #0018 ADD2 ~icon.x #0020 ADD2 ~icon.y #0010 ADD2
IOW2 IOW2 IOW2 IOW
RTS
@ -132,17 +164,18 @@ RTS
DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP? POP2
RTS
@texture [ aa55 aa55 aa55 aa55 ]
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@texture [ aa55 aa55 aa55 aa55 ]
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@checkoff_icn [ 7e81 8181 8181 817e ]
@checkon_icn [ 7e81 99bd bd99 817e ]
@checkon_icn [ 7e81 99bd bd99 817e ]
@text1 [ Planet ] <1 .00 ( add string to memory )
@text2 [ To Jupiter ] <1 .00
@text3 [ To Neptune ] <1 .00
@text4 [ To Nereid ] <1 .00
@text5 [ Theme ] <1 .00
@window_name1 [ To Jupiter ] <1 .00
@window_name2 [ To Neptune ] <1 .00
@window_name3 [ To Nereid ] <1 .00
@icon_name1 [ Disk 1 ] <1 .00
@icon_name2 [ Text 1 ] <1 .00
@icon_name3 [ Trash ] <1 .00
@font ( spectrum-zx font )
[
@ -180,6 +213,27 @@ RTS
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@icon_icn1 [
0000 030f 1f1e 3c38
0000 c0f0 f878 3c1c
383c 1e1f 0f03 0000
1c3c 78f8 f0c0 0000
]
@icon_icn2 [
ffff fdc2 fdc0 ffc0
ffff ffff ff03 ff03
ffc0 ffc0 ffff ffff
ff03 ff02 fdf9 f1ef
]
@icon_icn3 [
0001 0307 0f1f 3e7c
0080 c0e0 f0f8 7c3e
7c3e 1f0f 0703 0100
3e7c f8f0 e4ca 8400
]
|d000 @ERROR BRK
|FFF0 [ 31ff e1ff b10f ] ( palette )
|FFF0 [ 31fd e1f3 b1f2 ] ( palette )
|FFFA .RESET .FRAME .ERROR