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mirror of https://git.sr.ht/~rabbits/uxn synced 2024-11-30 01:33:01 +00:00

Housekeeping

This commit is contained in:
Devine Lu Linvega 2023-07-24 09:48:49 -07:00
parent eb07d9fba6
commit dcb434760b
3 changed files with 22 additions and 32 deletions

View file

@ -104,9 +104,9 @@ screen_resize(Uint16 width, Uint16 height)
uxn_screen.pixels = pixels;
uxn_screen.width = width;
uxn_screen.height = height;
screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
emu_resize();
screen_fill(uxn_screen.bg, 0, 0, width, height, 0);
screen_fill(uxn_screen.fg, 0, 0, width, height, 0);
emu_resize(width, height);
}
void

View file

@ -17,7 +17,7 @@ typedef struct UxnScreen {
} UxnScreen;
extern UxnScreen uxn_screen;
extern int emu_resize(void);
extern int emu_resize(int width, int height);
void screen_palette(Uint8 *addr);
void screen_resize(Uint16 width, Uint16 height);

View file

@ -119,7 +119,7 @@ emu_deo(Uxn *u, Uint8 addr)
}
}
#pragma mark - Generics
/* Handlers */
static void
audio_callback(void *u, Uint8 *stream, int len)
@ -166,22 +166,22 @@ set_window_size(SDL_Window *window, int w, int h)
}
int
emu_resize(void)
emu_resize(int width, int height)
{
if(emu_texture != NULL)
SDL_DestroyTexture(emu_texture);
SDL_RenderSetLogicalSize(emu_renderer, uxn_screen.width, uxn_screen.height);
emu_texture = SDL_CreateTexture(emu_renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
SDL_RenderSetLogicalSize(emu_renderer, width, height);
emu_texture = SDL_CreateTexture(emu_renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STATIC, width, height);
if(emu_texture == NULL || SDL_SetTextureBlendMode(emu_texture, SDL_BLENDMODE_NONE))
return system_error("SDL_SetTextureBlendMode", SDL_GetError());
if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
return system_error("SDL_UpdateTexture", SDL_GetError());
set_window_size(emu_window, (uxn_screen.width) * zoom, (uxn_screen.height) * zoom);
set_window_size(emu_window, width * zoom, height * zoom);
return 1;
}
static void
redraw(void)
emu_redraw(void)
{
screen_redraw();
if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
@ -226,8 +226,6 @@ init(void)
return 1;
}
#pragma mark - Devices
/* Boot */
static int
@ -287,7 +285,7 @@ capture_screen(void)
}
static void
restart(Uxn *u)
emu_restart(Uxn *u)
{
screen_resize(WIDTH, HEIGHT);
if(!start(u, "launcher.rom", 0))
@ -342,19 +340,6 @@ get_key(SDL_Event *event)
return 0x00;
}
static void
do_shortcut(Uxn *u, SDL_Event *event)
{
if(event->key.keysym.sym == SDLK_F1)
set_zoom(zoom == 3 ? 1 : zoom + 1);
else if(event->key.keysym.sym == SDLK_F2)
system_inspect(u);
else if(event->key.keysym.sym == SDLK_F3)
capture_screen();
else if(event->key.keysym.sym == SDLK_F4)
restart(u);
}
static int
handle_events(Uxn *u)
{
@ -364,7 +349,7 @@ handle_events(Uxn *u)
if(event.type == SDL_QUIT)
return 0;
else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw();
emu_redraw();
else if(event.type == SDL_DROPFILE) {
screen_resize(WIDTH, HEIGHT);
start(u, event.drop.file, 0);
@ -391,12 +376,17 @@ handle_events(Uxn *u)
controller_key(u, &u->dev[0x80], get_key(&event));
else if(get_button(&event))
controller_down(u, &u->dev[0x80], get_button(&event));
else
do_shortcut(u, &event);
else if(event.key.keysym.sym == SDLK_F1)
set_zoom(zoom == 3 ? 1 : zoom + 1);
else if(event.key.keysym.sym == SDLK_F2)
system_inspect(u);
else if(event.key.keysym.sym == SDLK_F3)
capture_screen();
else if(event.key.keysym.sym == SDLK_F4)
emu_restart(u);
ksym = event.key.keysym.sym;
if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym) {
if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym)
return 1;
}
} else if(event.type == SDL_KEYUP)
controller_up(u, &u->dev[0x80], get_button(&event));
else if(event.type == SDL_JOYAXISMOTION) {
@ -473,7 +463,7 @@ run(Uxn *u)
next_refresh = now + frame_interval;
uxn_eval(u, screen_vector);
if(uxn_screen.x2)
redraw();
emu_redraw();
}
if(BENCH) {
/* no delay */