Implement File/append flag.

This commit is contained in:
Andrew Alderwick 2021-11-05 22:48:04 +00:00
parent c970e2c5ef
commit dc3170db98
17 changed files with 20 additions and 17 deletions

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@ -21,7 +21,7 @@
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables ) ( variables )

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@ -2,7 +2,7 @@
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( vectors ) ( vectors )

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@ -30,7 +30,7 @@
|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ] |70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -12,7 +12,7 @@
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2 |00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 |a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1
( variables ) ( variables )

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@ -27,7 +27,7 @@
|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ] |70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -4,7 +4,7 @@
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -3,7 +3,7 @@
( devices ) ( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -8,7 +8,7 @@
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &pad $8 &write $1 ] |10 @Console [ &pad $8 &write $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -7,7 +7,7 @@
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -24,6 +24,9 @@
) )
@asma-assemble-file ( src-filename* dest-filename* -- ) @asma-assemble-file ( src-filename* dest-filename* -- )
#01 .File/append DEO
DUP2 .File/name DEO2
#01 .File/delete DEO
;asma/dest-filename STA2 ;asma/src-filename STA2 ;asma/dest-filename STA2 ;asma/src-filename STA2
;asma-init-first-pass JSR2 ;asma-init-first-pass JSR2

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@ -2,7 +2,7 @@
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( vectors ) ( vectors )

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@ -35,7 +35,7 @@
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] |30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 ] |a0 @File [ &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1 ]
( variables ) ( variables )

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@ -22,7 +22,7 @@
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller [ &vector $2 &button $1 &key $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 |a0 @File &vector $2 &name $2 &length $2 &success $2 &load $2 &save $2 &stat $2 &delete $1 &append $1
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables ) ( variables )

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@ -107,11 +107,11 @@ file_read(void *dest, Uint16 len)
} }
Uint16 Uint16
file_write(void *src, Uint16 len) file_write(void *src, Uint16 len, Uint8 flags)
{ {
if(state != FILE_WRITE) { if(state != FILE_WRITE) {
reset(); reset();
if((f = fopen(current_filename, "ab")) != NULL) if((f = fopen(current_filename, (flags & 0x01) ? "ab" : "wb")) != NULL)
state = FILE_WRITE; state = FILE_WRITE;
} }
if(state == FILE_WRITE) if(state == FILE_WRITE)

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@ -12,6 +12,6 @@ WITH REGARD TO THIS SOFTWARE.
void file_prepare(void *filename); void file_prepare(void *filename);
Uint16 file_read(void *dest, Uint16 len); Uint16 file_read(void *dest, Uint16 len);
Uint16 file_write(void *src, Uint16 len); Uint16 file_write(void *src, Uint16 len, Uint8 flags);
Uint16 file_stat(void *dest, Uint16 len); Uint16 file_stat(void *dest, Uint16 len);
Uint16 file_delete(); Uint16 file_delete();

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@ -87,7 +87,7 @@ file_deo(Device *d, Uint8 port)
poke16(d->dat, 0x6, file_read(&d->mem[peek16(d->dat, 0x8)], peek16(d->dat, 0x4))); poke16(d->dat, 0x6, file_read(&d->mem[peek16(d->dat, 0x8)], peek16(d->dat, 0x4)));
break; break;
case 0xb: case 0xb:
poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4))); poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4), d->dat[0xf]));
break; break;
case 0xd: case 0xd:
poke16(d->dat, 0x6, file_stat(&d->mem[peek16(d->dat, 0xc)], peek16(d->dat, 0x4))); poke16(d->dat, 0x6, file_stat(&d->mem[peek16(d->dat, 0xc)], peek16(d->dat, 0x4)));

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@ -379,7 +379,7 @@ file_deo(Device *d, Uint8 port)
poke16(d->dat, 0x6, file_read(&d->mem[peek16(d->dat, 0x8)], peek16(d->dat, 0x4))); poke16(d->dat, 0x6, file_read(&d->mem[peek16(d->dat, 0x8)], peek16(d->dat, 0x4)));
break; break;
case 0xb: case 0xb:
poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4))); poke16(d->dat, 0x6, file_write(&d->mem[peek16(d->dat, 0xa)], peek16(d->dat, 0x4), d->dat[0xf]));
break; break;
case 0xd: case 0xd:
poke16(d->dat, 0x6, file_stat(&d->mem[peek16(d->dat, 0xc)], peek16(d->dat, 0x4))); poke16(d->dat, 0x6, file_stat(&d->mem[peek16(d->dat, 0xc)], peek16(d->dat, 0x4)));