mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-27 08:13:01 +00:00
Started sprite editor
This commit is contained in:
parent
39faf4c2b7
commit
d8fdf3840b
5 changed files with 203 additions and 16 deletions
10
assembler.c
10
assembler.c
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@ -44,8 +44,8 @@ Program p;
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/* clang-format off */
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char ops[][4] = {
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"BRK", "NOP", "LIT", "---", "---", "---", "LDR", "STR",
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"JMP", "JSR", "---", "RTS", "AND", "ORA", "ROL", "ROR",
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"BRK", "NOP", "LIT", "JMP", "JSR", "RTS", "LDR", "STR",
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"---", "---", "---", "---", "AND", "XOR", "ROL", "ROR",
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"POP", "DUP", "SWP", "OVR", "ROT", "---", "WSR", "RSW",
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"ADD", "SUB", "MUL", "DIV", "EQU", "NEQ", "GTH", "LTH"
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};
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@ -247,11 +247,13 @@ makevariable(char *id, Uint16 *addr, FILE *f)
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Macro *m = NULL;
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fscanf(f, "%s", wv);
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origin = *addr;
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if((m = findmacro(wv))) {
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if(sihx(wv))
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len = shex(wv);
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else if((m = findmacro(wv))) {
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len = m->size;
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m->refs++;
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} else
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len = shex(wv);
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return error("Invalid macro", wv);
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*addr += len;
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return makelabel(id, origin, len, m);
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}
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2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler examples/dev.key.usm bin/boot.rom
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./bin/assembler examples/app.pattern.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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181
examples/app.pattern.usm
Normal file
181
examples/app.pattern.usm
Normal file
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@ -0,0 +1,181 @@
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( app/hex )
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&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Mouse { x 2 y 2 state 1 chord 1 }
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&Point2d { x 2 y 2 }
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&Rect2d { x1 2 y1 2 x2 2 y2 2 }
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&Point { x 1 y 1 }
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&Editor { x1 2 y1 2 }
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;pixel Point
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;window Rect2d
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;mouse Point2d
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;editor Editor
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;rect Rect2d
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;color 1
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|0100 @RESET
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#0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #00a0 =window.y2
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#0040 =editor.x1 #0040 =editor.y
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#0040 #0040 #01 ,draw-editor JSR
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BRK
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|0200 @FRAME
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,no-click ~dev/mouse.state #00 EQU JMP? POP2
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( load ) ,pattern ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
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( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
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XOR
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( save ) ,pattern ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
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,redraw JSR
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@no-click
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,draw-cursor JSR
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BRK
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@redraw
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#0000 #0000 ~dev/screen.width ~dev/screen.height #03 ,pattern ,tile-rect JSR
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~window.x1 #0001 ADD2 ~window.y1 ~window.x2 #0004 ADD2 ~window.y2 #0004 ADD2 #00 ,fill-rect JSR
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~window.x1 ~window.y1 #0001 ADD2 ~window.x2 #0001 ADD2 ~window.y2 #0004 ADD2 #00 ,fill-rect JSR
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~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #00 ,line-rect JSR
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~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0001 ADD2 ~window.y2 #0001 ADD2 #02 ,line-rect JSR
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~window.x1 ~window.y1 ~window.x2 ~window.y2 #00 ,fill-rect JSR
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~editor.x1 =dev/sprite.x
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~editor.y1 =dev/sprite.y
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,pattern =dev/sprite.addr
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#02 =color
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#00 =pixel.y
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@redraw-ver
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#00 =pixel.x
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~editor.x1 =dev/sprite.x
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@redraw-hor
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( get bit )
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,cell0_icn #00
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,pattern #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
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#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
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( draw ) ~color =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( incr ) ~pixel.x #01 ADD =pixel.x
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,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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( incr ) ~pixel.y #01 ADD =pixel.y
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,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP? POP2
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,pattern =dev/sprite.addr
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~dev/sprite.y #0040 SUB2 =dev/sprite.y
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~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( draw ) #01 =dev/sprite.color
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RTS
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
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@fill-rect-ver
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~rect.x1 =dev/screen.x
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@fill-rect-hor
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( draw ) ~color =dev/screen.color
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( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
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,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
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( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
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,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
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RTS
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
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@line-rect-hor
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( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
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( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
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( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
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,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
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~rect.y1 =dev/screen.y
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@line-rect-ver
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( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
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( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
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( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
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,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
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RTS
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@tile-rect ( x1 y1 x2 y2 color addr )
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=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
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@tile-rect-ver
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~rect.x1 =dev/sprite.x
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@tile-rect-hor
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( draw ) ~color =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP? POP2
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RTS
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@draw-editor
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=color DUP2 =dev/sprite.y =editor.y1 DUP2 =dev/sprite.x =editor.x1
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,redraw JSR
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RTS
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@draw-cursor
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~mouse.x ~dev/mouse.x NEQU2
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~mouse.y ~dev/mouse.y NEQU2
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#0000 EQU2 RTS? ( Return if unchanged )
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( clear last cursor )
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse positions )
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~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
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#13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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RTS
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@draw-sprite
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=dev/sprite.y
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=dev/sprite.x
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=dev/sprite.addr
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=dev/sprite.color
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RTS
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@pattern [ 0000 0000 0000 0000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@cell0_icn [ 7c82 8282 8282 7c00 ]
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@cell1_icn [ 7cfe fefe fefe 7c00 ]
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|d000 @ERROR BRK
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FF50 ;dev/mouse Mouse
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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@ -139,17 +139,21 @@ RTS
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RTS
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@draw-sprite
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=dev/sprite.y
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=dev/sprite.x
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=dev/sprite.addr
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=dev/sprite.color
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RTS
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@draw-sprite-chr
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=dev/sprite.y
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=dev/sprite.x
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=dev/sprite.addr
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#20 =dev/sprite.color
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RTS
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@clear_icn [ 0000 0000 0000 0000 ]
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18
uxn.c
18
uxn.c
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@ -34,14 +34,14 @@ Uint16 peek16(Stack *s, Uint8 a) { return peek8(s, a * 2) + (peek8(s, a * 2 + 1)
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void op_brk(Uxn *u) { setflag(&u->status, FLAG_HALT, 1); }
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void op_lit(Uxn *u) { u->literal += 1; }
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void op_nop(Uxn *u) { printf("0x%02x \n", pop8(&u->wst)); fflush(stdout); }
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void op_ldr(Uxn *u) { Uint16 a = pop16(&u->wst); push8(&u->wst, mempeek8(u, a)); }
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void op_str(Uxn *u) { Uint16 a = pop16(&u->wst); Uint8 b = pop8(&u->wst); mempoke8(u, a, b); }
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/* Logic */
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void op_jmp(Uxn *u) { u->ram.ptr = pop16(&u->wst); }
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void op_jsr(Uxn *u) { push16(&u->rst, u->ram.ptr); u->ram.ptr = pop16(&u->wst); }
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void op_rts(Uxn *u) { u->ram.ptr = pop16(&u->rst); }
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void op_ldr(Uxn *u) { Uint16 a = pop16(&u->wst); push8(&u->wst, mempeek8(u, a)); }
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void op_str(Uxn *u) { Uint16 a = pop16(&u->wst); Uint8 b = pop8(&u->wst); mempoke8(u, a, b); }
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/* Logic */
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void op_and(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b & a); }
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void op_ora(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b | a); }
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void op_xor(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b | a); }
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void op_rol(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b << a); }
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void op_ror(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b >> a); }
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/* Stack */
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@ -67,7 +67,7 @@ void op_nop16(Uxn *u) { printf("%04x\n", pop16(&u->wst)); }
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void op_ldr16(Uxn *u) { Uint16 a = pop16(&u->wst); push16(&u->wst, mempeek16(u, a)); }
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void op_str16(Uxn *u) { Uint16 a = pop16(&u->wst); Uint16 b = pop16(&u->wst); mempoke16(u, a, b); }
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void op_and16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b & a); }
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void op_ora16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b | a); }
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void op_xor16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b ^ a); }
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void op_rol16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b << a); }
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void op_ror16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b >> a); }
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/* Stack(16-bits) */
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@ -89,13 +89,13 @@ void op_gth16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push8(&u-
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void op_lth16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push8(&u->wst, getflag(&u->status, FLAG_SIGN) ? (Sint16)b < (Sint16)a : b < a); }
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void (*ops[])(Uxn *u) = {
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op_brk, op_nop, op_lit, op_nop, op_nop, op_nop, op_ldr, op_str,
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op_jmp, op_jsr, op_nop, op_rts, op_and, op_ora, op_rol, op_ror,
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op_brk, op_nop, op_lit, op_jmp, op_jsr, op_rts, op_ldr, op_str,
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op_jmp, op_jsr, op_nop, op_rts, op_and, op_xor, op_rol, op_ror,
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op_pop, op_dup, op_swp, op_ovr, op_rot, op_nop, op_wsr, op_rsw,
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op_add, op_sub, op_mul, op_div, op_equ, op_neq, op_gth, op_lth,
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/* 16-bit */
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op_brk, op_nop16, op_lit16, op_nop, op_nop, op_nop, op_ldr16, op_str16,
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op_jmp, op_jsr, op_nop, op_rts, op_and16, op_ora16, op_rol16, op_ror16,
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op_brk, op_nop16, op_lit16, op_jmp, op_jsr, op_rts, op_ldr16, op_str16,
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op_jmp, op_jsr, op_nop, op_rts, op_and16, op_xor16, op_rol16, op_ror16,
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op_pop16, op_dup16, op_swp16, op_ovr16, op_rot16, op_wsr16, op_rsw16, op_nop,
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op_add16, op_sub16, op_mul16, op_div16, op_equ16, op_neq16, op_gth16, op_lth16
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};
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