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(pond.tal) Starting new demo

This commit is contained in:
Devine Lu Linvega 2024-08-24 09:49:55 -07:00
parent 3a901ed0be
commit d6c14dd24d

View file

@ -0,0 +1,95 @@
( pond.tal )
|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|000
@color $1
@circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ]
|100
@on-reset ( -> )
( | theme )
#c2c2 DUP2 .System/r DEO2
DUP2 .System/g DEO2
.System/b DEO2
;on-mouse .Mouse/vector DEO2
BRK
@on-mouse ( -> )
#c1 ;touch-chr/down ;touch-chr .Mouse/state DEI ?{ SWP2 }
POP2 <update-cursor>
.Mouse/state DEI ?{ BRK }
( | touch )
.Mouse/x DEI2 .Mouse/y DEI2 #0010 #01 draw-circle
BRK
@<update-cursor> ( color addr* -- )
;fill-icn .Screen/addr DEO2
#40 <draw-cursor>
.Screen/addr DEO2
.Mouse/x DEI2 ,<draw-cursor>/x STR2
.Mouse/y DEI2 ,<draw-cursor>/y STR2
( >> )
@<draw-cursor> ( color -- )
[ LIT2 16 -Screen/auto ] DEO
[ LIT2 &x $2 ] .Screen/x DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
.Screen/sprite DEOk DEO
JMP2r
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
@<draw-circle> ( xc* yc* r color -- )
( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2
#0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2
.circle/r LDZ2 #10 SFT2 .circle/d STZ2
( draw ) ;&seg JSR2
&loop
( incr ) .circle/x LDZ2 INC2 .circle/x STZ2
.circle/d LDZ2 #0001 LTS2 ,&else JCN
( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2
.circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
;&end JMP2
&else
.circle/x LDZ2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
&end
( draw ) ;&seg JSR2
.circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN
JMP2r
&seg
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
JMP2r
@touch-chr [
0000 0000 0814 1417 0000 0000 0008 0808
0000 0000 0000 00c0 0000 0000 0000 0000
1010 2010 1008 0700 0f0f 1f0f 0f07 0000
2010 1010 2020 c000 c0e0 e0e0 c0c0 0000 ]
&down [
0000 0000 0000 0817 0000 0000 0000 0008
0000 0000 0000 00c0 0000 0000 0000 0000
1010 2010 1008 0700 0f0f 1f0f 0f07 0000
2010 1010 2020 c000 c0e0 e0e0 c0c0 0000 ]
@fill-icn [
ffff ffff ffff ffff ffff ffff ffff ffff
ffff ffff ffff ffff ffff ffff ffff ffff ]