Fixed issue with dev/ctrl

This commit is contained in:
neauoire 2021-02-28 09:40:19 -08:00
parent 38ce9fb0b6
commit c79118bd90
5 changed files with 101 additions and 88 deletions

View File

@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator # cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run # run
./bin/assembler examples/dev.mouse.usm bin/boot.rom ./bin/assembler examples/dev.ctrl.usm bin/boot.rom
./bin/emulator bin/boot.rom ./bin/emulator bin/boot.rom

View File

@ -304,18 +304,16 @@ doctrl(Uxn *u, SDL_Event *event, int z)
Uint16 addr = devctrl->addr; Uint16 addr = devctrl->addr;
if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL) if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL)
GUIDES = !GUIDES; GUIDES = !GUIDES;
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
flag = 0x01;
if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
flag = 0x02;
switch(event->key.keysym.sym) { switch(event->key.keysym.sym) {
case SDLK_LCTRL: flag = 0x01; break;
case SDLK_LALT: flag = 0x02; break;
case SDLK_BACKSPACE: case SDLK_BACKSPACE:
flag = 0x04; flag = 0x04;
if(z) u->ram.dat[0xff40] = 0x08; if(z) u->ram.dat[devkey->addr] = 0x08;
break; break;
case SDLK_RETURN: case SDLK_RETURN:
flag = 0x08; flag = 0x08;
if(z) u->ram.dat[0xff40] = 0x0d; if(z) u->ram.dat[devkey->addr] = 0x0d;
break; break;
case SDLK_UP: flag = 0x10; break; case SDLK_UP: flag = 0x10; break;
case SDLK_DOWN: flag = 0x20; break; case SDLK_DOWN: flag = 0x20; break;

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@ -9,47 +9,39 @@ file_extensions:
scope: source.usm scope: source.usm
contexts: contexts:
prototype:
- include: comments
main: main:
- include: keywords # pointer
- include: numbers
- include: strings
numbers:
- match: '\|(\S+)\s?'
scope: punctuation.definition
pop: true
- match: '\_(\S+)\s?'
scope: punctuation.definition
pop: true
- match: '\+(\S+)\s?'
scope: keyword.control
pop: true
- match: '\-(\S+)\s?'
scope: keyword.control
pop: true
- match: '\~(\S+)\s?'
scope: keyword.control
pop: true
- match: '\=(\S+)\s?'
scope: keyword.control
pop: true
strings:
- match: '\:(\S+)\s?'
scope: string.control
pop: true
- match: '\;(\S+)\s?'
scope: string.control
pop: true
- match: '\@(\S+)\s?' - match: '\@(\S+)\s?'
scope: string.control scope: string.control
pop: true pop: true
# jump
- match: '\|(\S+)\s?'
scope: variable.control
pop: true
# variables
- match: '\;(\S+)\s?'
scope: string.control
pop: true
# constants
- match: '\:(\S+)\s?'
scope: string.control
pop: true
# structs
- match: '\&(\S+)\s?' - match: '\&(\S+)\s?'
scope: string.control scope: string.control
pop: true pop: true
# Special
- match: '\~(\S+)\s?'
scope: entity.name.type
pop: true
- match: '\=(\S+)\s?'
scope: entity.name.type
pop: true
# Pushing to stack
- match: '\,(\S+)\s?' - match: '\,(\S+)\s?'
scope: keyword.control scope: keyword.control
pop: true pop: true
@ -58,21 +50,31 @@ contexts:
pop: true pop: true
- match: '\.(\S+)\s?' - match: '\.(\S+)\s?'
scope: keyword.control scope: keyword.control
- match: '\+(\S+)\s?'
scope: string.control
pop: true pop: true
- match: '\"(\S+)\s?' - match: '\-(\S+)\s?'
scope: keyword.control scope: string.control
pop: true
- match: '\[' # Blocks
scope: punctuation.definition.keyword.usm
- match: '\{'
scope: variable.control
push: push:
- meta_scope: keyword.line.double-slash.usm - meta_scope: variable.control
- match: '\]' - match: '\}'
pop: true pop: true
comments:
- match: '\(' - match: '\('
scope: punctuation.definition.comment.usm scope: comment
push: push:
- meta_scope: comment.line.double-slash.usm - meta_scope: comment.line
- match: '\)' - match: '\)'
pop: true pop: true
- match: '\['
scope: keyword
push:
- meta_scope: keyword.line
- match: '\]'
pop: true

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@ -4,58 +4,70 @@
&Sprite { pad 8 x 2 y 2 addr 2 color 1 } &Sprite { pad 8 x 2 y 2 addr 2 color 1 }
&Controller { buttons 1 } &Controller { buttons 1 }
&Point2d { x 2 y 2 } ;slime-color 1
;pos Point2d
;sprite 2
|0100 @RESET |0100 @RESET
( set origin ) ( set origin )
~dev/screen.width #0002 DIV2 =pos.x ~dev/screen.width #0002 DIV2 =dev/sprite.x
~dev/screen.height #0002 DIV2 =pos.y ~dev/screen.height #0002 DIV2 =dev/sprite.y
,default_icn =dev/sprite.addr
#12 ,up_icn ~pos.y ~pos.x ,draw-sprite JSR #11 =dev/sprite.color
#0a =slime-color
BRK BRK
|c000 @FRAME |c000 @FRAME
,default_icn =sprite #0a =slime-color
( hold ctrl key to change slime color )
~dev/ctrl.buttons #10 NEQ ,next1 ROT JMP? POP2 ,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP? POP2
,up_icn =sprite #05 =slime-color
~pos.y #0001 SUB2 =pos.y @no-ctrl
@next1 ( hold alt key to change slime color )
~dev/ctrl.buttons #20 NEQ ,next2 ROT JMP? POP2 ,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP? POP2
,down_icn =sprite #0f =slime-color
~pos.y #0001 ADD2 =pos.y @no-alt
@next2 ( detect movement )
~dev/ctrl.buttons #40 NEQ ,next3 ROT JMP? POP2 ,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP? POP2
,left_icn =sprite ( clear ) #10 =dev/sprite.color
~pos.x #0001 SUB2 =pos.x ( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr
@next3 ( draw ) ,redraw JSR BRK
~dev/ctrl.buttons #80 NEQ ,end ROT JMP? POP2 @no-up
,right_icn =sprite ,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP? POP2
~pos.x #0001 ADD2 =pos.x ( clear ) #10 =dev/sprite.color
@end ( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr
( redraw ) ( draw ) ,redraw JSR BRK
#13 ~sprite ~pos.y ~pos.x ,draw-sprite JSR @no-down
,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP? POP2
( clear ) #10 =dev/sprite.color
( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr
( draw ) ,redraw JSR BRK
@no-left
,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP? POP2
( clear ) #10 =dev/sprite.color
( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr
( draw ) ,redraw JSR BRK
@no-right
BRK BRK
@redraw
( draw face )
#11 =dev/sprite.color
( draw slime )
,slime_icn =dev/sprite.addr
~slime-color =dev/sprite.color
RTS
@default_icn [ 3c7e ffdb ffe7 7e3c ] @default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ] @up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ] @down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ] @left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ] @right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]
@draw-sprite
=dev/sprite.x
=dev/sprite.y
=dev/sprite.addr
=dev/sprite.color
RTS
|d000 @ERROR BRK |d000 @ERROR BRK
@ -63,5 +75,5 @@ BRK
|FF20 ;dev/sprite Sprite |FF20 ;dev/sprite Sprite
|FF30 ;dev/ctrl Controller |FF30 ;dev/ctrl Controller
|FFF0 [ 02ac 05bb 0b53 ] ( palette ) |FFF0 [ 0daf 02ff 035f ] ( palette )
|FFFA .RESET .FRAME .ERROR |FFFA .RESET .FRAME .ERROR

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@ -4,6 +4,7 @@
:dev/w fff9 ( std write port ) :dev/w fff9 ( std write port )
&Point2d { x 2 y 2 } &Point2d { x 2 y 2 }
;mouse Point2d ;mouse Point2d
;state 1 ;color 1 ;brush 2 ;state 1 ;color 1 ;brush 2