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(snake) Optimizations

This commit is contained in:
Devine Lu Linvega 2024-03-24 10:46:24 -07:00
parent 220983d694
commit c73f1e066a

View file

@ -24,9 +24,9 @@
#00c8 .Screen/width DEO2
#0100 .Screen/height DEO2
( | set arena )
.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
[ LIT2 01 -Screen/auto ] DEO
.Screen/width DEI2 #03 SFT2 .arena/w STZ
POP .Screen/height DEI2 #03 SFT2 .arena/h STZ
POP [ LIT2 01 -Screen/auto ] DEO
reset BRK
@on-frame ( -> )
@ -35,7 +35,7 @@
[ LIT2 00 _&f ] STR
#00 <draw-snake>
<move>
#02 .snake/dead LDZ ADD <draw-snake>
[ LIT2 02 -snake/dead ] LDZ ADD <draw-snake>
#83 <draw-apple>
<draw-score>
BRK
@ -71,30 +71,29 @@
SWP2r
( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
INC GTHk ?&>loop
POP2 POP2r .snake/dead LDZ #00 EQU JMP
JMP2r
.snake/direction LDZ DUP #01 NEQ ?&no-up
.snake/y LDZ #01 SUB .arena/h LDZ LTHk JMP
SWP POP .snake/y STZ
&no-up DUP #02 NEQ ?&no-down
.snake/y LDZ INC .arena/h LDZ DIVk MUL SUB .snake/y STZ
&no-down DUP #04 NEQ ?&no-left
.snake/x LDZ #01 SUB .arena/w LDZ LTHk JMP
SWP POP .snake/x STZ
&no-left DUP #08 NEQ ?&no-right
.snake/x LDZ INC .arena/w LDZ DIVk MUL SUB .snake/x STZ
&no-right POP
( detect collision with apple ) .snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{
POP2 POP2r
( ) .snake/dead LDZ #00 [ EQU JMP JMP2r ]
( ) .snake/direction LDZ DUP #01 NEQ ?{
.snake/y LDZ #01 SUB .arena/h LDZ [ LTHk JMP SWP POP ] .snake/y STZ }
DUP #02 NEQ ?{
.snake/y LDZ INC .arena/h LDZ DIVk MUL SUB .snake/y STZ }
DUP #04 NEQ ?{
.snake/x LDZ #01 SUB .arena/w LDZ [ LTHk JMP SWP POP ] .snake/x STZ }
DUP #08 NEQ ?{
.snake/x LDZ INC .arena/w LDZ DIVk MUL SUB .snake/x STZ }
POP
( | detect collision with apple )
.snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{
#00 <draw-apple>
.snake/length LDZ INC .snake/length STZ
<add-apple>
<move> }
.snake/length LDZ #01
&loop-body ( -- )
( pop ) DUPk ADD .snake/tail ADD LDZ2 .snake/x LDZ2 NEQ2 ?{
#01 .snake/dead STZ
#03 <draw-snake> }
INC GTHk ?&loop-body
&>loop-body ( -- )
DUPk ADD .snake/tail ADD LDZ2 .snake/x LDZ2 NEQ2 ?{
[ LIT2 01 -snake/dead ] STZ
#03 <draw-snake> }
INC GTHk ?&>loop-body
POP2 JMP2r
@<add-apple> ( -- )
@ -110,24 +109,24 @@
STH
( | draw tail )
;snake-icns .Screen/addr DEO2
.snake/tail .snake/length LDZ DUP ADD OVR ADD SWP
[ LIT2 -snake/tail -snake/length ] LDZ DUP ADD OVR ADD SWP
&>loop ( -- )
LDZk #0005 SFT2 .Screen/x DEO2
INCk LDZ #0005 SFT2 .Screen/y DEO2
STHkr .Screen/sprite DEO
DUPr [ LITr -Screen/sprite ] DEOr
INC INC GTHk ?&>loop
POP2
( | draw head )
.snake/x LDZ #0005 SFT2 .Screen/x DEO2
.snake/y LDZ #0005 SFT2 .Screen/y DEO2
;snake-icns/face .Screen/addr DEO2
STHr .Screen/sprite DEO
[ LITr -Screen/sprite ] DEOr
JMP2r
@<draw-apple> ( color -- )
.apple/x LDZ #0005 SFT2 .Screen/x DEO2
.apple/y LDZ #0005 SFT2 .Screen/y DEO2
;apple-chr .Screen/addr DEO2
STHk ;apple-chr ;fill-icn [ STHr ?{ SWP2 } POP2 ] .Screen/addr DEO2
.Screen/sprite DEO
JMP2r
@ -136,10 +135,10 @@
.Screen/y DEO2
.snake/length LDZ
( x0 ) DUP #04 SFT <draw-num>
( 0x ) !<draw-num>
( >> )
@<draw-num> ( num -- )
#00 SWP #0f AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
#000f ROT AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
[ LIT2 41 -Screen/sprite ] DEO
JMP2r
@ -152,6 +151,8 @@
@apple-chr [
0000 76ff ffff 7e3c 1008 0000 0000 0000 ]
@fill-icn [ ffff ffff ffff ffff ]
@font-hex [
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c