Improved picture example

This commit is contained in:
neauoire 2021-04-10 12:19:38 -07:00
parent 131157cd53
commit c1c0f8f2bc
5 changed files with 64 additions and 30 deletions

View File

@ -32,7 +32,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
./bin/assembler projects/examples/gui.mouse.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

View File

@ -4,31 +4,15 @@
( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 string 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0130 ;Controller { p1 1 }
|0140 ;Keys { key 1 }
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|0160 ;File { pad 8 name 2 length 2 load 2 save 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
|0140 ;Controller { vector 2 player1 1 player2 1 player3 1 player4 1 }
|0150 ;Keyboard { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0170 ;File { vector 2 pad 6 name 2 length 2 load 3 save 2 }
|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 }
( vectors )
|0200
|0200 ^RESET JMP
|0204 ,ERROR JMP2
|0208 ,FRAME JMP2
@RESET
BRK
@FRAME
BRK
@ERROR
BRK

View File

@ -2,6 +2,7 @@
%RTN { JMP2r }
;pointer { x 2 y 2 sprite 2 }
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
@ -10,19 +11,61 @@
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
( program )
|0200
( theme ) #0ffc =System.r #0f0b =System.g #0f03 =System.b
( theme ) #ac52 =System.r #a362 =System.g #b253 =System.b
( vectors ) ,on-mouse =Mouse.vector
( load )
#0000 #0000 #0100 #0100 #21 ,pict_large ,draw-picture JSR2
#0098 #0060 #0080 #0080 #21 ,pict_medium ,draw-picture JSR2
#0020 #0090 #0020 #0020 #2a ,pict_small ,draw-picture JSR2
#0000 #0000 #0100 #0100 #2c ,pict_large ,draw-picture JSR2
( load ) ,filepath =File.name #4000 =File.length ,img =File.load
( draw ) #0080 #0020 #0100 #0100 #41 ,img ,draw-chr JSR2
#0128 #0010 #0080 #0080 #2e ,pict_medium ,draw-picture JSR2
#0020 #00d0 #0020 #0020 #25 ,pict_small ,draw-picture JSR2
BRK
@on-mouse
( clear last cursor )
,clear_icn =Screen.addr
~pointer.x =Screen.x
~pointer.y =Screen.y
#30 =Screen.color
( record pointer positions )
~Mouse.x =pointer.x ~Mouse.y =pointer.y
( draw new cursor )
,pointer_icn =Screen.addr
~pointer.x =Screen.x
~pointer.y =Screen.y
#33 =Screen.color
BRK
@draw-chr ( x y width height color addr )
DUP2 =Screen.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Screen.y =pict.y =pict.x
$ver
~pict.x =Screen.x
$hor
( draw ) ~pict.color =Screen.color
( incr ) ~Screen.x #0008 ADD2 =Screen.x
( incr ) ~Screen.addr #0010 ADD2 =Screen.addr
~Screen.x ~pict.width ~pict.x ADD2 LTH2 ^$hor JNZ
( incr ) ~Screen.y #0008 ADD2 =Screen.y
~Screen.y ~pict.height ~pict.y ADD2 LTH2 ^$ver JNZ
RTN
@draw-picture ( x y width height color addr )
DUP2 =Screen.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Screen.y =pict.y =pict.x
@ -38,6 +81,9 @@ BRK
RTN
@clear_icn [ 0000 0000 0000 0000 ]
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
@pict_small [
ff80 8080 8080 8088 ffff fffc f8f9 f1f4
ffff 0010 c721 2120 ffff 3f0f 0717 c343
@ -312,3 +358,7 @@ RTN
1081 4182 0500 0000 aa25 512a 44aa 0000 0254 0992 4984 0000 9452 4925 5289 0000
]
@filepath [ projects/pictures/zerotwo2020.chr 00 ]
|3000 @img

Binary file not shown.

View File

@ -130,7 +130,7 @@ putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color)
for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1) * color;
Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1) * color;
putpixel(p, layer, x + h, y + v, (ch1 - ch2 + color / 4) & 0x3);
putpixel(p, layer, x + h, y + v, (((ch1 + ch2 * 2) + color - 1) & 0x3));
}
}