Added circle to shapes

This commit is contained in:
neauoire 2021-03-22 09:42:48 -07:00
parent 5eedfea8e6
commit c191c7ea3d
5 changed files with 135 additions and 150 deletions

View File

@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
./bin/assembler projects/software/noodle.usm bin/boot.rom
./bin/assembler projects/examples/gui.ripples.usm bin/boot.rom
./bin/emulator bin/boot.rom

View File

@ -52,16 +52,16 @@ BRK
( update colors every 40 frames )
~timer #40 NEQ ,skip1 ROT JMP2?
#0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2
#0fac #01fa STR2 #f0bb #01fc STR2 #f053 #01f8 STR2
@skip1
~timer #80 NEQ ,skip2 ROT JMP2?
#00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2
#00fc #01fc STR2 #f0bb #01f8 STR2 #f053 #01fa STR2
@skip2
~timer #c0 NEQ ,skip3 ROT JMP2?
#000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2
#000f #01f8 STR2 #0f0f #01fa STR2 #0100 #01fc STR2
@skip3
~timer #00 NEQ ,skip4 ROT JMP2?
#f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2
#f0ac #01f8 STR2 #f0bb #01fa STR2 #f053 #01fc STR2
@skip4
~timer #01 ADD =timer

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@ -1,145 +0,0 @@
( draw bezier )
%RTN { JMP2r }
%2/ { #0002 DIV2 }
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
%STEP8 { #0033 SFT2 }
%STEP4 { #0022 SFT2 }
;pt1 { x 2 y 2 }
;pt2 { x 2 y 2 }
;pt3 { x 2 y 2 }
;pta { x 2 y 2 }
;ptb { x 2 y 2 }
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 }
;pointer { x 2 y 2 }
;i { byte 1 }
;j { byte 1 }
( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
|0200 @RESET
#0020 #0020 =pt1.y =pt1.x
#0040 #0080 =pt2.y =pt2.x
#00f0 #00a0 =pt3.y =pt3.x
,redraw JSR2
BRK
@FRAME
,draw-cursor JSR2
,$no-touch ~Mouse.state #00 EQU JMP2?
~Mouse.x STEP4 =pt2.x
~Mouse.y STEP4 =pt2.y
,redraw JSR2
$no-touch
BRK
@redraw
#0000 =Sprite.y
$ver
#0000 =Sprite.x
$hor
( draw ) #00 =Sprite.color
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( incr ) #0000 =Sprite.addr
,$hor ~Sprite.x ~Screen.width LTH2 JMP2?
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
,$ver ~Sprite.y ~Screen.height LTH2 JMP2?
~pt1.x ~pt1.y ~pt2.x ~pt2.y #03 ,draw-line JSR2
~pt2.x ~pt2.y ~pt3.x ~pt3.y #03 ,draw-line JSR2
~pt1.x ~pt1.y #0a ,draw-point JSR2
~pt2.x ~pt2.y #0a ,draw-point JSR2
~pt3.x ~pt3.y #0a ,draw-point JSR2
#00 =i
$loop
~pt1.x ~pt2.x ~pt1.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.x
~pt1.y ~pt2.y ~pt1.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =pta.y
~pt2.x ~pt3.x ~pt2.x SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.x
~pt2.y ~pt3.y ~pt2.y SUB2 #0008 DIV2 #00 ~i MUL2 ADD2 =ptb.y
~pta.x ~pta.y ~ptb.x ~ptb.y #0a ,draw-line JSR2
( incr ) ~i #01 ADD =i
,$loop ~i #08 LTH JMP2?
RTN
@draw-point ( x y color )
=color
#0003 SUB2 =Sprite.y
#0003 SUB2 =Sprite.x
,handle =Sprite.addr
~color =Sprite.color
RTN
@draw-line ( x1 y1 x2 y2 color )
( load ) =color =line.y0 =line.x0 =line.y =line.x
~line.x0 ~line.x SUB2 ABS2 =line.dx
~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
#ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
#ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
~line.dx ~line.dy ADD2 =line.e1
$loop
~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
,$end ~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 JMP2?
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
~line.e1 ~line.dy ADD2 =line.e1
~line.x ~line.sx ADD2 =line.x
$skipy
,$skipx ~line.e2 ~line.dx GTS2 JMP2?
~line.e1 ~line.dx ADD2 =line.e1
~line.y ~line.sy ADD2 =line.y
$skipx
,$loop JMP2
$end
RTN
@draw-cursor
( clear last cursor )
,clear_icn =Sprite.addr
~pointer.x =Sprite.x
~pointer.y =Sprite.y
#10 =Sprite.color
( record pointer positions )
~Mouse.x =pointer.x ~Mouse.y =pointer.y
( draw new cursor )
,cursor_icn =Sprite.addr
~pointer.x =Sprite.x
~pointer.y =Sprite.y
#11 =Sprite.color
RTN
@handle [ 0010 2844 2810 0000 ]
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@ERROR BRK

View File

@ -0,0 +1,93 @@
( draw routines )
%RTN { JMP2r }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%8+ { #0008 ADD2 }
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
;color { byte 1 }
;pointer { x 2 y 2 }
;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
|0200 @RESET
BRK
@FRAME
( clear )
~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2
,draw-cursor JSR2
,$no-touch ~Mouse.state #00 EQU JMP2?
~Mouse.x =circle.xc
~Mouse.y =circle.yc
#0000 =circle.r
$no-touch
( draw )
~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2
BRK
@draw-cursor
( clear last cursor )
,clear_icn =Sprite.addr
~pointer.x =Sprite.x
~pointer.y =Sprite.y
#10 =Sprite.color
( record pointer positions )
~Mouse.x =pointer.x ~Mouse.y =pointer.y
( draw new cursor )
,cursor_icn =Sprite.addr
~pointer.x =Sprite.x
~pointer.y =Sprite.y
#11 =Sprite.color
RTN
@draw-circle ( xc yc r color )
( load ) =color =circle.r =circle.yc =circle.xc
#0000 =circle.x ~circle.r =circle.y
~circle.r #0002 MUL2 #0003 SUB2 =circle.d
( draw ) ,$seg JSR2
$loop
( incr ) ~circle.x ++ =circle.x
,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
( decr ) ~circle.y -- =circle.y
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
,$end JMP2
$else
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
$end
( draw ) ,$seg JSR2
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
RTN
$seg
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
RTN
@ERROR BRK
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]

View File

@ -2,6 +2,7 @@
%RTN { JMP2r }
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%8+ { #0008 ADD2 }
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
@ -11,6 +12,8 @@
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 }
;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|01F0 .RESET .FRAME .ERROR ( vectors )
@ -39,6 +42,10 @@
#0020 #0080 #0070 #0030 #02 ,draw-line JSR2
#00a0 #0020 #0050 #00b0 #03 ,draw-line JSR2
#00b0 #0090 #0030 #0010 #01 ,draw-line JSR2
#0040 #0040 #0030 #01 ,draw-circle JSR2
#0070 #0030 #0040 #02 ,draw-circle JSR2
#0050 #0080 #0050 #03 ,draw-circle JSR2
BRK
@ -126,6 +133,36 @@ RTN
RTN
@draw-circle ( xc yc r color )
( load ) =color =circle.r =circle.yc =circle.xc
#0000 =circle.x ~circle.r =circle.y
~circle.r #0002 MUL2 #0003 SUB2 =circle.d
( draw ) ,$seg JSR2
$loop
( incr ) ~circle.x ++ =circle.x
,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
( decr ) ~circle.y -- =circle.y
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
,$end JMP2
$else
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
$end
( draw ) ,$seg JSR2
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
RTN
$seg
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
RTN
@pict_small [
ff80 8080 8080 8088 ffff fffc f8f9 f1f4