Implemented proper decimal mode

This commit is contained in:
neauoire 2022-01-15 10:13:20 -08:00
parent 2c47425c41
commit bec7096c0b
1 changed files with 181 additions and 197 deletions

View File

@ -2,33 +2,35 @@
a simple calculator
uxnasm projects/software/calc.tal bin/calc.rom && uxnemu bin/calc.rom )
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
%2MOD { #01 AND } %2MOD2 { #0001 AND2 }
%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
%10MOD { #0f AND } %10MOD2 { #000f AND2 }
%!~ { NEQk NIP }
%2* { #10 SFT }
%4* { #20 SFT } %4/ { #02 SFT }
%8* { #30 SFT } %8/ { #03 SFT }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4** { #20 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%20** { #50 SFT2 }
%2MOD2 { #0001 AND2 }
%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
%8MOD { #07 AND }
%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
%AUTO-NONE { #00 .Screen/auto DEO }
%AUTO-X { #01 .Screen/auto DEO }
%AUTO-XADDR { #05 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
%RELEASE-MOUSE { #0096 DEO }
%RTN { JMP2r }
%BRK? { #01 JCN BRK }
%RTN? { #01 JCN RTN }
%TOS { #00 SWP }
@ -47,7 +49,8 @@
|0000
@input
&length $1 &value $2
&value $2
&mode $1
@stack
&length $1
&items $10
@ -82,7 +85,7 @@
;on-button .Controller/vector DEO2
( setup synth )
#0110 .Audio0/adsr DEO2
#0010 .Audio0/adsr DEO2
;sin-pcm .Audio0/addr DEO2
#0100 .Audio0/length DEO2
#dd .Audio0/volume DEO
@ -120,13 +123,11 @@ BRK
.Controller/key DEI
( generics )
#00 !~ ,&no-release JCN ;redraw JSR2 POP BRK &no-release
#00 !~ ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
#09 !~ ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
#0d !~ ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter
#1b !~ ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc
#08 !~ ,&no-backspace JCN
.input/value LDZ2 #04 SFT2 .input/value STZ2
#ff ;draw-input JSR2 POP BRK
&no-backspace
#08 !~ ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace
( arithmetic )
LIT '+ !~ ,&no-add JCN ;do-add JSR2 POP BRK &no-add
LIT '- !~ ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub
@ -156,50 +157,59 @@ BRK
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
( handle events )
.Mouse/state DEI .pointer/last LDZ
( down )
DUP2 #0100 !! ,&no-down JCN
.Mouse/state DEI .pointer/last STZ
POP2
.Mouse/x DEI2 .Mouse/y DEI2
OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2
OVR2 OVR2 .bitpad-frame ;within-rect JSR2 ;click-bitpad JCN2
POP2 POP2
BRK
&no-down
( up )
DUP2 #0001 !! ,&no-up JCN
.Mouse/state DEI .pointer/last STZ
POP2 ;redraw JSR2 BRK
;redraw JSR2
&no-up
POP2
( record )
.Mouse/state DEI .pointer/last STZ
BRK
@click-keypad ( x* y* -> )
@click-keypad ( state* x* y* -> )
( y ) .keypad-frame/y LDZ2 -- #24 SFT2
( x ) SWP2 .keypad-frame/x LDZ2 -- 10// 4MOD2
( value ) ++ ;keypad/layout ++ LDA
;push-input JSR2
RELEASE-MOUSE
( value ) ++ ;keypad/layout ++ LDA ;push-input JSR2
RELEASE-MOUSE POP2
BRK
@click-modpad ( x* y* -> )
@click-modpad ( state* x* y* -> )
( y ) .modpad-frame/y LDZ2 -- #24 SFT2 NIP STH
( x ) .modpad-frame/x LDZ2 -- 10//
( lookup ) STHr + 2** ;keypad/ops ++ LDA2 JSR2
;draw-bitpad JSR2
RELEASE-MOUSE
RELEASE-MOUSE POP2
BRK
@click-bitpad ( x* y* -> )
@click-input ( state* x* y* -> )
POP2
.input-frame/x LDZ2 -- 8// NIP
DUP #00 ! ,&no-push JCN
;do-push JSR2 &no-push
DUP #01 ! ,&no-pop JCN
;do-pop JSR2 &no-pop
POP
RELEASE-MOUSE POP2
BRK
@click-bitpad ( state* x* y* -> )
( y ) .bitpad-frame/y LDZ2 -- 8// NIP 8* STH
( x ) .bitpad-frame/x LDZ2 -- 8// NIP
@ -213,22 +223,8 @@ BRK
.input/value STZ2
;draw-bitpad JSR2
RELEASE-MOUSE
BRK
@click-input ( x* y* -> )
POP2
.input-frame/x LDZ2 -- 8// NIP
DUP #00 ! ,&no-push JCN
;do-push JSR2
&no-push
DUP #01 ! ,&no-pop JCN
;do-pop JSR2
&no-pop
POP
RELEASE-MOUSE
#ff ;draw-input JSR2
RELEASE-MOUSE POP2
BRK
@ -236,8 +232,9 @@ BRK
DUP #50 + .Audio0/pitch DEO
DUP TOS ;keypad/series ++ LDA ;draw-keypad JSR2
TOS .input/value LDZ2 10** ++ .input/value STZ2
( INCZ ) .input/length LDZk INC SWP STZ
( hex/dec )
TOS .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] **
++ .input/value STZ2
#ff ;draw-input JSR2
;draw-bitpad JSR2
@ -263,13 +260,20 @@ RTN
RTN
@toggle-mode ( -- )
.input/mode LDZk #00 = SWP STZ
;redraw JSR2
RTN
@do-push ( -- )
.input/value LDZ2 ADD #00 > JMP RTN
.stack/length LDZ #07 < JMP RTN
#40 .Audio0/pitch DEO
.input/value LDZ2 ;push JSR2
;draw-bitpad JSR2
RTN
@ -282,6 +286,7 @@ RTN
;draw-stack JSR2
&continue
#01 ;draw-input JSR2
;draw-bitpad JSR2
RTN
@ -397,17 +402,22 @@ RTN
RTN
@do-erase ( -- )
.input/value LDZ2 #04 SFT2 .input/value STZ2
#ff ;draw-input JSR2
;draw-bitpad JSR2
RTN
@key-value ( key -- value )
DUP #2f > OVR #3a < #0101 !! ,&no-num JCN
#30 - RTN
&no-num
DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN
#57 - RTN ( #61 - #0a + )
&no-lc
DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN
#37 - RTN ( #41 - #0a + )
&no-uc
DUP #2f > OVR #3a < #0101 !! ,&no-num JCN
#30 - RTN &no-num
DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN
#57 - RTN ( #61 - #0a + ) &no-lc
DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN
#37 - RTN ( #41 - #0a + ) &no-uc
POP #00
RTN
@ -418,7 +428,22 @@ RTN
#ff ;draw-modpad JSR2
#ff ;draw-input JSR2
;draw-bitpad JSR2
,draw-stack JSR
;draw-mode JSR2
;draw-stack JSR2
#0010 .Screen/x DEO2
#0010 .Screen/y DEO2
RTN
@draw-mode ( -- )
AUTO-XADDR
.input-frame/x LDZ2 .Screen/x DEO2
.input-frame/y LDZ2 #0014 -- .Screen/y DEO2
;modes #00 .input/mode LDZ #0018 MUL2 ++ .Screen/addr DEO2
#02 .input/mode LDZ + .Screen/sprite DEOk DEOk DEO
AUTO-NONE
RTN
@ -426,99 +451,39 @@ RTN
#08 #00
&loop
.input-frame/x LDZ2 #0018 ++ .Screen/x DEO2
DUP TOS 8** .input-frame/y LDZ2 ++ #004c -- .Screen/y DEO2
( color ) DUP #08 .stack/length LDZ - #01 - > STH
( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2 STH2
( y ) DUP TOS 8** .input-frame/y LDZ2 ++ #004c -- STH2
( x ) .input-frame/x LDZ2 #0020 ++ STH2r STH2r STHr ,draw-short JSR
( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2
STHr ;draw-number JSR2
INC GTHk ,&loop JCN
POP2
RTN
@draw-short ( x* y* value* color -- )
STH STH2
.Screen/y DEO2
#0020 ++ .Screen/x DEO2
#0400
&loop
.Screen/x DEI2 #0008 -- .Screen/x DEO2
( value ) DUP STH2kr ROT 4* SFT2 #000f AND2
( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
( get color ) ROTr STHkr
( place stack ) ROTr ROTr
( no leading zeros )
OVR STH2kr ,get-length JSR < ,&visible JCN
POP #00
&visible
( draw ) .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
POP2r POPr
RTN
@get-length ( short* -- length )
DUP2 #1000 << ,&no4 JCN POP2 #04 RTN &no4
DUP2 #0100 << ,&no3 JCN POP2 #03 RTN &no3
DUP2 #0010 << ,&no2 JCN POP2 #02 RTN &no2
#0000 !!
RTN
@draw-decimal ( -- )
.bitpad-frame/y2 LDZ2 #0008 ++ .Screen/y DEO2
.center/x LDZ2 #0014 -- .Screen/x DEO2
#01 .Screen/auto DEO
.input/value LDZ2
( 10,000 ) #2710 DIV2k DUP2 NIP ,&digit JSR [ MUL2 SUB2 ]
( 1,000 ) #03e8 DIV2k DUP2 NIP ,&digit JSR [ MUL2 SUB2 ]
( 100 ) #0064 DIV2k DUP2 NIP ,&digit JSR [ MUL2 SUB2 NIP ]
( 10 ) #0a DIVk DUP ,&digit JSR [ MUL SUB ]
( 1 ) ,&digit JSR
#00 .Screen/auto DEO
RTN
&digit ( num -- )
8* TOS ;font-hex ++ .Screen/addr DEO2
#03 .Screen/sprite DEO
RTN
@draw-input ( key -- )
STH
( draw value )
.input-frame/x LDZ2 #0020 ++
.input-frame/y LDZ2 #0003 ++
.input/value LDZ2
#02
;draw-short JSR2
.input-frame/x LDZ2 #0018 ++ .Screen/x DEO2
.input-frame/y LDZ2 #0003 ++ .Screen/y DEO2
.input/value LDZ2 #02 ;draw-number JSR2
( controls )
.input-frame/x LDZ2
.input-frame/y LDZ2
;stack-icns/push [ STHkr #00 = ] #02
;draw-key-thin JSR2
.input-frame/x LDZ2 #0008 ++
.input-frame/y LDZ2
;stack-icns/pop [ STHkr #01 = ] #03
;draw-key-thin JSR2
( line )
.input-frame/x LDZ2
.input-frame/x2 LDZ2
.input-frame/y LDZ2 #0004 -- #02
;line-hor-dotted JSR2
POPr
;draw-decimal JSR2
RTN
@draw-keypad ( key -- )
@ -559,7 +524,7 @@ RTN
@draw-bitpad ( -- )
#10 #00
#1000
&loop
( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ .Screen/y DEO2
( x ) DUP 8MOD TOS 8** .bitpad-frame/x LDZ2 ++ .Screen/x DEO2
@ -573,7 +538,7 @@ RTN
@draw-key ( x* y* glyph* state color -- )
( auto x addr ) #05 .Screen/auto DEO
( auto x addr ) AUTO-XADDR
( color ) ,&color STR
( state ) ,&state STR
( glyph ) ,&glyph STR2
@ -591,30 +556,57 @@ RTN
.Screen/x DEI2 #000c -- .Screen/x DEO2
.Screen/y DEI2 #0005 -- .Screen/y DEO2
,&color LDR [ ,&state LDR #09 MUL + ] .Screen/sprite DEO
( auto none ) #00 .Screen/auto DEO
( auto none ) AUTO-NONE
RTN
&color $1 &state $1 &glyph $2
@draw-key-thin ( x* y* glyph* state color -- )
( auto y addr ) #06 .Screen/auto DEO
( color ) ,&color STR
( state ) ,&state STR
( glyph ) ,&glyph STR2
( state ) ;button-thin-icns [ #00 ,&state LDR 10** ++ ] .Screen/addr DEO2
( y ) .Screen/y DEO2
( x ) .Screen/x DEO2
( draw background )
,&color LDR .Screen/sprite DEOk DEO
AUTO-YADDR
,&color STR ,&state STR ,&glyph STR2
( frame )
;button-thin-icns #00 [ LIT &state $1 ] 10** ++ .Screen/addr DEO2
.Screen/y DEO2 .Screen/x DEO2
[ LIT &color $1 ] .Screen/sprite DEOk DEO
( glyph )
,&glyph LDR2 .Screen/addr DEO2
[ LIT2 &glyph $2 ] .Screen/addr DEO2
.Screen/y DEI2 #000c -- .Screen/y DEO2
#05 .Screen/sprite DEO
( auto none ) #00 .Screen/auto DEO
AUTO-NONE
RTN
@draw-number ( number* color -- )
,&color STR
.input/mode LDZ ,&decimal JCN
( hexadecimal )
AUTO-X
,&color LDR #00 ,&color STR
#00 ,&digit JSR ,&color STR
SWP
STHk #04 SFT ,&digit JSR
STHr #0f AND ,&digit JSR
STHk #04 SFT ,&digit JSR
STHr #0f AND ,&digit JSR
AUTO-NONE
RTN
&decimal
AUTO-X
#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
#0a DIVk DUP ,&digit JSR MUL SUB
,&digit JSR
AUTO-NONE
RTN
&digit
8* TOS ;font-hex ++ .Screen/addr DEO2
LIT &color $1 .Screen/sprite DEO
RTN
RTN
&color $1 &state $1 &glyph $2
( theme )
@ -645,12 +637,8 @@ RTN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
#01
RTN
&skip
POP2 POP2 POPr
#00
RTN
RTN
&skip POP2 POP2 POPr #00 RTN
@line-hor-dotted ( x0* x1* y* color -- )
@ -665,38 +653,24 @@ RTN
RTN
@print-hex ( value* -- )
&short ( value* -- )
SWP ,&echo JSR
&byte ( value -- )
,&echo JSR
RTN
&echo ( value -- )
STHk #04 SFT ,&parse JSR .Console/write DEO
STHr #0f AND ,&parse JSR .Console/write DEO
RTN
&parse ( value -- char )
DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN
SWP ,&byte JSR
&byte ( byte -- )
STHk #04 SFT ,&parse JSR #18 DEO
STHr #0f AND ,&parse JSR #18 DEO
JMP2r
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
&above #57 ADD JMP2r
RTN
JMP2r
@keypad
&layout
0708 090f
0405 060e
0102 030d
000a 0b0c
0708 090f 0405 060e 0102 030d 000a 0b0c
&series
0c08 090a
0405 0600
0102 0d0e
0f0b 0703
0c08 090a 0405 0600 0102 0d0e 0f0b 0703
&color
0101 0102
0101 0102
0101 0102
0102 0202
0101 0102 0101 0102 0101 0102 0102 0202
&ops
:do-add :do-sub :do-mul :do-div
:do-and :do-ora :do-eor :do-not
@ -727,7 +701,17 @@ RTN
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
007e 8080 fe80 807e 007c 8280 f080 8080
@modes
( hex )
0082 8282 fe82 8282
007e 8080 fe80 807e
0082 4428 1028 4482
( dec )
00fc 8282 8282 82fc
007e 8080 fe80 807e
007c 8280 8080 827c
@mod-icns
0010 1010 fe10 1010
@ -742,35 +726,35 @@ RTN
@button-icns
( outline )
3f40 8080 8080 8080
f804 0202 0202 0202
8080 8080 8040 3f00
0202 0202 0204 f800
3f40 8080 8080 8080
f804 0202 0202 0202
8080 8080 8040 3f00
0202 0202 0204 f800
( full )
3f7f ffff ffff ffff
f8fc fefe fefe fefe
ffff ffff ff7f 3f00
fefe fefe fefc f800
3f7f ffff ffff ffff
f8fc fefe fefe fefe
ffff ffff ff7f 3f00
fefe fefe fefc f800
@button-thin-icns
( outline )
3844 8282 8282 8282
8282 8282 8244 3800
3844 8282 8282 8282
8282 8282 8244 3800
( full )
387c fefe fefe fefe
fefe fefe fe7c 3800
387c fefe fefe fefe
fefe fefe fe7c 3800
@bit-icns
( outline )
3844 8282 8244 3800
3844 8282 8244 3800
( full )
387c fefe fe7c 3800
387c fefe fe7c 3800
@stack-icns
&push
0000 1028 1000 0000
0000 1028 1000 0000
&pop
0000 2810 2800 0000
0000 2810 2800 0000
@pointer-icn
80c0 e0f0 f8e0 1000