(uxnemu) Update indentation with clang-format.

The main loop now uses SDL_WaitEvent instead of SDL_PollEvent, and the
indentation level needs to change. For clarity, the previous commit
contains the code changes, while this one updates the indentation.
This commit is contained in:
Andrew Alderwick 2022-03-27 13:18:37 +01:00
parent a283264df2
commit b9ff19d857
1 changed files with 69 additions and 69 deletions

View File

@ -393,76 +393,76 @@ run(Uxn *u)
Device *devsys = &u->dev[0];
redraw();
while(SDL_WaitEvent(&event)) {
/* .System/halt */
if(devsys->dat[0xf])
return error("Run", "Ended.");
/* Window */
if(event.type == SDL_QUIT)
return error("Run", "Quit.");
else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
/* .System/halt */
if(devsys->dat[0xf])
return error("Run", "Ended.");
/* Window */
if(event.type == SDL_QUIT)
return error("Run", "Quit.");
else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw();
else if(event.type == SDL_DROPFILE) {
screen_resize(&uxn_screen, WIDTH, HEIGHT);
start(u, event.drop.file);
SDL_free(event.drop.file);
}
/* Audio */
else if(event.type >= audio0_event && event.type < audio0_event + POLYPHONY) {
Device *d = devaudio0 + (event.type - audio0_event);
uxn_eval(u, GETVECTOR(d));
}
/* Mouse */
else if(event.type == SDL_MOUSEMOTION)
mouse_pos(devmouse,
clamp(event.motion.x - PAD, 0, uxn_screen.width - 1),
clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
else if(event.type == SDL_MOUSEBUTTONUP)
mouse_up(devmouse, SDL_BUTTON(event.button.button));
else if(event.type == SDL_MOUSEBUTTONDOWN)
mouse_down(devmouse, SDL_BUTTON(event.button.button));
else if(event.type == SDL_MOUSEWHEEL)
mouse_scroll(devmouse, event.wheel.x, event.wheel.y);
/* Controller */
else if(event.type == SDL_TEXTINPUT)
controller_key(devctrl, event.text.text[0]);
else if(event.type == SDL_KEYDOWN) {
int ksym;
if(get_key(&event))
controller_key(devctrl, get_key(&event));
else if(get_button(&event))
controller_down(devctrl, get_button(&event));
else
do_shortcut(u, &event);
ksym = event.key.keysym.sym;
while(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, redraw_event, redraw_event) == 0) {
SDL_Delay(4);
SDL_PumpEvents();
}
if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym) {
SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_KEYUP, SDL_KEYUP);
SDL_PushEvent(&event);
}
} else if(event.type == SDL_KEYUP)
controller_up(devctrl, get_button(&event));
else if(event.type == SDL_JOYAXISMOTION) {
Uint8 vec = get_vector_joystick(&event);
if(!vec)
controller_up(devctrl, (0x03 << (!event.jaxis.axis * 2)) << 4);
else
controller_down(devctrl, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
} else if(event.type == SDL_JOYBUTTONDOWN)
controller_down(devctrl, get_button_joystick(&event));
else if(event.type == SDL_JOYBUTTONUP)
controller_up(devctrl, get_button_joystick(&event));
/* Console */
else if(event.type == stdin_event)
console_input(u, event.cbutton.button);
/* .Screen/vector and redraw */
else if(event.type == redraw_event) {
uxn_eval(u, GETVECTOR(devscreen));
if(uxn_screen.fg.changed || uxn_screen.bg.changed)
redraw();
else if(event.type == SDL_DROPFILE) {
screen_resize(&uxn_screen, WIDTH, HEIGHT);
start(u, event.drop.file);
SDL_free(event.drop.file);
}
/* Audio */
else if(event.type >= audio0_event && event.type < audio0_event + POLYPHONY) {
Device *d = devaudio0 + (event.type - audio0_event);
uxn_eval(u, GETVECTOR(d));
}
/* Mouse */
else if(event.type == SDL_MOUSEMOTION)
mouse_pos(devmouse,
clamp(event.motion.x - PAD, 0, uxn_screen.width - 1),
clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
else if(event.type == SDL_MOUSEBUTTONUP)
mouse_up(devmouse, SDL_BUTTON(event.button.button));
else if(event.type == SDL_MOUSEBUTTONDOWN)
mouse_down(devmouse, SDL_BUTTON(event.button.button));
else if(event.type == SDL_MOUSEWHEEL)
mouse_scroll(devmouse, event.wheel.x, event.wheel.y);
/* Controller */
else if(event.type == SDL_TEXTINPUT)
controller_key(devctrl, event.text.text[0]);
else if(event.type == SDL_KEYDOWN) {
int ksym;
if(get_key(&event))
controller_key(devctrl, get_key(&event));
else if(get_button(&event))
controller_down(devctrl, get_button(&event));
else
do_shortcut(u, &event);
ksym = event.key.keysym.sym;
while(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, redraw_event, redraw_event) == 0) {
SDL_Delay(4);
SDL_PumpEvents();
}
if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym) {
SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_KEYUP, SDL_KEYUP);
SDL_PushEvent(&event);
}
} else if(event.type == SDL_KEYUP)
controller_up(devctrl, get_button(&event));
else if(event.type == SDL_JOYAXISMOTION) {
Uint8 vec = get_vector_joystick(&event);
if(!vec)
controller_up(devctrl, (0x03 << (!event.jaxis.axis * 2)) << 4);
else
controller_down(devctrl, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
} else if(event.type == SDL_JOYBUTTONDOWN)
controller_down(devctrl, get_button_joystick(&event));
else if(event.type == SDL_JOYBUTTONUP)
controller_up(devctrl, get_button_joystick(&event));
/* Console */
else if(event.type == stdin_event)
console_input(u, event.cbutton.button);
/* .Screen/vector and redraw */
else if(event.type == redraw_event) {
uxn_eval(u, GETVECTOR(devscreen));
if(uxn_screen.fg.changed || uxn_screen.bg.changed)
redraw();
}
}
}
return error("SDL_WaitEvent", SDL_GetError());
}