Switch to using SDL_CreateRGBSurface() SDL_CreateRGBSurfaceWithFormat() was introduced in SDL 2.0.5 whereas SDL_CreateRGBSurface() is available since SDL 2.0. This allows uxn to run on legacy systems where it's not possible to reach SDL 2.0.5 but prior versions are, such as Mac OS X Tiger.

This commit is contained in:
Sevan Janiyan 2023-05-15 03:08:59 +01:00 committed by Devine Lu Linvega
parent 822a7fea54
commit b5b3177c68
1 changed files with 12 additions and 1 deletions

View File

@ -273,12 +273,23 @@ static void
capture_screen(void)
{
const Uint32 format = SDL_PIXELFORMAT_RGB24;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
/* SDL_PIXELFORMAT_RGB24 */
Uint32 Rmask = 0x000000FF;
Uint32 Gmask = 0x0000FF00;
Uint32 Bmask = 0x00FF0000;
#else
/* SDL_PIXELFORMAT_BGR24 */
Uint32 Rmask = 0x00FF0000;
Uint32 Gmask = 0x0000FF00;
Uint32 Bmask = 0x000000FF;
#endif
time_t t = time(NULL);
char fname[64];
int w, h;
SDL_Surface *surface;
SDL_GetRendererOutputSize(gRenderer, &w, &h);
surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 24, format);
surface = SDL_CreateRGBSurface(0, w, h, 24, Rmask, Gmask, Bmask, 0);
SDL_RenderReadPixels(gRenderer, NULL, format, surface->pixels, surface->pitch);
strftime(fname, sizeof(fname), "screenshot-%Y%m%d-%H%M%S.bmp", localtime(&t));
SDL_SaveBMP(surface, fname);