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Improving the drag example

This commit is contained in:
neauoire 2021-02-16 17:03:24 -08:00
parent 38d3917cd3
commit b5a455cc15
2 changed files with 44 additions and 3 deletions

View file

@ -36,11 +36,11 @@ BRK
,update JSR
BRK
@on-drag
( clear last rect )
#00 =color
~x ~y ~w ~h ,fillrect JSR
( draw new rect )
#03 =color
#00 IOR2 ~touchx SUBS2 ~x ADDS2 =x
#02 IOR2 ~touchy SUBS2 ~y ADDS2 =y
#00 IOR2 =touchx #02 IOR2 =touchy
@ -48,12 +48,26 @@ BRK
BRK
@update
~x ~y ~w ~h ,fillrect JSR
( draw new rect )
#03 =color
~x ~y ~w ~h ,linerect JSR
#0000 ,rounds_chr ~x #0010 ADD2 ~y #0010 ADD2 ,drawsprite JSR
#0100 ,eyeeye_chr ~x #0040 ADD2 ~y #0020 ADD2 ,drawsprite JSR
,redraw JSR
BRK
BRK
@putpixel
IOW2 ( y short )
IOW2 ( x short )
,color LDR IOW ( color byte )
#00 IOW ( redraw byte )
RTS
@fillrect
=h =w =y =x ( store values in variables )
~x =drawx ~y =drawy ( store draw pos in variables )
@ -67,17 +81,44 @@ BRK
~drawy ~h ~y ADD2 LTH2 ,fillrectrow ROT JMP? POP2
RTS
@linerect
,h STR2 ,w STR2 ,y STR2 ,x STR2
,x LDR2 ,drawx STR2 ,y LDR2 ,drawy STR2
@linerectcol
( draw ) ,x LDR2 ,drawy LDR2 ,putpixel JSR
( draw ) ,x LDR2 ,w LDR2 ADD2 ,drawy LDR2 ,putpixel JSR
,drawy LDR2 #0001 ADD2 ,drawy STR2
,drawy LDR2 ,h LDR2 ,y LDR2 ADD2 LTH2 ,linerectcol ROT JMP? POP2
@linerectrow
( draw ) ,drawx LDR2 ,y LDR2 ,putpixel JSR
( draw ) ,drawx LDR2 ,y LDR2 ,h LDR2 ADD2 ,putpixel JSR
,drawx LDR2 #0001 ADD2 ,drawx STR2
,drawx LDR2 ,w LDR2 ,x LDR2 ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2
RTS
@getmouse
#00 IOR2 ( get mouse x )
#02 IOR2 ( get mouse y )
RTS
@drawsprite
#02 =dev/w ( set dev/write to sprite )
IOW2 ( y short )
IOW2 ( x short )
IOW2 ( sprite address )
IOW2 ( redraw byte )
RTS
@redraw
#01 =dev/w ( set dev/write to sprite )
#0000 IOW2
#0000 IOW2
#00 IOW
#01 IOW
RTS
@rounds_chr [ 3844 92aa 9244 3800 0038 7c7c 7c38 0000 ]
@eyeeye_chr [ aa55 aa55 aa55 aa55 aa55 aa55 aa55 aa55 ]
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR

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