Replaced malloc and manual initialization with calloc

This commit is contained in:
Andrew Alderwick 2021-09-18 22:34:13 +01:00
parent 3d8cf7c257
commit b4fa6f52a8
1 changed files with 1 additions and 4 deletions

View File

@ -187,7 +187,6 @@ quit(void)
static int
init(void)
{
int i;
SDL_AudioSpec as;
SDL_zero(as);
as.freq = SAMPLE_FREQUENCY;
@ -217,10 +216,8 @@ init(void)
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
return error("sdl_texture", SDL_GetError());
if(!(ppu_screen = malloc(ppu.width * ppu.height * sizeof(Uint32))))
if(!(ppu_screen = calloc(1, ppu.width * ppu.height * sizeof(Uint32))))
return 0;
for(i = ppu.width + ppu.height + PAD * 4 - 1; i >= 0; --i)
ppu_screen[i] = 0;
SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32));
SDL_StartTextInput();
SDL_ShowCursor(SDL_DISABLE);