Added bresenham to noodle

This commit is contained in:
neauoire 2021-03-21 09:18:52 -07:00
parent 195a54c6d6
commit ac76a7ca8b
3 changed files with 59 additions and 40 deletions

View File

@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
./bin/assembler projects/examples/gui.shapes.usm bin/boot.rom
./bin/assembler projects/software/noodle.usm bin/boot.rom
./bin/emulator bin/boot.rom

View File

@ -8,14 +8,8 @@
;label { x 2 y 2 color 1 addr 2 }
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 }
( clean up )
;a { x 2 y 2 }
;b { x 2 y 2 }
;s { x 2 y 2 }
;d { x 2 y 2 }
;err { short 2 }
;err2 { short 2 }
|0100 @RESET
@ -43,6 +37,32 @@
BRK
@draw-line ( x1 y1 x2 y2 color )
( load ) =color =Sprite.y =Sprite.x =line.y =line.x
~Sprite.x ~line.x SUB2 ABS2 =line.dx
~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
#ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx
#ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy
~line.dx ~line.dy ADD2 =line.e1
$loop
~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2?
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
~line.e1 ~line.dy ADD2 =line.e1
~line.x ~line.sx ADD2 =line.x
$skipy
,$skipx ~line.e2 ~line.dx GTS2 JMP2?
~line.e1 ~line.dx ADD2 =line.e1
~line.y ~line.sy ADD2 =line.y
$skipx
,$loop JMP2
$end
RTN
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
@ -101,38 +121,6 @@ RTN
RTN
@draw-line ( x1 y1 x2 y2 )
=color
=b.y =b.x =a.y =a.x
~b.x ~a.x SUB2 ABS2 =d.x
~b.y ~a.y SUB2 ABS2 #0000 SWP2 SUB2 =d.y
#ffff #00 ~a.x ~b.x LTS2 #0002 MUL2 ADD2 =s.x
#ffff #00 ~a.y ~b.y LTS2 #0002 MUL2 ADD2 =s.y
~d.x ~d.y ADD2 =err
$loop
~a.x =Screen.x ~a.y =Screen.y ~color =Screen.color
,$end ~a.x ~b.x EQU2 ~a.y ~b.y EQU2 #0101 EQU2 JMP2?
~err #0002 MUL2 =err2
,$skipy ~err2 ~d.y LTS2 JMP2?
~err ~d.y ADD2 =err
~a.x ~s.x ADD2 =a.x
$skipy
,$skipx ~err2 ~d.x GTS2 JMP2?
~err ~d.x ADD2 =err
~a.y ~s.y ADD2 =a.y
$skipx
,$loop JMP2
$end
RTN
@pict_small [
ff80 8080 8080 8088 ffff fffc f8f9 f1f4

View File

@ -23,6 +23,7 @@
%RTN { JMP2r }
%RTN? { JMP2r? }
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
%++ { #0001 ADD2 } %-- { #0001 SUB2 }
%2/ { #0001 SFT2 }
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
@ -35,6 +36,7 @@
;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 mirror 1 }
;zoom { active 1 x 2 y 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;line { x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;origin { x1 2 y1 2 x2 2 y2 2 }
;color { byte 1 }
;pt0 { x 2 y 2 }
@ -125,6 +127,9 @@ BRK
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
~cursor.x0 ~canvas.x1 SUB2 ~cursor.y0 ~canvas.y1 SUB2 ~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 #01 ,paint-line JSR2
~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2
,$no-mirror-mode ~cursor.mirror #00 EQU JMP2?
@ -556,6 +561,32 @@ RTN
( Generics )
@paint-line ( x1 y1 x2 y2 color )
( load ) =color =Sprite.y =Sprite.x =line.y =line.x
~Sprite.x ~line.x SUB2 ABS2 =line.dx
~Sprite.y ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
#ffff #00 ~line.x ~Sprite.x LTS2 #0002 MUL2 ADD2 =line.sx
#ffff #00 ~line.y ~Sprite.y LTS2 #0002 MUL2 ADD2 =line.sy
~line.dx ~line.dy ADD2 =line.e1
$loop
( paint ) ~line.x ~line.y ,add-pixel JSR2
,$end ~line.x ~Sprite.x EQU2 ~line.y ~Sprite.y EQU2 #0101 EQU2 JMP2?
~line.e1 #0002 MUL2 =line.e2
,$skipy ~line.e2 ~line.dy LTS2 JMP2?
~line.e1 ~line.dy ADD2 =line.e1
~line.x ~line.sx ADD2 =line.x
$skipy
,$skipx ~line.e2 ~line.dx GTS2 JMP2?
~line.e1 ~line.dx ADD2 =line.e1
~line.y ~line.sy ADD2 =line.y
$skipx
,$loop JMP2
$end
RTN
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1