Minor cleanup

This commit is contained in:
neauoire 2021-04-03 11:44:22 -07:00
parent d5f726e0e7
commit ab0bdba76e
1 changed files with 29 additions and 28 deletions

View File

@ -2,6 +2,7 @@
%RTN { JMP2r }
%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
%++ { #0001 ADD2 }
%MOD { DUP2 DIV MUL SUB }
%TRACK { ,track.ch1 #00 ~track.active #0020 MUL2 ADD2 }
@ -77,10 +78,10 @@ BRK
~Mouse.y ~trkframe.y1 GTH2 ~Mouse.y ~trkframe.y2 LTH2 #0101 EQU2
#0101 EQU2 ,touch-trk JNZ2
~Mouse.x ~chnframe.x1 GTH2 ~Mouse.x ~chnframe.x2 LTH2 #0101 EQU2
~Mouse.y ~chnframe.y1 #0008 ADD2 GTH2 ~Mouse.y ~chnframe.y2 #0008 SUB2 LTH2 #0101 EQU2
~Mouse.y ~chnframe.y1 8+ GTH2 ~Mouse.y ~chnframe.y2 8- LTH2 #0101 EQU2
#0101 EQU2 ,touch-chn JNZ2
~Mouse.x ~ctlframe.x1 GTH2 ~Mouse.x ~ctlframe.x2 LTH2 #0101 EQU2
~Mouse.y ~ctlframe.y1 #0008 ADD2 GTH2 ~Mouse.y ~ctlframe.y2 #0008 SUB2 LTH2 #0101 EQU2
~Mouse.y ~ctlframe.y1 8+ GTH2 ~Mouse.y ~ctlframe.y2 8- LTH2 #0101 EQU2
#0101 EQU2 ,touch-ctl JNZ2
$click-end
@ -116,7 +117,7 @@ BRK
@touch-ctl ( -- )
~Mouse.x ~ctlframe.x1 SUB2 #0008 SUB2 #0008 DIV2 SWP POP #02 DIV
~Mouse.x ~ctlframe.x1 SUB2 8- 8/ SWP POP #02 DIV
DUP #00 NEQ ^$no-a JNZ
,Audio #00 ~track.active #02 MUL ADD2 PEK2
#10 ADD ,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-a
@ -127,13 +128,13 @@ BRK
,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-d
DUP #02 NEQ ^$no-s JNZ
,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2
#10 ADD ,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 POK2 $no-s
,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
#10 ADD ,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-s
DUP #03 NEQ ^$no-r JNZ
,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2
,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
DUP #f0 AND STH #01 ADD #0f AND STHr ADD
,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 POK2 $no-r
,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-r
POP
( release ) #00 =Mouse.state
,draw-controls JSR2
@ -178,7 +179,7 @@ RTN
@move-head ( -- )
( clear )
~trkframe.y1 #0008 SUB2 =Sprite.y
~trkframe.y1 8- =Sprite.y
~trkframe.x1 #00 ~head.pos ADD2 =Sprite.x
,head_icn =Sprite.addr
#00 =Sprite.color
@ -194,8 +195,8 @@ RTN
#00 #20
$loop
( load ) OVR #00 SWP TRACK ADD2 PEK2
DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~trkframe.y1 ADD2 =Sprite.y
OVR #00 SWP #0008 MUL2 ~trkframe.x1 ADD2 =Sprite.x
DUP STH #00 SWP #0e SWP SUB 8* ~trkframe.y1 ADD2 =Sprite.y
OVR #00 SWP 8* ~trkframe.x1 ADD2 =Sprite.x
STHr #00 EQU ^$skip JNZ
#00 =Sprite.color
$skip
@ -210,8 +211,8 @@ RTN
#00 #20
$notes-loop
( load ) OVR #00 SWP TRACK ADD2 PEK2
DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~trkframe.y1 ADD2 =Sprite.y
OVR #00 SWP #0008 MUL2 ~trkframe.x1 ADD2 =Sprite.x
DUP STH #00 SWP #0e SWP SUB 8* ~trkframe.y1 ADD2 =Sprite.y
OVR #00 SWP 8* ~trkframe.x1 ADD2 =Sprite.x
,note_icn =Sprite.addr
STHr #00 EQU ^$skip JNZ
#05 =Sprite.color
@ -236,15 +237,15 @@ RTN
OVR2 ~trkframe.x1 ADD2 =Sprite.x
#02 =Sprite.color
~Sprite.addr 8+ =Sprite.addr
OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 #0001 ADD2 ~trkframe.y2 #01 ,line-vertical-dotted JSR2
OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 ++ ~trkframe.y2 #01 ,line-vertical-dotted JSR2
$skip
OVR2 ~trkframe.x1 ADD2 ~trkframe.y1 ~trkframe.y2 #01 ,line-vertical-dotted JSR2
SWP2 #0008 ADD2 SWP2
SWP2 8+ SWP2
OVR2 OVR2 LTH2 ^$loop JNZ
POP2
POP2
~trkframe.x1 ~trkframe.x2 ~trkframe.y1 #0008 SUB2 #0040 ADD2 #01 ,line-horizontal-dotted JSR2
~trkframe.x1 ~trkframe.x2 ~trkframe.y1 8- #0040 ADD2 #01 ,line-horizontal-dotted JSR2
RTN
@ -262,7 +263,7 @@ RTN
#01 =Sprite.color
~Sprite.addr 8+ =Sprite.addr
~Sprite.x 8- =Sprite.x
SWP2 #0008 ADD2 SWP2
SWP2 8+ SWP2
OVR2 OVR2 LTH2 ^$loop JNZ
POP2
POP2
@ -319,20 +320,20 @@ RTN
@draw-controls ( -- )
~ctlframe.x1 ~ctlframe.y1 ~ctlframe.x2 ~ctlframe.y2 #01 ,line-rect JSR2
~ctlframe.x1 #0008 ADD2 ~ctlframe.y1 #0008 ADD2 #02 ,env_txt ,draw-label JSR2
~ctlframe.x1 #0008 ADD2 ~ctlframe.y1 #0010 ADD2
~ctlframe.x1 8+ ~ctlframe.y1 8+ #02 ,env_txt ,draw-label JSR2
~ctlframe.x1 8+ ~ctlframe.y1 #0010 ADD2
,Audio #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
,draw-knob JSR2
~ctlframe.x1 #0018 ADD2 ~ctlframe.y1 #0010 ADD2
,Audio #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
,draw-knob JSR2
~ctlframe.x1 #0028 ADD2 ~ctlframe.y1 #0010 ADD2
,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2 #04 SFT
,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #04 SFT
,draw-knob JSR2
~ctlframe.x1 #0038 ADD2 ~ctlframe.y1 #0010 ADD2
,Audio #00 ~track.active #02 MUL ADD2 #0001 ADD2 PEK2 #0f AND
,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #0f AND
,draw-knob JSR2
~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 #0008 ADD2 #02 ,vol_txt ,draw-label JSR2
~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 #0010 ADD2 #00 ,draw-knob JSR2
~ctlframe.x1 #0060 ADD2 ~ctlframe.y1 #0010 ADD2 #0f ,draw-knob JSR2
@ -341,10 +342,10 @@ RTN
@draw-channels
~chnframe.x1 ~chnframe.y1 ~chnframe.x2 ~chnframe.y2 #01 ,line-rect JSR2
~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0008 ADD2 #01 ~track.active #00 EQU #07 MUL ADD ,ch1_txt ,draw-label JSR2
~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0010 ADD2 #01 ~track.active #01 EQU #07 MUL ADD ,ch2_txt ,draw-label JSR2
~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0018 ADD2 #01 ~track.active #02 EQU #07 MUL ADD ,ch3_txt ,draw-label JSR2
~chnframe.x1 #0008 ADD2 ~chnframe.y1 #0020 ADD2 #01 ~track.active #03 EQU #07 MUL ADD ,ch4_txt ,draw-label JSR2
~chnframe.x1 8+ ~chnframe.y1 8+ #01 ~track.active #00 EQU #07 MUL ADD ,ch1_txt ,draw-label JSR2
~chnframe.x1 8+ ~chnframe.y1 #0010 ADD2 #01 ~track.active #01 EQU #07 MUL ADD ,ch2_txt ,draw-label JSR2
~chnframe.x1 8+ ~chnframe.y1 #0018 ADD2 #01 ~track.active #02 EQU #07 MUL ADD ,ch3_txt ,draw-label JSR2
~chnframe.x1 8+ ~chnframe.y1 #0020 ADD2 #01 ~track.active #03 EQU #07 MUL ADD ,ch4_txt ,draw-label JSR2
RTN
@ -372,9 +373,9 @@ RTN
( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) #0001 ADD2
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
( draw ) DUP2 PEK2 #00 SWP 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x
DUP2 PEK2 #00 NEQ ^$loop JNZ
POP2