Progress on Left

This commit is contained in:
neauoire 2021-03-07 21:09:15 -08:00
parent f55f2eeada
commit a4ed41e0fd
2 changed files with 56 additions and 55 deletions

View File

@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
./bin/assembler projects/software/left.usm bin/boot.rom
./bin/assembler projects/software/nasu.usm bin/boot.rom
./bin/emulator bin/boot.rom

View File

@ -10,32 +10,24 @@
&Mouse { x 2 y 2 state 1 chord 1 xt 1 yt 1 }
&File { pad 8 name 2 length 2 load 2 save 2 }
&Range2d { from 2 to 2 }
&Point2d { x 2 y 2 }
&Label2d { x 2 y 2 color 1 addr 2 }
&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 sela 2 selb 2 }
&Textarea2d { x1 2 y1 2 x2 2 y2 2 addr 2 cursor 1 sela 2 selb 2 }
;scroll-position Point2d
;scroll-target Point2d
;selection Point2d
;target Point2d ;pt Point2d ;pt2 Point2d ;mouse Point2d
;selection Range2d
;pt Point2d ;mouse Point2d ;position Point2d ;scroll Point2d
;textarea Textarea2d
;label Label2d
;i 1 ;j 2 ;addr 2 ;color 1
;j 2 ;addr 2
|0100 @RESET
( load file )
,filepath =dev/file.name #3000 =dev/file.length ,body =dev/file.load
,filepath =dev/file.name
#0900 =dev/file.length
,body =dev/file.load
#0005 =selection.y
#02 =textarea.color
#0064 =textarea.sela
#0065 =textarea.selb
#0018 =textarea.x1
~dev/screen.height #0008 SUB2 =textarea.y2
( place textarea )
#0018 =textarea.x1 ~dev/screen.height #0008 SUB2 =textarea.y2
,redraw JSR
@ -71,7 +63,7 @@ BRK
,click-end ~dev/mouse.state #00 EQU JMP? POP2
( scrollbar )
,no-click-scroll ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP
,no-click-scroll ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP2
,no-click-scroll-up ~dev/mouse.y #0008 DIV2 #0000 NEQ2 JMP? POP2
,scroll-up JSR
@ -84,15 +76,16 @@ BRK
@no-click-scroll-down
( on scrollbar )
#cc NOP
~dev/mouse.y #0008 SUB2 =scroll.y
,redraw JSR
,click-end JMP
@no-click-scroll
( select body )
~dev/mouse.x #0008 DIV2 #0003 SUB2 =target.x
~dev/mouse.y #0008 DIV2 =target.y
~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
~dev/mouse.x ~textarea.x1 SUB2 #0008 DIV2 =position.x
~dev/mouse.y #0008 DIV2 ~scroll-position.y ADD2 =selection.y
,select-target JSR
,redraw JSR
@ -104,40 +97,40 @@ BRK
@scroll-up
~scroll-position.y #0000 EQU2 RTS?
( decr ) ~scroll-position.y #0001 SUB2 =scroll-position.y
( clamp ) ~scroll.y #0000 EQU2 RTS?
( decr ) ~scroll.y #0001 SUB2 =scroll.y
,redraw JSR
RTS
@scroll-down
( incr ) ~scroll-position.y #0001 ADD2 =scroll-position.y
( incr ) ~scroll.y #0001 ADD2 =scroll.y
,redraw JSR
RTS
@select-target
#0000 =j #0000 =pt.x #0000 =pt.y
,body =j #0000 =pt.x #0000 =pt.y
@select-target-loop
,no-reached ~pt.y ~target.y NEQ2 JMP? POP2
,no-reached ~pt.x ~target.x NEQ2 JMP? POP2
~j #0001 ADD2 =textarea.sela ~j #0002 ADD2 =textarea.selb
,no-reached ~pt.y ~position.y NEQ2 JMP? POP2
,no-reached ~pt.x ~position.x NEQ2 JMP? POP2
~j =selection.from
~j #0001 ADD2 =selection.to
RTS
@no-reached
,no-space ,body ~j ADD2 LDR #0a NEQ JMP? POP2
,no-space ~j LDR #0a NEQ JMP? POP2
( incr ) ~pt.y #0001 ADD2 =pt.y
#0000 =pt.x
@no-space
( incr ) ~pt.x #0001 ADD2 =pt.x
( incr ) ~j #0001 ADD2 =j
,select-target-loop ,body ~j ADD2 LDR #00 NEQ JMP? POP2
,select-target-loop ~j LDR #00 NEQ JMP? POP2
RTS
@ -148,13 +141,17 @@ RTS
,draw-titlebar JSR
,draw-lines JSR
~dev/screen.width #0028 SUB2 =dev/sprite.x
~dev/screen.height #0008 SUB2 =dev/sprite.y
~textarea.sela ,draw-short JSR
( save/load icons )
~dev/screen.width #0050 SUB2 =dev/sprite.x
~dev/screen.height #0008 SUB2 =dev/sprite.y
~scroll-position.y ,draw-short JSR
~dev/screen.width #0018 SUB2 =dev/sprite.x
,load_icn =dev/sprite.addr
#02 =dev/sprite.color
~dev/screen.width #0010 SUB2 =dev/sprite.x
,save_icn =dev/sprite.addr
#02 =dev/sprite.color
RTS
@ -168,12 +165,12 @@ RTS
#0000 =dev/sprite.x
~scroll-position.y ~j ADD2 =addr
~scroll.y ~j ADD2 =addr
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
( draw ) #08 ~addr ~selection.y EQU2 ADD =dev/sprite.color
( draw ) #02 ~addr ~position.y EQU2 ADD =dev/sprite.color
~dev/sprite.x #0008 ADD2 =dev/sprite.x
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
( draw ) #08 ~addr ~selection.y EQU2 ADD =dev/sprite.color
( draw ) #02 ~addr ~position.y EQU2 ADD =dev/sprite.color
( incr ) ~j #0001 ADD2 =j
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
,draw-lines-loop ~j ~dev/screen.height #0008 DIV2 NEQ2 JMP? POP2
@ -229,22 +226,22 @@ RTS
( scroll to position )
#0000 =j
@find-scroll-offset
,skip ~scroll.y ~j EQU2 JMP? POP2
,no-break ~textarea.addr LDR #0a NEQ JMP? POP2
( incr ) ~j #0001 ADD2 =j
@no-break
,skip ~scroll-position.y ~j EQU2 JMP? POP2
( incr ) ~textarea.addr #0001 ADD2 =textarea.addr
,find-scroll-offset ~textarea.addr LDR #00 NEQ JMP? POP2
@skip
#0000 =dev/sprite.y
#0000 =j
~textarea.addr =j
#0018 =dev/sprite.x
@draw-textarea-loop
,no-linebreak ~textarea.addr ~j ADD2 LDR #0a NEQ JMP? POP2
,no-linebreak ~j LDR #0a NEQ JMP? POP2
( fill clear )
@fill-clear
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
@ -258,21 +255,20 @@ RTS
,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP? POP2
( get character )
~dev/sprite.y #0008 DIV2 ~scroll-position.y ADD2 =target.y ( current line )
,font #00 ~textarea.addr ~j ADD2 LDR #20 SUB #0008 MUL2 ADD2 =dev/sprite.addr
,font #00 ~j LDR #20 SUB #0008 MUL2 ADD2 =dev/sprite.addr
( incr ) ~j #0001 ADD2 =j
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
( draw ) #01 ~target.y ~selection.y EQU2 #0d MUL ADD =dev/sprite.color
( draw ) #01
~j ~selection.from #0001 ADD2 GTH2
~j ~selection.to #0002 ADD2 LTH2 #0101 EQU2
#05 MUL ADD =dev/sprite.color
,draw-textarea-loop ~textarea.addr ~j ADD2 LDR #00 NEQ JMP? POP2
,draw-textarea-loop ~j LDR #00 NEQ JMP? POP2
@draw-textarea-end
RTS
@draw-scrollbar
~dev/screen.width #0008 SUB2 =dev/sprite.x
@ -289,7 +285,7 @@ RTS
( draw ) #08 =dev/sprite.color
( at )
~scroll-position.y #0008 ADD2 =dev/sprite.y
~scroll.y #0008 ADD2 =dev/sprite.y
,scrollbar_fg =dev/sprite.addr
( draw ) #08 =dev/sprite.color
@ -301,7 +297,7 @@ RTS
@draw-titlebar
#0018 ~dev/screen.height #0008 SUB2 #01 ,filepath
#0018 ~dev/screen.height #0008 SUB2 #09 ,filepath
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
~label.addr
@ -312,6 +308,9 @@ RTS
DUP2 LDR #00 NEQ ,draw-titlebar-loop ROT JMP? POP2
POP2
( sel from )
~selection.from ,draw-short JSR
RTS
@font_hex ( 0-F TODO: should pull from @font instead.. )
@ -385,6 +384,8 @@ RTS
@scrollbar_fg [ ffff ffff ffff ffff ]
@arrowup_icn [ 0010 387c fe10 1010 ]
@arrowdown_icn [ 0010 1010 fe7c 3810 ]
@load_icn [ feaa d6aa d4aa f400 ]
@save_icn [ fe82 8282 848a f400 ]
@filepath [ projects/software/left.usm 00 ]
|4000 @body [ ]
@ -400,4 +401,4 @@ RTS
|FF60 ;dev/file File
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 6a0c 4a0b aa03 ] ( palette )
|FFF8 [ 6a03 4a0d aa0c ] ( palette )