(screen.tal) Starting new auto-byte high nibble implementation

This commit is contained in:
neauoire 2022-03-06 09:56:50 -08:00
parent 1b04e0814b
commit 941ac55f1f
1 changed files with 146 additions and 49 deletions

View File

@ -4,10 +4,23 @@
%2/ { #01 SFT }
%4/ { #02 SFT }
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%AUTO-NONE { #00 .Screen/auto DEO }
%AUTO-X { #01 .Screen/auto DEO }
%AUTO-Y { #02 .Screen/auto DEO }
%AUTO-XY { #03 .Screen/auto DEO }
%AUTO-ADDR { #04 .Screen/auto DEO }
%AUTO-XADDR { #05 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
( variables )
@ -30,7 +43,7 @@
#f0c0 .System/b DEO2
( find screen center )
.Screen/width DEI2 #01 SFT2 #0020 SUB2 .center/x STZ2
.Screen/width DEI2 #01 SFT2 #0020 -- .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
( draw )
@ -39,6 +52,7 @@
;draw-1bpp JSR2
;draw-2bpp JSR2
;draw-pixels JSR2
;draw-autobytes JSR2
BRK
@ -46,22 +60,22 @@ BRK
.count LDZ2 INC2 [ DUP2 ] .count STZ2
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
.center/x LDZ2 #0048 ++ .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
( color ) #01 STH
SWP
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
( draw ) STHkr .Screen/sprite DEO
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/sprite DEO
BRK
@ -70,16 +84,16 @@ BRK
#10 #00
&loop
DUP #30 SFT #00 SWP ;font-hex ADD2 .Screen/addr DEO2
DUP #30 SFT #00 SWP ;font-hex ++ .Screen/addr DEO2
( x-axis )
DUP #30 SFT #00 SWP
.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
.center/x LDZ2 #0040 -- ++ .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
( draw ) #01 .Screen/sprite DEO
( y-axis )
DUP #30 SFT #00 SWP
.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
.center/x LDZ2 #0050 SUB2 .Screen/x DEO2
.center/y LDZ2 #0040 -- ++ .Screen/y DEO2
.center/x LDZ2 #0050 -- .Screen/x DEO2
( draw ) #01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
@ -92,9 +106,9 @@ RTN
#00 #00
&loop
( move ) DUP #0f AND #40 SFT 2/ #00 SWP
.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
.center/x LDZ2 #0040 -- ++ .Screen/x DEO2
( move ) DUP #f0 AND 2/ #00 SWP
.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
.center/y LDZ2 #0040 -- ++ .Screen/y DEO2
( draw ) DUP .Screen/sprite DEO
INC NEQk ,&loop JCN
POP2
@ -107,9 +121,9 @@ RTN
&loop
( color ) STHk
( y ) DUP 4/ [ #00 SWP ] #40 SFT2
[ .center/y LDZ2 #0040 SUB2 ADD2 ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
[ .center/x LDZ2 #0008 ADD2 ADD2 ]
[ .center/y LDZ2 #0040 -- ++ ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
[ .center/x LDZ2 #0008 ++ ++ ]
STH2r STHr #00 ;draw-circle JSR2
INC GTHk ,&loop JCN
POP2
@ -122,15 +136,32 @@ RTN
&loop
( color ) STHk
( y ) DUP 4/ [ #00 SWP ] #40 SFT2
[ .center/y LDZ2 ADD2 ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
[ .center/x LDZ2 #0008 ADD2 ADD2 ]
[ .center/y LDZ2 ++ ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
[ .center/x LDZ2 #0008 ++ ++ ]
STH2r STHr #80 ;draw-circle JSR2
INC GTHk ,&loop JCN
POP2
RTN
@draw-autobytes ( -- )
.center/x LDZ2 #0090 ++ .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
#02 #03 ;23x-icns #04 ;draw-x JSR2
.center/x LDZ2 #00a8 ++ .Screen/x DEO2
.center/y LDZ2 #0030 -- .Screen/y DEO2
#02 #03 ;23y-icns #0c ;draw-y JSR2
.center/x LDZ2 #00a0 ++ .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
#03 #02 ;32x-icns #01 ;draw-x JSR2
.center/x LDZ2 #0090 ++ .Screen/x DEO2
.center/y LDZ2 #0028 -- .Screen/y DEO2
#03 #02 ;32y-icns #03 ;draw-y JSR2
RTN
@draw-circle ( x* y* color depth -- )
ADD STH
@ -138,32 +169,78 @@ RTN
.Screen/y DEO2
.Screen/x DEO2
#00 STHkr ADD .Screen/sprite DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
#10 STHkr ADD .Screen/sprite DEO
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
#20 STHkr ADD .Screen/sprite DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
#30 STHr ADD .Screen/sprite DEO
#00 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#10 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 -- .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
#20 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#30 STHr + .Screen/sprite DEO
RTN
@draw-pixels ( -- )
.center/y LDZ2 #0040 SUB2 .Screen/y DEO2
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
.center/x LDZ2 #0048 ++ .Screen/x DEO2
#00 .Screen/pixel DEO
.center/x LDZ2 #0049 ADD2 .Screen/x DEO2
.center/x LDZ2 #0049 ++ .Screen/x DEO2
#01 .Screen/pixel DEO
.center/x LDZ2 #004a ADD2 .Screen/x DEO2
.center/x LDZ2 #004a ++ .Screen/x DEO2
#02 .Screen/pixel DEO
.center/x LDZ2 #004b ADD2 .Screen/x DEO2
.center/x LDZ2 #004b ++ .Screen/x DEO2
#03 .Screen/pixel DEO
RTN
@preview_icn [
@draw-x ( w h addr* color -- )
STH
.Screen/addr DEO2
SWP ,&w STR
.Screen/x DEI2 ,&x STR2
AUTO-XADDR
#00
&ver
[ LIT &w $1 ] #00
&hor
STHkr .Screen/sprite DEO
INC GTHk ,&hor JCN
POP2
.Screen/y DEI2k #0008 ++ ROT DEO2
[ LIT2 &x $2 ] .Screen/x DEO2
INC GTHk ,&ver JCN
POP2
POPr
AUTO-NONE
RTN
@draw-y ( w h addr* color -- )
STH
.Screen/addr DEO2
,&h STR
.Screen/y DEI2 ,&y STR2
AUTO-YADDR
#00
&hor
[ LIT &h $1 ] #00
&ver
STHkr .Screen/sprite DEO
INC GTHk ,&ver JCN
POP2
.Screen/x DEI2k #0008 ++ ROT DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
INC GTHk ,&hor JCN
POP2
POPr
AUTO-NONE
RTN
@preview_icn
0f38 675f dfbf bfbf 0007 1820 2344 4848
@font-hex
@ -175,3 +252,23 @@ RTN
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@23x-icns
0010 2847 2810 0001 0000 00e0 2040 8000
0204 080f 0000 0001 0000 00e0 2040 8000
0204 080f 0000 0000 0010 28c4 2810 0000
@23y-icns
0010 2844 2810 1111 1111 1111 1111 1111
1112 1418 0000 0000 0000 0030 5090 1010
1010 1010 1010 1010 1010 2844 2810 0000
@32x-icns
0010 2847 2810 0001 0000 00ff 0000 00ff
0000 00f0 1020 4080 0204 080f 0000 0000
0000 00ff 0000 0000 0010 28c4 2810 0000
@32y-icns
0010 2844 2810 1011 1214 1800 0000 0000
0000 0000 3050 9011 1214 1800 0000 0000
0000 0000 3050 9010 1010 2844 2810 0000