diff --git a/src/devices/screen.c b/src/devices/screen.c index b2ad302..b7cd1fb 100644 --- a/src/devices/screen.c +++ b/src/devices/screen.c @@ -24,6 +24,15 @@ static Uint8 blending[4][16] = { {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}}; +static void +screen_change(UxnScreen *s, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) +{ + if(x1 < s->x1) s->x1 = x1; + if(y1 < s->y1) s->y1 = y1; + if(x2 > s->x2) s->x2 = x2; + if(y2 > s->y2) s->y2 = y2; +} + static void screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) { @@ -63,7 +72,7 @@ screen_palette(UxnScreen *p, Uint8 *addr) p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; p->palette[i] |= p->palette[i] << 4; } - p->fg.changed = p->bg.changed = 1; + screen_change(&uxn_screen, 0, 0, p->width, p->height); } void @@ -90,13 +99,19 @@ screen_resize(UxnScreen *p, Uint16 width, Uint16 height) void screen_redraw(UxnScreen *p) { - Uint32 i, size = p->width * p->height, palette[16], *pixels = p->pixels; + Uint32 i, x, y, w = p->width, palette[16], *pixels = p->pixels; Uint8 *fg = p->fg.pixels, *bg = p->bg.pixels; + int x1 = p->x1, y1 = p->y1; + int x2 = p->x2 > p->width ? p->width : p->x2, y2 = p->y2 > p->height ? p->height : p->y2; for(i = 0; i < 16; i++) palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)]; - for(i = 0; i < size; i++) - pixels[i] = palette[fg[i] << 2 | bg[i]]; - p->fg.changed = p->bg.changed = 0; + for(y = y1; y < y2; y++) + for(x = x1; x < x2; x++) { + i = x + y * w; + pixels[i] = palette[fg[i] << 2 | bg[i]]; + } + p->x1 = p->y1 = 0xffff; + p->x2 = p->y2 = 0; } Uint8 @@ -134,7 +149,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) if(ctrl & 0x10) x2 = x, x = 0; if(ctrl & 0x20) y2 = y, y = 0; screen_fill(&uxn_screen, layer->pixels, x, y, x2, y2, color); - layer->changed = 1; + screen_change(&uxn_screen, x, y, x2, y2); } /* pixel mode */ else { @@ -142,7 +157,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) Uint16 height = uxn_screen.height; if(x < width && y < height) layer->pixels[x + y * width] = color; - layer->changed = 1; + screen_change(&uxn_screen, x, y, x + 1, y + 1); if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ } @@ -164,7 +179,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); addr += (move & 0x04) << (1 + twobpp); } - layer->changed = 1; + screen_change(&uxn_screen, x, y, x + dy * length + 8, y + dx * length + 8); if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */ if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */ if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */ diff --git a/src/devices/screen.h b/src/devices/screen.h index b70fd6e..79cf5a0 100644 --- a/src/devices/screen.h +++ b/src/devices/screen.h @@ -11,12 +11,12 @@ WITH REGARD TO THIS SOFTWARE. */ typedef struct Layer { - Uint8 *pixels, changed; + Uint8 *pixels; } Layer; typedef struct UxnScreen { Uint32 palette[4], *pixels; - Uint16 width, height; + Uint16 width, height, x1, y1, x2, y2; Layer fg, bg; } UxnScreen; diff --git a/src/devices/system.c b/src/devices/system.c index f85ea56..98f0e31 100644 --- a/src/devices/system.c +++ b/src/devices/system.c @@ -84,7 +84,7 @@ system_deo(Uxn *u, Uint8 *d, Uint8 port) system_cmd(u->ram, PEEK2(d + 2)); break; case 0x5: - if(PEEK2(d + 4)){ + if(PEEK2(d + 4)) { Uxn friend; uxn_boot(&friend, u->ram); uxn_eval(&friend, PEEK2(d + 4)); diff --git a/src/uxnemu.c b/src/uxnemu.c index 73a3fda..3f94b02 100644 --- a/src/uxnemu.c +++ b/src/uxnemu.c @@ -262,7 +262,7 @@ start(Uxn *u, char *rom, int queue) static void set_zoom(Uint8 z) { - if (z >= 1) { + if(z >= 1) { zoom = z; set_window_size(gWindow, (uxn_screen.width + PAD * 2) * zoom, (uxn_screen.height + PAD * 2) * zoom); } @@ -467,7 +467,7 @@ run(Uxn *u) return 0; screen_vector = PEEK2(&u->dev[0x20]); uxn_eval(u, screen_vector); - if(uxn_screen.fg.changed || uxn_screen.bg.changed) + if(uxn_screen.x2) redraw(); now = SDL_GetPerformanceCounter(); if(screen_vector) {