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Optimized redraws

This commit is contained in:
neauoire 2021-03-19 12:09:55 -07:00
parent 910ef5dc47
commit 8f1e5732e0

View file

@ -7,10 +7,7 @@
- Only draw-canvas when mouse has changed
- Only draw-canvas target tile
- Resize buttons
- Zoom
- Clear all button
- Toggle guides
- Complete save/load
- Limit size
- Draw point inbetween
- Pixel cleanup brush
@ -29,6 +26,7 @@
;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 zoom 1 }
;zoom { x 2 y 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;origin { x1 2 y1 2 x2 2 y2 2 }
;color { byte 1 }
;pos { x 2 y 2 }
;pix { x 2 y 2 }
@ -70,7 +68,7 @@ BRK
( release drag )
,$no-release ~Mouse.state #00 EQU ~cursor.drag #01 EQU #0101 NEQ2 JMP2?
#0000 #0000 ~Screen.width ~Screen.height #00 ,fill-rect JSR2
~origin.x1 #0002 SUB2 ~origin.y1 #0002 SUB2 ~origin.x2 #0002 ADD2 ~origin.y2 #0002 ADD2 #00 ,fill-rect JSR2
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
,draw-background JSR2
,fit-canvas JSR2
@ -82,6 +80,12 @@ BRK
( drag )
,$no-drag ~Controller #02 NEQ JMP2?
,$no-drag-start ~cursor.drag #00 NEQ JMP2?
~canvas.x1 =origin.x1
~canvas.y1 =origin.y1
~canvas.x2 =origin.x2
~canvas.y2 =origin.y2
$no-drag-start
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
~canvas.x1 ~Mouse.x ~cursor.x0 SUB2 ADD2 =canvas.x1
~canvas.y1 ~Mouse.y ~cursor.y0 SUB2 ADD2 =canvas.y1
@ -120,12 +124,12 @@ BRK
#0000 NEQ2 ,$no-toggle-zoom ROT JMP2?
~cursor.zoom #00 EQU =cursor.zoom
( release ) #00 =Mouse.state
~cursor.zoom =Console.byte
,redraw JSR2
$no-toggle-zoom
DUP2
#0001 NEQ2 ,$no-load-button ROT JMP2?
,filepath ,load-file JSR2
,draw-canvas JSR2
( release ) #00 =Mouse.state
$no-load-button
DUP2
@ -139,7 +143,7 @@ BRK
$no-touch
,$no-ctrl ~Controller #00 EQU JMP2?
,$no-ctrl ~Controller #00 EQU ~cursor.zoom #00 EQU #0000 NEQ2 JMP2?
,$no-ctrl-up ~Controller #10 EQU JMP2?
~zoom.y ++ =zoom.y
@ -411,6 +415,7 @@ RTN
( draw new cursor )
,$outside-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
,$outside-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
,$outside-canvas ~Controller #02 EQU JMP2?
~cursor.x #0003 SUB2 =Sprite.x
~cursor.y #0003 SUB2 =Sprite.y
,brush_view #00 ~cursor.size 8* ADD2 =Sprite.addr