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(screen.tal) Optimized to fit GBA screen

This commit is contained in:
neauoire 2022-03-14 14:02:43 -07:00
parent 3293a1b639
commit 8ec8c7c1f4
3 changed files with 51 additions and 139 deletions

View file

@ -1,140 +1,97 @@
( dev/screen )
( Screen )
%RTN { JMP2r }
%2/ { #01 SFT }
%4/ { #02 SFT }
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%AUTO-NONE { #00 .Screen/auto DEO }
%AUTO-X { #01 .Screen/auto DEO }
%AUTO-Y { #02 .Screen/auto DEO }
%AUTO-XY { #03 .Screen/auto DEO }
%AUTO-ADDR { #04 .Screen/auto DEO }
%AUTO-XADDR { #05 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
( variables )
|0000
@count $2
@center
&x $2 &y $2
( init )
@center &x $2 &y $2
|0100 ( -> )
( vector )
;on-frame .Screen/vector DEO2
( theme )
#f07f .System/r DEO2
#f0e0 .System/g DEO2
#f0c0 .System/b DEO2
( gba screen size 00c0 x 00a0 )
( nds screen size 0100 x 00c0 )
#0100 .Screen/width DEO2
#00c0 .Screen/height DEO2
( find screen center )
.Screen/width DEI2 #01 SFT2 #0020 -- .center/x STZ2
.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
( draw )
;draw-table JSR2
;draw-sprites JSR2
;draw-1bpp JSR2
;draw-2bpp JSR2
;draw-pixels JSR2
;draw-autobytes JSR2
AUTO-NONE
#00 .Screen/auto DEO
BRK
@on-frame ( -> )
AUTO-X
#01 .Screen/auto DEO
.count LDZ2 INC2 [ DUP2 ] .count STZ2
.center/x LDZ2 #0048 ++ .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
SWP
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
.center/x LDZ2 #0040 ADD2 .Screen/x DEO2
.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
;draw-short JSR2
BRK
@draw-table ( -- )
@draw-sprites ( -- )
.center/x LDZ2 #0040 -- .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
.center/x LDZ2 #0060 SUB2 .Screen/x DEO2
.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
;font-hex .Screen/addr DEO2
#f6 .Screen/auto DEO
#01 .Screen/sprite DEO
.center/x LDZ2 #0050 -- .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
;font-hex .Screen/addr DEO2
#f5 .Screen/auto DEO
#01 .Screen/sprite DEO
AUTO-NONE
RTN
@draw-sprites ( -- )
#00 .Screen/auto DEO
( table )
;preview_icn .Screen/addr DEO2
#00 #00
&loop
( move ) DUP #0f AND #40 SFT 2/ #00 SWP
.center/x LDZ2 #0040 -- ++ .Screen/x DEO2
( move ) DUP #f0 AND 2/ #00 SWP
.center/y LDZ2 #0040 -- ++ .Screen/y DEO2
( move ) DUP #0f AND #40 SFT #01 SFT #00 SWP
.center/x LDZ2 #0060 SUB2 ADD2 .Screen/x DEO2
( move ) DUP #f0 AND #01 SFT #00 SWP
.center/y LDZ2 #0038 SUB2 ADD2 .Screen/y DEO2
( draw ) DUP .Screen/sprite DEO
INC NEQk ,&loop JCN
POP2
RTN
JMP2r
@draw-1bpp ( -- )
#10 #00
&loop
( color ) STHk
( y ) DUP 4/ [ #00 SWP ] #40 SFT2
[ .center/y LDZ2 #0040 -- ++ ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
[ .center/x LDZ2 #0008 ++ ++ ]
( y ) DUP #02 SFT [ #00 SWP ] #40 SFT2
[ .center/y LDZ2 #0038 SUB2 ADD2 ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
[ .center/x LDZ2 #0020 SUB2 ADD2 ]
STH2r STHr #00 ,draw-circle JSR
INC GTHk ,&loop JCN
POP2
RTN
JMP2r
@draw-2bpp ( -- )
#10 #00
&loop
( color ) STHk
( y ) DUP 4/ [ #00 SWP ] #40 SFT2
[ .center/y LDZ2 ++ ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
[ .center/x LDZ2 #0008 ++ ++ ]
( y ) DUP #02 SFT [ #00 SWP ] #40 SFT2
[ .center/y LDZ2 #0008 ADD2 ADD2 ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
[ .center/x LDZ2 #0020 SUB2 ADD2 ]
STH2r STHr #80 ,draw-circle JSR
INC GTHk ,&loop JCN
POP2
RTN
JMP2r
@draw-circle ( x* y* color depth -- )
@ -142,56 +99,31 @@ RTN
;preview_icn .Screen/addr DEO2
.Screen/y DEO2
.Screen/x DEO2
AUTO-X
#01 .Screen/auto DEO
STHr .Screen/sprite DEOk
AUTO-Y
SWP #10 + SWP DEOk
.Screen/x DEI2k #0008 -- ROT DEO2
AUTO-X
SWP #10 + SWP DEOk
SWP #10 + SWP DEO
#02 .Screen/auto DEO
SWP #10 ADD SWP DEOk
.Screen/x DEI2k #0008 SUB2 ROT DEO2
#01 .Screen/auto DEO
SWP #10 ADD SWP DEOk
SWP #10 ADD SWP DEO
RTN
JMP2r
@draw-autobytes ( -- )
@draw-short ( short* -- )
.center/x LDZ2 #0090 ++ .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
;23x-icns .Screen/addr DEO2
#16 .Screen/auto DEO
#04 .Screen/sprite DEOk DEOk DEO
SWP ,draw-byte JSR
.center/x LDZ2 #00a8 ++ .Screen/x DEO2
.center/y LDZ2 #0030 -- .Screen/y DEO2
;23y-icns .Screen/addr DEO2
#25 .Screen/auto DEO
#0c .Screen/sprite DEOk DEO
@draw-byte ( byte -- )
.center/x LDZ2 #00a0 ++ .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
;32x-icns .Screen/addr DEO2
#26 .Screen/auto DEO
#01 .Screen/sprite DEOk DEO
DUP #04 SFT ,draw-hex JSR #0f AND
.center/x LDZ2 #0090 ++ .Screen/x DEO2
.center/y LDZ2 #0028 -- .Screen/y DEO2
;32y-icns .Screen/addr DEO2
#15 .Screen/auto DEO
#03 .Screen/sprite DEOk DEOk DEO
@draw-hex ( char -- )
RTN
#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
@draw-pixels ( -- )
.center/y LDZ2 #0040 -- .Screen/y DEO2
.center/x LDZ2 #0048 ++ .Screen/x DEO2
AUTO-X
#00 .Screen/pixel DEO
#01 .Screen/pixel DEO
#02 .Screen/pixel DEO
#03 .Screen/pixel DEO
RTN
JMP2r
@preview_icn
0f38 675f dfbf bfbf 0007 1820 2344 4848
@ -205,23 +137,3 @@ RTN
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@23x-icns
0010 2847 2810 0001 0000 00e0 2040 8000
0204 080f 0000 0001 0000 00e0 2040 8000
0204 080f 0000 0000 0010 28c4 2810 0000
@23y-icns
0010 2844 2810 1111 1111 1111 1111 1111
1112 1418 0000 0000 0000 0030 5090 1010
1010 1010 1010 1010 1010 2844 2810 0000
@32x-icns
0010 2847 2810 0001 0000 00ff 0000 00ff
0000 00f0 1020 4080 0204 080f 0000 0000
0000 00ff 0000 0000 0010 28c4 2810 0000
@32y-icns
0010 2844 2810 1011 1214 1800 0000 0000
0000 0000 3050 9011 1214 1800 0000 0000
0000 0000 3050 9010 1010 2844 2810 0000