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(piano.tal) Improved layout

This commit is contained in:
Devine Lu Linvega 2023-02-26 21:16:56 -08:00
parent 612c15e59a
commit 89d13c6b3d

View file

@ -12,7 +12,6 @@
@last-note $1 @last-note $1
@octave $1 @octave $1
@pointer &x $2 &y $2
@center &x $2 &y $2 @center &x $2 &y $2
@adsr-view &x1 $2 &y1 $2 &x2 $2 &y2 $2 @adsr-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
@wave-view &x1 $2 &y1 $2 &x2 $2 &y2 $2 @wave-view &x1 $2 &y1 $2 &x2 $2 &y2 $2
@ -21,20 +20,23 @@
|0100 ( -> ) |0100 ( -> )
( theme ) ( theme )
#0fe5 .System/r DEO2 #0fe3 .System/r DEO2
#0fc5 .System/g DEO2 #0fc3 .System/g DEO2
#0f25 .System/b DEO2 #0f23 .System/b DEO2
( resize )
#0180 .Screen/width DEO2
#00e0 .Screen/height DEO2
( find center ) ( find center )
.Screen/width DEI2 #01 SFT2 .center/x STZ2 .Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 #0018 ADD2 .center/y STZ2 .Screen/height DEI2 #01 SFT2 #0010 ADD2 .center/y STZ2
( place octave ) ( place octave )
.center/x LDZ2 #0080 SUB2 .octave-view/x1 STZ2 .center/x LDZ2 #0080 SUB2 .octave-view/x1 STZ2
.center/y LDZ2 #0008 ADD2 .octave-view/y1 STZ2 .center/y LDZ2 #0010 ADD2 .octave-view/y1 STZ2
.octave-view/x1 LDZ2 #0050 ADD2 .octave-view/x2 STZ2 .octave-view/x1 LDZ2 #0050 ADD2 .octave-view/x2 STZ2
.octave-view/y1 LDZ2 #0018 ADD2 .octave-view/y2 STZ2 .octave-view/y1 LDZ2 #0018 ADD2 .octave-view/y2 STZ2
( place adsr ) ( place adsr )
.center/x LDZ2 #0020 SUB2 .adsr-view/x1 STZ2 .center/x LDZ2 #0020 SUB2 .adsr-view/x1 STZ2
.center/y LDZ2 #0008 ADD2 .adsr-view/y1 STZ2 .center/y LDZ2 #0010 ADD2 .adsr-view/y1 STZ2
.adsr-view/x1 LDZ2 #00a0 ADD2 .adsr-view/x2 STZ2 .adsr-view/x1 LDZ2 #00a0 ADD2 .adsr-view/x2 STZ2
.adsr-view/y1 LDZ2 #0018 ADD2 .adsr-view/y2 STZ2 .adsr-view/y1 LDZ2 #0018 ADD2 .adsr-view/y2 STZ2
( place waveform ) ( place waveform )
@ -58,9 +60,12 @@
BRK BRK
(
@|vectors )
@on-frame ( -> ) @on-frame ( -> )
#00 .Screen/auto DEO [ LIT2 00 -Screen/auto ] DEO
.adsr-view/y2 LDZ2 #0020 SUB2 .Screen/y DEO2 .adsr-view/y2 LDZ2 #0020 SUB2 .Screen/y DEO2
#1000 #1000
&loop &loop
@ -76,11 +81,6 @@ BRK
@on-control ( -> ) @on-control ( -> )
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
.Controller/key DEI .Controller/key DEI
[ LIT "a ] NEQk NIP ?&no-c #30 .octave LDZ #0c MUL ADD play &no-c [ LIT "a ] NEQk NIP ?&no-c #30 .octave LDZ #0c MUL ADD play &no-c
[ LIT "s ] NEQk NIP ?&no-d #32 .octave LDZ #0c MUL ADD play &no-d [ LIT "s ] NEQk NIP ?&no-d #32 .octave LDZ #0c MUL ADD play &no-d
@ -114,7 +114,6 @@ BRK
POP POP
draw-octave draw-octave
draw-wave
BRK BRK
@ -147,8 +146,7 @@ BRK
@on-touch-wave-view ( -> ) @on-touch-wave-view ( -> )
.Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2 .Mouse/x DEI2 .wave-view/x1 LDZ2 SUB2
( min ) #0010 GTH2k JMP SWP2 POP2 .Audio0/length DEO2 ( min ) #0010 GTH2k [ JMP SWP2 POP2 ] set-length
draw-wave
BRK BRK
@ -212,6 +210,15 @@ BRK
JMP2r JMP2r
@set-length ( length* -- )
.Audio0/length DEO2
!draw-wave
(
@|drawing )
@update-cursor ( color addr* -- ) @update-cursor ( color addr* -- )
[ LIT2 00 -Screen/auto ] DEO [ LIT2 00 -Screen/auto ] DEO
@ -237,7 +244,7 @@ JMP2r
;arrow-icns .Screen/addr DEO2 ;arrow-icns .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO [ LIT2 01 -Screen/sprite ] DEO
;font-hex .octave LDZ #03 ADD #00 SWP #30 SFT2 ADD2 .Screen/addr DEO2 ;font-hex .octave LDZ #03 ADD #00 SWP #30 SFT2 ADD2 .Screen/addr DEO2
[ LIT2 03 -Screen/sprite ] DEO [ LIT2 02 -Screen/sprite ] DEO
;arrow-icns/down .Screen/addr DEO2 ;arrow-icns/down .Screen/addr DEO2
[ LIT2 01 -Screen/sprite ] DEO [ LIT2 01 -Screen/sprite ] DEO
( octave ) ( octave )
@ -294,41 +301,32 @@ JMP2r
[ LIT2 75 -Screen/auto ] DEO [ LIT2 75 -Screen/auto ] DEO
#e0 &lbg #e0 &lbg
;dotted-icn .Screen/addr DEO2 ;dotted-icn .Screen/addr DEO2
[ LIT2 03 -Screen/sprite ] DEO [ LIT2 0c -Screen/sprite ] DEO
INC DUP ?&lbg INC DUP ?&lbg
POP POP
.wave-view/x1 LDZ2 .Screen/x DEO2 .wave-view/x1 LDZ2 .Screen/x DEO2
( waveform ) ( waveform )
[ LIT2 01 -Screen/auto ] DEO [ LIT2 01 -Screen/auto ] DEO
;sin-pcm/end ;sin-pcm ;sin-pcm/end ;sin-pcm
&loop &loop
DUP2 ;sin-pcm SUB2 .Audio0/length DEI2 DIV2k MUL2 SUB2 ;sin-pcm ADD2 LDA DUP2 ;sin-pcm SUB2 .Audio0/length DEI2 DIV2k MUL2 SUB2 ;sin-pcm ADD2 LDA
#00 SWP #02 SFT2 .wave-view/y1 LDZ2 ADD2 .Screen/y DEO2
#00 SWP #02 SFT2 .wave-view/y1 LDZ2 ADD2 .Screen/y DEO2
( draw ) DUP2 ;sin-pcm SUB2 NIP .Audio0/length DEI2 NIP #01 SUB GTH INC .Screen/pixel DEO ( draw ) DUP2 ;sin-pcm SUB2 NIP .Audio0/length DEI2 NIP #01 SUB GTH INC .Screen/pixel DEO
INC2 GTH2k ?&loop INC2 GTH2k ?&loop
POP2 POP2 POP2 POP2
( length line ) ( length line )
.wave-view/x1 LDZ2 .Audio0/length DEI2 #0001 SUB2 ADD2 .Screen/x DEO2 .wave-view/x1 LDZ2 .Audio0/length DEI2 #0001 SUB2 ADD2 .Screen/x DEO2
.wave-view/y1 LDZ2 .Screen/y DEO2 .wave-view/y1 LDZ2 .Screen/y DEO2
;line-icn .Screen/addr DEO2 ;line-icn .Screen/addr DEO2
[ LIT2 71 -Screen/auto ] DEO [ LIT2 71 -Screen/auto ] DEO
[ LIT2 05 -Screen/sprite ] DEO [ LIT2 05 -Screen/sprite ] DEO
( range ) ( range )
#01 .Screen/auto DEO [ LIT2 01 -Screen/auto ] DEO
.wave-view/x1 LDZ2 .Screen/x DEO2 .wave-view/x1 LDZ2 .Screen/x DEO2
.wave-view/y1 LDZ2 #0010 SUB2 .Screen/y DEO2 .wave-view/y1 LDZ2 #0018 SUB2 .Screen/y DEO2
.Audio0/addr DEI2 draw-short .Audio0/length DEI2
.wave-view/x2 LDZ2 #0020 SUB2 .Screen/x DEO2
.Audio0/length DEI2 draw-short
#00 .Screen/auto DEO
JMP2r !draw-short
@draw-knob ( x* y* value -- ) @draw-knob ( x* y* value -- )
@ -347,7 +345,7 @@ JMP2r
( marker ) ( marker )
.Screen/x DEI2 #0004 SUB2 #0000 STHkr ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2 .Screen/x DEI2 #0004 SUB2 #0000 STHkr ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
.Screen/y DEI2 #0010 SUB2 #0000 STHr ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2 .Screen/y DEI2 #0010 SUB2 #0000 STHr ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
;knob-icns #0020 ADD2 .Screen/addr DEO2 ;knob-icns/index .Screen/addr DEO2
[ LIT2 05 -Screen/sprite ] DEO [ LIT2 05 -Screen/sprite ] DEO
JMP2r JMP2r
@ -387,9 +385,11 @@ JMP2r
@phex ( short* -- ) SWP phex/b &b DUP #04 SFT phex/c &c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r @phex ( short* -- ) SWP phex/b &b DUP #04 SFT phex/c &c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO JMP2r
( (
@|assets ) @|assets )
@notes-lut [
30 32 34 35 37 39 3b 3c ]
@dotted-icn [ @dotted-icn [
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
@ -410,9 +410,6 @@ JMP2r
0010 387c fe10 1000 0010 387c fe10 1000
&down &down
0010 1010 fe7c 3810 ] 0010 1010 fe7c 3810 ]
@notes-lut [
30 32 34 35
37 39 3b 3c ]
@keys-left-icns [ @keys-left-icns [
7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c 7c7c
7c7c 7c7c 7c7c 7e7f 7c7c 7c7c 7c7c 7e7f