Optimized life.tal

This commit is contained in:
neauoire 2021-08-07 20:03:13 -07:00
parent 0a69a3417d
commit 897950dcd4
2 changed files with 86 additions and 90 deletions

View File

@ -54,9 +54,9 @@ then
fi
echo "Assembling.."
./bin/uxnasm projects/examples/devices/controller.tal bin/controller.rom
./bin/uxnasm projects/examples/demos/life.tal bin/life.rom
echo "Running.."
./bin/uxnemu bin/controller.rom
./bin/uxnemu bin/life.rom
echo "Done."

View File

@ -9,8 +9,6 @@
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%INCR { SWP #01 + SWP }
%DECR { SWP #01 - SWP }
%TOS { #00 SWP } %TOB { SWP POP }
%RTN { JMP2r } %MOD { DUP2 / * - }
%MOD8 { #07 AND } %MOD2 { #01 AND }
@ -23,6 +21,7 @@
%GET-SIZE { WIDTH TOS 8// HEIGHT TOS ** }
%GET-ITERATORS { SWP2k POP SWP POP }
%GET-ITER { OVR2 SWP POP OVR SWP }
( devices )
@ -35,7 +34,7 @@
|0000
@world [ &paused $1 &frame $1 &count $2 ]
@world [ &frame $1 &count $2 ]
@anchor [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
@ -44,9 +43,9 @@
|0100 ( -> )
( theme )
#02fe .System/r DEO2
#02fc .System/g DEO2
#02f2 .System/b DEO2
#02cf .System/r DEO2
#02ff .System/g DEO2
#024f .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
@ -63,14 +62,15 @@
.Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2
.Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2
#01 .world/paused STZ
BRK
@on-frame-paused ( -> )
BRK
@on-frame ( -> )
.Mouse/state DEI #00 = #01 JCN [ BRK ]
.world/paused LDZ #00 ! #01 JCN [ BRK ]
( incr frame ) .world/frame LDZ #01 + [ DUP ] .world/frame STZ
( reset count ) #0000 .world/count STZ2
@ -78,33 +78,71 @@ BRK
#03 AND #00 = #01 JCN [ BRK ]
( clear buffer )
BANK2 DUP2 GET-SIZE ++
BANK2 STH2k GET-SIZE ++ STH2r
&clear-loop
OVR2 #0000 SWP2 STA2
SWP2 #0002 ++ SWP2
NEQ2k ,&clear-loop JCN
DUP2 #0000 SWP2 STA2
#0002 ++ GTH2k ,&clear-loop JCN
POP2 POP2
;run-grid JSR2
( run grid )
#00 HEIGHT
&ver
#00 WIDTH
&hor
GET-ITERATORS
( x y ) DUP2
( neighbours ) DUP2 ;get-neighbours JSR2
( state ) ROT ROT ;get-cell JSR2
,run-cell JSR
SWP #01 + SWP
LTHk ,&hor JCN
POP2
SWP #01 + SWP
LTHk ,&ver JCN
POP2
( move buffer )
BANK2 DUP2 GET-SIZE ++
BANK2 DUP2 GET-SIZE ++ SWP2
&copy-loop
OVR2 DUP2 LDA2
DUP2 LDA2k
SWP2 #2000 -- STA2
SWP2 #0002 ++ SWP2
NEQ2k ,&copy-loop JCN
#0002 ++
GTH2k ,&copy-loop JCN
POP2 POP2
;draw-grid JSR2
( draw cell count )
.anchor/x LDZ2 .Screen/x DEO2
.anchor/y LDZ2 HEIGHT #02 * TOS ++ .Screen/y DEO2
.world/count LDZ2 #02 ;draw-short JSR2
BRK
@run-cell ( x y neighbours state -- )
#00 = ,&dead JCN
&alive
DUP #02 < ,&dies JCN
DUP #03 > ,&dies JCN
&lives POP ,save-cell JSR RTN
&dies POP POP2 RTN
&dead
DUP #03 = ,&birth JCN POP POP2 RTN
&birth POP ,save-cell JSR RTN
RTN
@save-cell ( x y -- )
( get index )
HEIGHT MOD SWP WIDTH MOD SWP
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
( incr count )
.world/count LDZ2 #0001 ADD2 .world/count STZ2
( save in buffer )
STH2
DUP2 POP MOD8 #01 SWP SFL
LDAkr STHr SWP ORA
STH2r STA
RTN
@on-mouse ( -> )
( clear last cursor )
@ -139,25 +177,32 @@ BRK
.Controller/key DEI #00 ! #01 JCN [ BRK ]
.Controller/key DEI #20 ! ,&no-toggle JCN
.world/paused LDZ #01 ! .world/paused STZ
&no-toggle
;on-frame
.Screen/vector DEI2 ;on-frame-paused == ,&swap JCN
POP2 ;on-frame-paused
&swap
.Screen/vector DEO2
&no-toggle
BRK
@draw-grid ( -- )
( draw cell count )
.anchor/x LDZ2 .Screen/x DEO2
.anchor/y LDZ2 HEIGHT #02 * TOS ++ .Screen/y DEO2
.world/count LDZ2 #03 ;draw-short JSR2
#00 HEIGHT
HEIGHT #00
&ver
OVR TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
#00 WIDTH
DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
WIDTH #00
&hor
OVR TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
GET-ITERATORS ,get-cell JSR #01 + .Screen/pixel DEO
INCR
NEQk ,&hor JCN
DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
GET-ITER ,get-cell JSR #01 + .Screen/pixel DEO
#01 + GTHk ,&hor JCN
POP2
INCR
NEQk ,&ver JCN
#01 + GTHk ,&ver JCN
POP2
RTN
@ -189,67 +234,18 @@ RTN
@get-neighbours ( x y -- neighbours )
( -1,-1 ) DUP2 #01 - DECR ,get-cell JSR STH
( -1,-1 ) DUP2 #01 - [ SWP #01 - SWP ] ,get-cell JSR STH
( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr
( +1,-1 ) DUP2 #01 - INCR ,get-cell JSR STH ADDr
( -1, 0 ) DUP2 DECR ,get-cell JSR STH ADDr
( +1, 0 ) DUP2 INCR ,get-cell JSR STH ADDr
( -1,+1 ) DUP2 #01 + DECR ,get-cell JSR STH ADDr
( +1,-1 ) DUP2 #01 - [ SWP #01 + SWP ] ,get-cell JSR STH ADDr
( -1, 0 ) DUP2 [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
( +1, 0 ) DUP2 [ SWP #01 + SWP ] ,get-cell JSR STH ADDr
( -1,+1 ) DUP2 #01 + [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
( 0,+1 ) DUP2 #01 + ,get-cell JSR STH ADDr
( +1,+1 ) #01 + INCR ,get-cell JSR STH ADDr
( +1,+1 ) #01 + [ SWP #01 + SWP ] ,get-cell JSR STH ADDr
STHr
RTN
@run-grid ( -- )
#00 HEIGHT
&ver
#00 WIDTH
&hor
GET-ITERATORS
( x y ) DUP2
( neighbours ) DUP2 ,get-neighbours JSR
( state ) ROT ROT ;get-cell JSR2
,run-cell JSR
INCR
NEQk ,&hor JCN
POP2
INCR
NEQk ,&ver JCN
POP2
RTN
@run-cell ( x y neighbours state -- )
#00 = ,&dead JCN
&alive
DUP #02 < ,&dies JCN
DUP #03 > ,&dies JCN
&lives POP ,save-cell JSR RTN
&dies POP POP2 RTN
&dead
DUP #03 = ,&birth JCN POP POP2 RTN
&birth POP ,save-cell JSR RTN
RTN
@save-cell ( x y -- )
( get index )
HEIGHT MOD SWP WIDTH MOD SWP
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
( incr count )
.world/count LDZ2 #0001 ADD2 .world/count STZ2
( save in buffer )
STH2
DUP2 POP MOD8 #01 SWP SFL
LDAkr STHr SWP ORA
STH2r STA
RTN
@draw-short ( short* color -- )
STH SWP