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Make types consistent across PEK/POK and LDR/STR.

This commit is contained in:
Andrew Alderwick 2021-03-24 23:17:18 +00:00
parent 008ccf4e76
commit 865bdd63e8

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@ -48,8 +48,8 @@ void op_lts(Uxn *u) { Uint8 a = pop8(u->src), b = pop8(u->src); push8(u->src, (S
void op_jmp(Uxn *u) { Uint8 a = pop8(u->src); u->ram.ptr += (Sint8)a; }
void op_jsr(Uxn *u) { Uint8 a = pop8(u->src); push16(u->dst, u->ram.ptr); u->ram.ptr += (Sint8)a; }
/* Memory */
void op_pek(Uxn *u) { Uint16 a = pop8(u->src); push8(u->src, mempeek8(u, a)); }
void op_pok(Uxn *u) { Uint16 a = pop8(u->src); Uint8 b = pop8(u->src); mempoke8(u, a, b); }
void op_pek(Uxn *u) { Uint8 a = pop8(u->src); push8(u->src, mempeek8(u, a)); }
void op_pok(Uxn *u) { Uint8 a = pop8(u->src); Uint8 b = pop8(u->src); mempoke8(u, a, b); }
void op_ldr(Uxn *u) { Uint8 a = pop8(u->src); push16(u->src, mempeek16(u, a)); }
void op_str(Uxn *u) { Uint8 a = pop8(u->src); Uint16 b = pop16(u->src); mempoke16(u, a, b); }
void op_cln(Uxn *u) { push8(u->src, peek8(u->dst, 0)); }