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mirror of https://git.sr.ht/~rabbits/uxn synced 2024-11-16 19:15:10 +00:00

android: disable fullscreen mode and simplify/cleanup a few things

This commit is contained in:
Sigrid Solveig Haflínudóttir 2022-01-04 22:42:07 +01:00
parent 42de14cd8a
commit 822e23b69b

View file

@ -109,11 +109,17 @@ stdin_handler(void *p)
static void
set_window_size(SDL_Window *window, int w, int h)
{
#ifdef __ANDROID__
(void)window;
(void)w;
(void)h;
#else
SDL_Point win, win_old;
SDL_GetWindowPosition(window, &win.x, &win.y);
SDL_GetWindowSize(window, &win_old.x, &win_old.y);
SDL_SetWindowPosition(window, (win.x + win_old.x / 2) - w / 2, (win.y + win_old.y / 2) - h / 2);
SDL_SetWindowSize(window, w, h);
#endif
}
static void
@ -138,7 +144,6 @@ set_size(Uint16 width, Uint16 height, int is_resize)
gRect.w = uxn_screen.width;
gRect.h = uxn_screen.height;
if(gTexture != NULL) SDL_DestroyTexture(gTexture);
resized();
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
return error("gTexture", SDL_GetError());
@ -146,6 +151,7 @@ set_size(Uint16 width, Uint16 height, int is_resize)
return error("SDL_UpdateTexture", SDL_GetError());
if(is_resize)
set_window_size(gWindow, (uxn_screen.width + PAD * 2) * zoom, (uxn_screen.height + PAD * 2) * zoom);
resized();
return 1;
}
@ -193,7 +199,7 @@ init(void)
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
return error("sdl", SDL_GetError());
#ifdef __ANDROID__
winflags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED;
winflags = SDL_WINDOW_RESIZABLE;
#else
winflags = 0;
#endif
@ -502,7 +508,7 @@ mouse_steal(SDL_Event *event)
else
SDL_StartTextInput();
}
return event->type != SDL_MOUSEBUTTONUP;
return 1;
}
#else
(void)event;
@ -525,13 +531,12 @@ run(Uxn *u)
if(event.type == SDL_QUIT)
return error("Run", "Quit.");
else if(event.type == SDL_WINDOWEVENT) {
if(event.window.event == SDL_WINDOWEVENT_RESIZED || event.window.event == SDL_WINDOWEVENT_EXPOSED) {
int e = event.window.event;
if(e == SDL_WINDOWEVENT_RESTORED || e == SDL_WINDOWEVENT_RESIZED || e == SDL_WINDOWEVENT_EXPOSED) {
#ifdef __ANDROID__
/* rotation does something weird, have to redraw twice */
if(event.window.event == SDL_WINDOWEVENT_RESIZED) {
resized();
redraw(u);
}
resized();
redraw(u);
#endif
force_redraw = 1;
}